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Unified Diff: Source/core/rendering/RenderLayer.h

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderLayer.h
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
index 7d2152257b022b8d85e5938ac4d759a32f054c4c..511a00f1a371ec54f9e0a8d693213ac5b3c53f31 100644
--- a/Source/core/rendering/RenderLayer.h
+++ b/Source/core/rendering/RenderLayer.h
@@ -66,7 +66,6 @@ class FilterOperations;
class HitTestRequest;
class HitTestResult;
class HitTestingTransformState;
-class RenderFlowThread;
class RenderGeometryMap;
class CompositedLayerMapping;
class RenderLayerCompositor;
@@ -259,8 +258,7 @@ public:
// paints the layers that intersect the damage rect from back to
// front. The hitTest method looks for mouse events by walking
// layers that intersect the point from front to back.
- void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0,
- RenderRegion* = 0, PaintLayerFlags = 0);
+ void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0);
bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0);
@@ -413,8 +411,6 @@ public:
void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotCompositedReason reason) { m_compositingProperties.viewportConstrainedNotCompositedReason = reason; }
ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_compositingProperties.viewportConstrainedNotCompositedReason); }
- bool isOutOfFlowRenderFlowThread() const { return renderer()->isOutOfFlowRenderFlowThread(); }
-
bool scrollsWithRespectTo(const RenderLayer*) const;
void addLayerHitTestRects(LayerHitTestRects&) const;
@@ -497,7 +493,7 @@ private:
void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags);
void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
- void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderRegion*, const LayoutRect& dirtyRect,
+ void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect,
ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize,
ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offsetFromRoot = 0,
const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0);
@@ -576,9 +572,6 @@ private:
void updatePagination();
- // FIXME: Temporary. Remove when new columns come online.
- bool useRegionBasedColumns() const;
-
bool hasCompositingDescendant() const { return m_compositingProperties.hasCompositingDescendant; }
void setHasCompositingDescendant(bool b) { m_compositingProperties.hasCompositingDescendant = b; }
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