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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGLFragmentProcessor.h" | |
9 #include "GrFragmentProcessor.h" | |
10 #include "GrProcessor.h" | |
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
12 #include "glsl/GrGLSLProgramBuilder.h" | |
13 | |
14 void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, | |
15 const GrFragmentProcessor& processor) { | |
16 this->onSetData(pdman, processor); | |
17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); | |
18 for (int i = 0; i < fChildProcessors.count(); ++i) { | |
19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); | |
20 } | |
21 } | |
22 | |
23 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, Em
itArgs& args) { | |
24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args); | |
25 } | |
26 | |
27 void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, | |
28 SkString* outputColor, EmitArgs& args) { | |
29 | |
30 SkASSERT(outputColor); | |
31 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | |
32 outputColor->append(fb->getMangleString()); | |
33 fb->codeAppendf("vec4 %s;", outputColor->c_str()); | |
34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); | |
35 } | |
36 | |
37 void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputC
olor, | |
38 const char* outputColor, EmitArgs
& args) { | |
39 GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder(); | |
40 | |
41 fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated | |
42 | |
43 const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); | |
44 | |
45 /* | |
46 * We now want to find the subset of coords and samplers that belong to the
child and its | |
47 * descendants and put that into childCoords and childSamplers. To do so, we
'll do a forwards | |
48 * linear search. | |
49 * | |
50 * Explanation: | |
51 * Each GrFragmentProcessor has a copy of all the transforms and textures of
itself and | |
52 * all procs in its subtree. For example, suppose we have frag proc A, who h
as two children B | |
53 * and D. B has a child C, and D has two children E and F. Each frag proc's
transforms array | |
54 * contains its own transforms, followed by the transforms of all its descen
dants (i.e. preorder | |
55 * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transfor
ms respectively. | |
56 * | |
57 * (A) | |
58 * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] | |
59 * / \ | |
60 * / \ | |
61 * (B) (D) | |
62 * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] | |
63 * / / \ | |
64 * / / \ | |
65 * (C) (E) (F) | |
66 * [c1] [e1,e2,e3] [f1,f2] | |
67 * | |
68 * So if we're inside proc A's emitCode, and A is about to call emitCode on
proc D, we want the | |
69 * EmitArgs that's passed onto D to only contain its and its descendants' co
ords. The | |
70 * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3
,f1,f2], and we want | |
71 * to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this
with a linear | |
72 * search since we know that A has 1 transform (using A.numTransformsExclChi
ldren()), and B's | |
73 * subtree has 3 transforms (using B.numTransforms()), so we know the start
of D's transforms is | |
74 * 4 after the start of A's transforms. | |
75 * Textures work the same way as transforms. | |
76 */ | |
77 int firstCoordAt = args.fFp.numTransformsExclChildren(); | |
78 int firstSamplerAt = args.fFp.numTexturesExclChildren(); | |
79 for (int i = 0; i < childIndex; ++i) { | |
80 firstCoordAt += args.fFp.childProcessor(i).numTransforms(); | |
81 firstSamplerAt += args.fFp.childProcessor(i).numTextures(); | |
82 } | |
83 GrGLSLTransformedCoordsArray childCoords; | |
84 TextureSamplerArray childSamplers; | |
85 if (childProc.numTransforms() > 0) { | |
86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo
ordAt]); | |
87 } | |
88 if (childProc.numTextures() > 0) { | |
89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first
SamplerAt]); | |
90 } | |
91 | |
92 // emit the code for the child in its own scope | |
93 fb->codeAppend("{\n"); | |
94 fb->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, | |
95 fb->getMangleString().c_str(), childProc.name()); | |
96 EmitArgs childArgs(args.fBuilder, | |
97 childProc, | |
98 outputColor, | |
99 inputColor, | |
100 childCoords, | |
101 childSamplers); | |
102 this->childProcessor(childIndex)->emitCode(childArgs); | |
103 fb->codeAppend("}\n"); | |
104 | |
105 fb->onAfterChildProcEmitCode(); | |
106 } | |
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