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Unified Diff: Source/core/rendering/RenderLayerClipper.cpp

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderLayerClipper.cpp
diff --git a/Source/core/rendering/RenderLayerClipper.cpp b/Source/core/rendering/RenderLayerClipper.cpp
index a6b18cc779a8fa860272989d45dd413717fb0f68..74f77ac7114376935c9866349ee1e766737d20f2 100644
--- a/Source/core/rendering/RenderLayerClipper.cpp
+++ b/Source/core/rendering/RenderLayerClipper.cpp
@@ -124,7 +124,7 @@ LayoutRect RenderLayerClipper::childrenClipRect() const
RenderLayer* clippingRootLayer = m_renderer->layer()->clippingRootForPainting();
LayoutRect layerBounds;
ClipRect backgroundRect, foregroundRect, outlineRect;
- ClipRectsContext clipRectsContext(clippingRootLayer, 0, TemporaryClipRects);
+ ClipRectsContext clipRectsContext(clippingRootLayer, TemporaryClipRects);
// Need to use temporary clip rects, because the value of 'dontClipToOverflow' may be different from the painting path (<rdar://problem/11844909>).
calculateRects(clipRectsContext, renderView->unscaledDocumentRect(), layerBounds, backgroundRect, foregroundRect, outlineRect);
return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(foregroundRect.rect())).enclosingBoundingBox();
@@ -138,7 +138,7 @@ LayoutRect RenderLayerClipper::selfClipRect() const
RenderLayer* clippingRootLayer = m_renderer->layer()->clippingRootForPainting();
LayoutRect layerBounds;
ClipRect backgroundRect, foregroundRect, outlineRect;
- ClipRectsContext clipRectsContext(clippingRootLayer, 0, PaintingClipRects);
+ ClipRectsContext clipRectsContext(clippingRootLayer, PaintingClipRects);
calculateRects(clipRectsContext, renderView->documentRect(), layerBounds, backgroundRect, foregroundRect, outlineRect);
return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(backgroundRect.rect())).enclosingBoundingBox();
}
@@ -150,7 +150,7 @@ LayoutRect RenderLayerClipper::localClipRect() const
RenderLayer* clippingRootLayer = m_renderer->layer()->clippingRootForPainting();
LayoutRect layerBounds;
ClipRect backgroundRect, foregroundRect, outlineRect;
- ClipRectsContext clipRectsContext(clippingRootLayer, 0, PaintingClipRects);
+ ClipRectsContext clipRectsContext(clippingRootLayer, PaintingClipRects);
calculateRects(clipRectsContext, PaintInfo::infiniteRect(), layerBounds, backgroundRect, foregroundRect, outlineRect);
LayoutRect clipRect = backgroundRect.rect();
@@ -188,7 +188,7 @@ void RenderLayerClipper::calculateRects(const ClipRectsContext& clipRectsContext
if (m_renderer->hasOverflowClip()) {
// This layer establishes a clip of some kind.
if (m_renderer->layer() != clipRectsContext.rootLayer || clipRectsContext.respectOverflowClip == RespectOverflowClip) {
- foregroundRect.intersect(toRenderBox(m_renderer)->overflowClipRect(offset, clipRectsContext.region, clipRectsContext.overlayScrollbarSizeRelevancy));
+ foregroundRect.intersect(toRenderBox(m_renderer)->overflowClipRect(offset, clipRectsContext.overlayScrollbarSizeRelevancy));
if (m_renderer->style()->hasBorderRadius())
foregroundRect.setHasRadius(true);
}
@@ -207,8 +207,7 @@ void RenderLayerClipper::calculateRects(const ClipRectsContext& clipRectsContext
if (m_renderer->layer() != clipRectsContext.rootLayer || clipRectsContext.respectOverflowClip == RespectOverflowClip)
backgroundRect.intersect(layerBoundsWithVisualOverflow);
} else {
- // Shift the bounds to be for our region only.
- LayoutRect bounds = toRenderBox(m_renderer)->borderBoxRectInRegion(clipRectsContext.region);
+ LayoutRect bounds = toRenderBox(m_renderer)->borderBoxRect();
bounds.moveBy(offset);
if (m_renderer->layer() != clipRectsContext.rootLayer || clipRectsContext.respectOverflowClip == RespectOverflowClip)
backgroundRect.intersect(bounds);
@@ -218,7 +217,7 @@ void RenderLayerClipper::calculateRects(const ClipRectsContext& clipRectsContext
// CSS clip (different than clipping due to overflow) can clip to any box, even if it falls outside of the border box.
if (m_renderer->hasClip()) {
// Clip applies to *us* as well, so go ahead and update the damageRect.
- LayoutRect newPosClip = toRenderBox(m_renderer)->clipRect(offset, clipRectsContext.region);
+ LayoutRect newPosClip = toRenderBox(m_renderer)->clipRect(offset);
backgroundRect.intersect(newPosClip);
foregroundRect.intersect(newPosClip);
outlineRect.intersect(newPosClip);
@@ -281,7 +280,7 @@ void RenderLayerClipper::calculateClipRects(const ClipRectsContext& clipRectsCon
}
if (m_renderer->hasOverflowClip()) {
- ClipRect newOverflowClip = toRenderBox(m_renderer)->overflowClipRect(offset, clipRectsContext.region, clipRectsContext.overlayScrollbarSizeRelevancy);
+ ClipRect newOverflowClip = toRenderBox(m_renderer)->overflowClipRect(offset, clipRectsContext.overlayScrollbarSizeRelevancy);
if (m_renderer->style()->hasBorderRadius())
newOverflowClip.setHasRadius(true);
clipRects.setOverflowClipRect(intersection(newOverflowClip, clipRects.overflowClipRect()));
@@ -289,7 +288,7 @@ void RenderLayerClipper::calculateClipRects(const ClipRectsContext& clipRectsCon
clipRects.setPosClipRect(intersection(newOverflowClip, clipRects.posClipRect()));
}
if (m_renderer->hasClip()) {
- LayoutRect newPosClip = toRenderBox(m_renderer)->clipRect(offset, clipRectsContext.region);
+ LayoutRect newPosClip = toRenderBox(m_renderer)->clipRect(offset);
clipRects.setPosClipRect(intersection(newPosClip, clipRects.posClipRect()));
clipRects.setOverflowClipRect(intersection(newPosClip, clipRects.overflowClipRect()));
clipRects.setFixedClipRect(intersection(newPosClip, clipRects.fixedClipRect()));
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