Index: Source/core/rendering/RenderFlowThread.cpp |
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp |
deleted file mode 100644 |
index 2e9bb88992a02b0472d123962405a4e22b936481..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/RenderFlowThread.cpp |
+++ /dev/null |
@@ -1,1184 +0,0 @@ |
-/* |
- * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above |
- * copyright notice, this list of conditions and the following |
- * disclaimer. |
- * 2. Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following |
- * disclaimer in the documentation and/or other materials |
- * provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
- * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
- * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
- * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
- * SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
- |
-#include "core/rendering/RenderFlowThread.h" |
- |
-#include "core/dom/Node.h" |
-#include "core/rendering/FlowThreadController.h" |
-#include "core/rendering/HitTestRequest.h" |
-#include "core/rendering/HitTestResult.h" |
-#include "core/rendering/LayoutRectRecorder.h" |
-#include "core/rendering/PaintInfo.h" |
-#include "core/rendering/RenderBoxRegionInfo.h" |
-#include "core/rendering/RenderInline.h" |
-#include "core/rendering/RenderLayer.h" |
-#include "core/rendering/RenderRegion.h" |
-#include "core/rendering/RenderView.h" |
-#include "platform/PODIntervalTree.h" |
-#include "platform/geometry/TransformState.h" |
- |
-namespace WebCore { |
- |
-RenderFlowThread::RenderFlowThread() |
- : RenderBlockFlow(0) |
- , m_previousRegionCount(0) |
- , m_autoLogicalHeightRegionsCount(0) |
- , m_regionsInvalidated(false) |
- , m_regionsHaveUniformLogicalWidth(true) |
- , m_regionsHaveUniformLogicalHeight(true) |
- , m_hasRegionsWithStyling(false) |
- , m_dispatchRegionLayoutUpdateEvent(false) |
- , m_dispatchRegionOversetChangeEvent(false) |
- , m_pageLogicalSizeChanged(false) |
- , m_inConstrainedLayoutPhase(false) |
- , m_needsTwoPhasesLayout(false) |
-{ |
- setFlowThreadState(InsideOutOfFlowThread); |
-} |
- |
-PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle) |
-{ |
- RefPtr<RenderStyle> newStyle(RenderStyle::create()); |
- newStyle->inheritFrom(parentStyle); |
- newStyle->setDisplay(BLOCK); |
- newStyle->setPosition(AbsolutePosition); |
- newStyle->setZIndex(0); |
- newStyle->setLeft(Length(0, Fixed)); |
- newStyle->setTop(Length(0, Fixed)); |
- newStyle->setWidth(Length(100, Percent)); |
- newStyle->setHeight(Length(100, Percent)); |
- newStyle->font().update(0); |
- |
- return newStyle.release(); |
-} |
- |
-void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
-{ |
- RenderBlock::styleDidChange(diff, oldStyle); |
- |
- if (oldStyle && oldStyle->writingMode() != style()->writingMode()) |
- invalidateRegions(); |
-} |
- |
-void RenderFlowThread::removeFlowChildInfo(RenderObject* child) |
-{ |
- if (child->isBox()) |
- removeRenderBoxRegionInfo(toRenderBox(child)); |
- clearRenderObjectCustomStyle(child); |
-} |
- |
-void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion) |
-{ |
- ASSERT(renderRegion); |
- m_regionList.add(renderRegion); |
- renderRegion->setIsValid(true); |
-} |
- |
-void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion) |
-{ |
- ASSERT(renderRegion); |
- m_regionList.remove(renderRegion); |
-} |
- |
-void RenderFlowThread::invalidateRegions() |
-{ |
- if (m_regionsInvalidated) { |
- ASSERT(selfNeedsLayout()); |
- return; |
- } |
- |
- m_regionRangeMap.clear(); |
- m_breakBeforeToRegionMap.clear(); |
- m_breakAfterToRegionMap.clear(); |
- setNeedsLayout(); |
- |
- m_regionsInvalidated = true; |
-} |
- |
-class CurrentRenderFlowThreadDisabler { |
- WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler); |
-public: |
- CurrentRenderFlowThreadDisabler(RenderView* view) |
- : m_view(view) |
- , m_renderFlowThread(0) |
- { |
- m_renderFlowThread = m_view->flowThreadController()->currentRenderFlowThread(); |
- if (m_renderFlowThread) |
- view->flowThreadController()->setCurrentRenderFlowThread(0); |
- } |
- ~CurrentRenderFlowThreadDisabler() |
- { |
- if (m_renderFlowThread) |
- m_view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread); |
- } |
-private: |
- RenderView* m_view; |
- RenderFlowThread* m_renderFlowThread; |
-}; |
- |
-void RenderFlowThread::validateRegions() |
-{ |
- if (m_regionsInvalidated) { |
- m_regionsInvalidated = false; |
- m_regionsHaveUniformLogicalWidth = true; |
- m_regionsHaveUniformLogicalHeight = true; |
- |
- if (hasRegions()) { |
- LayoutUnit previousRegionLogicalWidth = 0; |
- LayoutUnit previousRegionLogicalHeight = 0; |
- bool firstRegionVisited = false; |
- |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
- region->deleteAllRenderBoxRegionInfo(); |
- |
- // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions. |
- // See initializeRegionsComputedAutoHeight for the explanation. |
- // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase |
- // because the auto-height regions don't have their height computed yet. |
- if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) { |
- region->setComputedAutoHeight(region->maxPageLogicalHeight()); |
- m_regionsHaveUniformLogicalHeight = false; |
- } |
- |
- LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
- LayoutUnit regionLogicalHeight = region->pageLogicalHeight(); |
- |
- if (!firstRegionVisited) { |
- firstRegionVisited = true; |
- } else { |
- if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth) |
- m_regionsHaveUniformLogicalWidth = false; |
- if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight) |
- m_regionsHaveUniformLogicalHeight = false; |
- } |
- |
- previousRegionLogicalWidth = regionLogicalWidth; |
- } |
- } |
- } |
- |
- updateLogicalWidth(); // Called to get the maximum logical width for the region. |
- updateRegionsFlowThreadPortionRect(); |
-} |
- |
-void RenderFlowThread::layout() |
-{ |
- LayoutRectRecorder recorder(*this); |
- m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout(); |
- |
- // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value. |
- // If the region chain was invalidated this will happen anyway. |
- if (!m_regionsInvalidated && !inConstrainedLayoutPhase()) |
- initializeRegionsComputedAutoHeight(); |
- |
- validateRegions(); |
- |
- // This is the first phase of the layout and because we have auto-height regions we'll need a second |
- // pass to update the flow with the computed auto-height regions. |
- m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions(); |
- |
- CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this); |
- RenderBlockFlow::layout(); |
- |
- m_pageLogicalSizeChanged = false; |
- |
- if (lastRegion()) |
- lastRegion()->expandToEncompassFlowThreadContentsIfNeeded(); |
- |
- if (shouldDispatchRegionLayoutUpdateEvent()) |
- dispatchRegionLayoutUpdateEvent(); |
- |
- if (shouldDispatchRegionOversetChangeEvent()) |
- dispatchRegionOversetChangeEvent(); |
-} |
- |
-void RenderFlowThread::updateLogicalWidth() |
-{ |
- LayoutUnit logicalWidth = initialLogicalWidth(); |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- logicalWidth = max(region->pageLogicalWidth(), logicalWidth); |
- } |
- setLogicalWidth(logicalWidth); |
- |
- // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
- if (regionLogicalWidth != logicalWidth) { |
- LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth; |
- region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false); |
- } |
- } |
-} |
- |
-void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const |
-{ |
- computedValues.m_position = logicalTop; |
- computedValues.m_extent = 0; |
- |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
- computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent(); |
- } |
-} |
- |
-LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const |
-{ |
- LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size()); |
- if (style()->isFlippedBlocksWritingMode()) |
- regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size()); |
- return regionClippingRect; |
-} |
- |
-void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const |
-{ |
- GraphicsContext* context = paintInfo.context; |
- if (!context) |
- return; |
- |
- // RenderFlowThread should start painting its content in a position that is offset |
- // from the region rect's current position. The amount of offset is equal to the location of |
- // the flow thread portion in the flow thread's local coordinates. |
- // Note that we have to pixel snap the location at which we're going to paint, since this is necessary |
- // to minimize the amount of incorrect snapping that would otherwise occur. |
- // If we tried to paint by applying a non-integral translation, then all the |
- // layout code that attempted to pixel snap would be incorrect. |
- IntPoint adjustedPaintOffset; |
- LayoutPoint portionLocation; |
- if (style()->isFlippedBlocksWritingMode()) { |
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect); |
- flipForWritingMode(flippedFlowThreadPortionRect); |
- portionLocation = flippedFlowThreadPortionRect.location(); |
- } else { |
- portionLocation = flowThreadPortionRect.location(); |
- } |
- adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation); |
- |
- // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset. |
- // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in |
- // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and |
- // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints. |
- IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect)); |
- |
- PaintInfo info(paintInfo); |
- info.rect.intersect(regionClippingRect); |
- |
- if (!info.rect.isEmpty()) { |
- context->save(); |
- |
- context->clip(regionClippingRect); |
- |
- context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y()); |
- info.rect.moveBy(-adjustedPaintOffset); |
- |
- if (info.phase == PaintPhaseTextClip) |
- info.paintBehavior = PaintBehaviorForceBlackText; |
- |
- layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects); |
- |
- context->restore(); |
- } |
-} |
- |
-bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
-{ |
- if (hitTestAction == HitTestBlockBackground) |
- return false; |
- return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction); |
-} |
- |
-bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const |
-{ |
- LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect); |
- if (!regionClippingRect.contains(locationInContainer.point())) |
- return false; |
- |
- LayoutSize renderFlowThreadOffset; |
- if (style()->isFlippedBlocksWritingMode()) { |
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect); |
- flipForWritingMode(flippedFlowThreadPortionRect); |
- renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location(); |
- } else { |
- renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location(); |
- } |
- |
- // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView. |
- HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent); |
- |
- // Make a new temporary HitTestLocation in the new region. |
- HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region); |
- |
- bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result); |
- |
- // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate |
- // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to |
- // patching positionForPoint. |
- return isPointInsideFlowThread; |
-} |
- |
-bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const |
-{ |
- if (view()->document().printing() || r.isEmpty()) |
- return false; |
- |
- return true; |
-} |
- |
-void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const |
-{ |
- if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) |
- return; |
- |
- LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else. |
- |
- // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used. |
- // Let each region figure out the proper enclosing flow thread. |
- CurrentRenderFlowThreadDisabler disabler(view()); |
- |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- |
- region->repaintFlowThreadContent(repaintRect); |
- } |
-} |
- |
-RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy) |
-{ |
- ASSERT(!m_regionsInvalidated); |
- |
- if (autoGenerationPolicy == AllowRegionAutoGeneration) |
- autoGenerateRegionsToBlockOffset(offset); |
- |
- if (offset <= 0) |
- return m_regionList.isEmpty() ? 0 : m_regionList.first(); |
- |
- RegionSearchAdapter adapter(offset); |
- m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter); |
- |
- // If no region was found, the offset is in the flow thread overflow. |
- // The last region will contain the offset if extendLastRegion is set or if the last region is a set. |
- if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet())) |
- return m_regionList.last(); |
- |
- return adapter.result(); |
-} |
- |
-RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(IntPoint absolutePoint, const RenderBox* flowedBox) |
-{ |
- if (!flowedBox) |
- return 0; |
- |
- RenderRegion* startRegion = 0; |
- RenderRegion* endRegion = 0; |
- getRegionRangeForBox(flowedBox, startRegion, endRegion); |
- |
- if (!startRegion) |
- return 0; |
- |
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), roundedIntSize(region->frameRect().size())); |
- if (regionAbsoluteRect.contains(absolutePoint)) |
- return region; |
- |
- if (region == endRegion) |
- break; |
- } |
- |
- return 0; |
-} |
- |
-LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint) |
-{ |
- LayoutPoint referencePoint = startPoint; |
- |
- // FIXME: This needs to be adapted for different writing modes inside the flow thread. |
- RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y()); |
- if (startRegion) { |
- RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion; |
- // Take into account the offset coordinates of the region. |
- RenderObject* currObject = startRegionBox; |
- RenderObject* currOffsetParentRenderer; |
- Element* currOffsetParentElement; |
- while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) { |
- if (currObject->isBoxModelObject()) |
- referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop()); |
- |
- // Since we're looking for the offset relative to the body, we must also |
- // take into consideration the borders of the region's offsetParent. |
- if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody()) |
- referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop()); |
- |
- currObject = currOffsetParentRenderer; |
- } |
- |
- // We need to check if any of this box's containing blocks start in a different region |
- // and if so, drop the object's top position (which was computed relative to its containing block |
- // and is no longer valid) and recompute it using the region in which it flows as reference. |
- bool wasComputedRelativeToOtherRegion = false; |
- const RenderBlock* objContainingBlock = boxModelObject.containingBlock(); |
- while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) { |
- // Check if this object is in a different region. |
- RenderRegion* parentStartRegion = 0; |
- RenderRegion* parentEndRegion = 0; |
- getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion); |
- if (parentStartRegion && parentStartRegion != startRegion) { |
- wasComputedRelativeToOtherRegion = true; |
- break; |
- } |
- objContainingBlock = objContainingBlock->containingBlock(); |
- } |
- |
- if (wasComputedRelativeToOtherRegion) { |
- if (boxModelObject.isBox()) { |
- // Use borderBoxRectInRegion to account for variations such as percentage margins. |
- LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo); |
- referencePoint.move(borderBoxRect.location().x(), 0); |
- } |
- |
- // Get the logical top coordinate of the current object. |
- LayoutUnit top = 0; |
- if (boxModelObject.isRenderBlock()) { |
- top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage(); |
- } else { |
- if (boxModelObject.containingBlock()) |
- top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage(); |
- |
- if (boxModelObject.isBox()) |
- top += toRenderBox(&boxModelObject)->topLeftLocation().y(); |
- else if (boxModelObject.isRenderInline()) |
- top -= toRenderInline(&boxModelObject)->borderTop(); |
- } |
- |
- // Get the logical top of the region this object starts in |
- // and compute the object's top, relative to the region's top. |
- LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top); |
- LayoutUnit topRelativeToRegion = top - regionLogicalTop; |
- referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion); |
- |
- // Since the top has been overriden, check if the |
- // relative/sticky positioning must be reconsidered. |
- if (boxModelObject.isRelPositioned()) |
- referencePoint.move(0, boxModelObject.relativePositionOffset().height()); |
- else if (boxModelObject.isStickyPositioned()) |
- referencePoint.move(0, boxModelObject.stickyPositionOffset().height()); |
- } |
- |
- // Since we're looking for the offset relative to the body, we must also |
- // take into consideration the borders of the region. |
- referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop()); |
- } |
- |
- return referencePoint; |
-} |
- |
-LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset) |
-{ |
- RenderRegion* region = regionAtBlockOffset(offset); |
- return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit(); |
-} |
- |
-LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset) |
-{ |
- RenderRegion* region = regionAtBlockOffset(offset, true); |
- return region ? region->pageLogicalWidth() : contentLogicalWidth(); |
-} |
- |
-LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset) |
-{ |
- RenderRegion* region = regionAtBlockOffset(offset); |
- if (!region) |
- return 0; |
- |
- return region->pageLogicalHeight(); |
-} |
- |
-LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) |
-{ |
- RenderRegion* region = regionAtBlockOffset(offset); |
- if (!region) |
- return 0; |
- |
- LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset); |
- LayoutUnit pageLogicalHeight = region->pageLogicalHeight(); |
- LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight; |
- LayoutUnit remainingHeight = pageLogicalBottom - offset; |
- if (pageBoundaryRule == IncludePageBoundary) { |
- // If IncludePageBoundary is set, the line exactly on the top edge of a |
- // region will act as being part of the previous region. |
- remainingHeight = intMod(remainingHeight, pageLogicalHeight); |
- } |
- return remainingHeight; |
-} |
- |
-RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const |
-{ |
- if (!hasValidRegionInfo()) |
- return 0; |
- |
- LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox(); |
- flipForWritingMode(boxRect); |
- |
- // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions, |
- // for now we just take the center of the mapped enclosing box and map it to a region. |
- // Note: Using the center in order to avoid rounding errors. |
- |
- LayoutPoint center = boxRect.center(); |
- RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration); |
- if (!renderRegion) |
- return 0; |
- |
- LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect()); |
- flipForWritingMode(flippedRegionRect); |
- |
- transformState.move(renderRegion->contentBoxRect().location() - flippedRegionRect.location()); |
- |
- return renderRegion; |
-} |
- |
-void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box) |
-{ |
- if (!hasRegions()) |
- return; |
- |
- // If the region chain was invalidated the next layout will clear the box information from all the regions. |
- if (m_regionsInvalidated) { |
- ASSERT(selfNeedsLayout()); |
- return; |
- } |
- |
- RenderRegion* startRegion; |
- RenderRegion* endRegion; |
- getRegionRangeForBox(box, startRegion, endRegion); |
- |
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- region->removeRenderBoxRegionInfo(box); |
- if (region == endRegion) |
- break; |
- } |
- |
-#ifndef NDEBUG |
- // We have to make sure we did not leave any RenderBoxRegionInfo attached. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->renderBoxRegionInfo(box)); |
- } |
-#endif |
- |
- m_regionRangeMap.remove(box); |
-} |
- |
-bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block) |
-{ |
- if (!hasRegions()) |
- return false; |
- |
- RenderRegion* startRegion; |
- RenderRegion* endRegion; |
- getRegionRangeForBox(block, startRegion, endRegion); |
- |
- // When the region chain is invalidated the box information is discarded so we must assume the width has changed. |
- if (m_pageLogicalSizeChanged && !startRegion) |
- return true; |
- |
- // Not necessary for the flow thread, since we already computed the correct info for it. |
- if (block == this) |
- return false; |
- |
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
- OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block); |
- if (!oldInfo) |
- continue; |
- |
- LayoutUnit oldLogicalWidth = oldInfo->logicalWidth(); |
- RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region); |
- if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth) |
- return true; |
- |
- if (region == endRegion) |
- break; |
- } |
- |
- return false; |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight(); |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth(); |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y(); |
-} |
- |
-RenderRegion* RenderFlowThread::firstRegion() const |
-{ |
- if (!hasValidRegionInfo()) |
- return 0; |
- return m_regionList.first(); |
-} |
- |
-RenderRegion* RenderFlowThread::lastRegion() const |
-{ |
- if (!hasValidRegionInfo()) |
- return 0; |
- return m_regionList.last(); |
-} |
- |
-void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object, |
- const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion, |
- const RenderRegion* newStartRegion, const RenderRegion* newEndRegion) |
-{ |
- // Clear the styles for the object in the regions. |
- // The styles are not cleared for the regions that are contained in both ranges. |
- bool insideOldRegionRange = false; |
- bool insideNewRegionRange = false; |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- |
- if (oldStartRegion == region) |
- insideOldRegionRange = true; |
- if (newStartRegion == region) |
- insideNewRegionRange = true; |
- |
- if (!(insideOldRegionRange && insideNewRegionRange)) |
- region->clearObjectStyleInRegion(object); |
- |
- if (oldEndRegion == region) |
- insideOldRegionRange = false; |
- if (newEndRegion == region) |
- insideNewRegionRange = false; |
- } |
-} |
- |
-void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage) |
-{ |
- if (!hasRegions()) |
- return; |
- |
- // FIXME: Not right for differing writing-modes. |
- RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage, true); |
- RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage + box->logicalHeight(), true); |
- RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box); |
- if (it == m_regionRangeMap.end()) { |
- m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion)); |
- clearRenderObjectCustomStyle(box); |
- return; |
- } |
- |
- // If nothing changed, just bail. |
- RenderRegionRange& range = it->value; |
- if (range.startRegion() == startRegion && range.endRegion() == endRegion) |
- return; |
- |
- // Delete any info that we find before our new startRegion and after our new endRegion. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (region == startRegion) { |
- iter = m_regionList.find(endRegion); |
- continue; |
- } |
- |
- region->removeRenderBoxRegionInfo(box); |
- |
- if (region == range.endRegion()) |
- break; |
- } |
- |
- clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion); |
- range.setRange(startRegion, endRegion); |
-} |
- |
-void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const |
-{ |
- startRegion = 0; |
- endRegion = 0; |
- RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box); |
- if (it == m_regionRangeMap.end()) |
- return; |
- |
- const RenderRegionRange& range = it->value; |
- startRegion = range.startRegion(); |
- endRegion = range.endRegion(); |
- ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion)); |
-} |
- |
-void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight) |
-{ |
- // Simulate a region break at height. If it points inside an auto logical height region, |
- // then it may determine the region computed autoheight. |
- addForcedRegionBreak(clientHeight, this, false); |
-} |
- |
-bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const |
-{ |
- ASSERT(targetRegion); |
- |
- for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<RenderRegion*>(startRegion)); it != m_regionList.end(); ++it) { |
- const RenderRegion* currRegion = *it; |
- if (targetRegion == currRegion) |
- return true; |
- if (currRegion == endRegion) |
- break; |
- } |
- |
- return false; |
-} |
- |
-// Check if the content is flown into at least a region with region styling rules. |
-void RenderFlowThread::checkRegionsWithStyling() |
-{ |
- bool hasRegionsWithStyling = false; |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (region->hasCustomRegionStyle()) { |
- hasRegionsWithStyling = true; |
- break; |
- } |
- } |
- m_hasRegionsWithStyling = hasRegionsWithStyling; |
-} |
- |
-bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const |
-{ |
- ASSERT(object); |
- ASSERT(region); |
- |
- RenderFlowThread* flowThread = object->flowThreadContainingBlock(); |
- if (flowThread != this) |
- return false; |
- if (!m_regionList.contains(const_cast<RenderRegion*>(region))) |
- return false; |
- |
- RenderBox* enclosingBox = object->enclosingBox(); |
- RenderRegion* enclosingBoxStartRegion = 0; |
- RenderRegion* enclosingBoxEndRegion = 0; |
- getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion); |
- if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion)) |
- return false; |
- |
- if (object->isBox()) |
- return true; |
- |
- LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true); |
- if (!objectABBRect.width()) |
- objectABBRect.setWidth(1); |
- if (!objectABBRect.height()) |
- objectABBRect.setHeight(1); |
- if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true))) |
- return true; |
- |
- if (region == lastRegion()) { |
- // If the object does not intersect any of the enclosing box regions |
- // then the object is in last region. |
- for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) { |
- const RenderRegion* currRegion = *it; |
- if (currRegion == region) |
- break; |
- if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true))) |
- return false; |
- } |
- return true; |
- } |
- |
- return false; |
-} |
- |
-#ifndef NDEBUG |
-bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const |
-{ |
- unsigned autoLogicalHeightRegions = 0; |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- const RenderRegion* region = *iter; |
- if (region->hasAutoLogicalHeight()) |
- autoLogicalHeightRegions++; |
- } |
- |
- return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount; |
-} |
-#endif |
- |
-// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height. |
-// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated. |
-// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content. |
-void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion) |
-{ |
- ASSERT(!inConstrainedLayoutPhase()); |
- if (!hasAutoLogicalHeightRegions()) |
- return; |
- |
- RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin(); |
- for (; regionIter != m_regionList.end(); ++regionIter) { |
- RenderRegion* region = *regionIter; |
- if (region->hasAutoLogicalHeight()) |
- region->setComputedAutoHeight(region->maxPageLogicalHeight()); |
- } |
-} |
- |
-void RenderFlowThread::markAutoLogicalHeightRegionsForLayout() |
-{ |
- ASSERT(hasAutoLogicalHeightRegions()); |
- |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (!region->hasAutoLogicalHeight()) |
- continue; |
- |
- // FIXME: We need to find a way to avoid marking all the regions ancestors for layout |
- // as we are already inside layout. |
- region->setNeedsLayout(); |
- } |
-} |
- |
-void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent) |
-{ |
- ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions())); |
- LayoutUnit logicalHeight = 0; |
- bool emptyRegionsSegment = false; |
- // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle. |
- m_regionIntervalTree.clear(); |
- m_regionIntervalTree.initIfNeeded(); |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- |
- // If we find an empty auto-height region, clear the computedAutoHeight value. |
- if (emptyRegionsSegment && region->hasAutoLogicalHeight()) |
- region->clearComputedAutoHeight(); |
- |
- LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
- LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent()); |
- |
- LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogicalHeight); |
- |
- region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect()); |
- |
- m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region)); |
- |
- logicalHeight += regionLogicalHeight; |
- |
- // Once we find the last region with content the next regions are considered empty. |
- if (lastRegionWithContent == region) |
- emptyRegionsSegment = true; |
- } |
- |
- ASSERT(!lastRegionWithContent || emptyRegionsSegment); |
-} |
- |
-// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values, |
-// it is possible that the break will occur at a different offset than the original one required. |
-// offsetBreakAdjustment measures the different between the requested break offset and the current break offset. |
-bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment) |
-{ |
- // We take breaks into account for height computation for auto logical height regions |
- // only in the layout phase in which we lay out the flows threads unconstrained |
- // and we use the content breaks to determine the computedAutoHeight for |
- // auto logical height regions. |
- if (inConstrainedLayoutPhase()) |
- return false; |
- |
- // Breaks can come before or after some objects. We need to track these objects, so that if we get |
- // multiple breaks for the same object (for example because of multiple layouts on the same object), |
- // we need to invalidate every other region after the old one and start computing from fresh. |
- RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap; |
- RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild); |
- if (iter != mapToUse.end()) { |
- RenderRegionList::iterator regionIter = m_regionList.find(iter->value); |
- ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end()); |
- ASSERT((*regionIter)->hasAutoLogicalHeight()); |
- initializeRegionsComputedAutoHeight(*regionIter); |
- |
- // We need to update the regions flow thread portion rect because we are going to process |
- // a break on these regions. |
- updateRegionsFlowThreadPortionRect(); |
- } |
- |
- // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region, |
- // then it determines the region computed auto height. |
- RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread); |
- if (!region) |
- return false; |
- |
- bool lastBreakAfterContent = breakChild == this; |
- bool hasComputedAutoHeight = false; |
- |
- LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x(); |
- LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread; |
- |
- if (region->hasAutoLogicalHeight()) { |
- // A forced break can appear only in an auto-height region that didn't have a forced break before. |
- // This ASSERT is a good-enough heuristic to verify the above condition. |
- ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight()); |
- |
- mapToUse.set(breakChild, region); |
- |
- hasComputedAutoHeight = true; |
- |
- // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region. |
- LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1); |
- |
- // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial |
- // height of an auto-height region besides content ending. |
- ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight()); |
- |
- region->setComputedAutoHeight(regionComputedAutoHeight); |
- |
- currentRegionOffsetInFlowThread += regionComputedAutoHeight; |
- } else { |
- currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width(); |
- } |
- |
- // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles. |
- // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions. |
- if (hasAutoLogicalHeightRegions() && lastBreakAfterContent) |
- updateRegionsFlowThreadPortionRect(region); |
- else if (hasComputedAutoHeight) |
- updateRegionsFlowThreadPortionRect(); |
- |
- if (offsetBreakAdjustment) |
- *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread); |
- |
- return hasComputedAutoHeight; |
-} |
- |
-void RenderFlowThread::incrementAutoLogicalHeightRegions() |
-{ |
- if (!m_autoLogicalHeightRegionsCount) |
- view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions(); |
- ++m_autoLogicalHeightRegionsCount; |
-} |
- |
-void RenderFlowThread::decrementAutoLogicalHeightRegions() |
-{ |
- ASSERT(m_autoLogicalHeightRegionsCount > 0); |
- --m_autoLogicalHeightRegionsCount; |
- if (!m_autoLogicalHeightRegionsCount) |
- view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions(); |
-} |
- |
-void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) |
-{ |
- ASSERT(!m_regionsInvalidated); |
- |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect); |
- } |
-} |
- |
-LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox) |
-{ |
- ASSERT(!m_regionsInvalidated); |
- |
- LayoutRect result; |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- LayerFragments fragments; |
- region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect()); |
- for (size_t i = 0; i < fragments.size(); ++i) { |
- const LayerFragment& fragment = fragments.at(i); |
- LayoutRect fragmentRect(layerBoundingBox); |
- fragmentRect.intersect(fragment.paginationClip); |
- fragmentRect.moveBy(fragment.paginationOffset); |
- result.unite(fragmentRect); |
- } |
- } |
- |
- return result; |
-} |
- |
-bool RenderFlowThread::cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit& result) const |
-{ |
- RenderBoxToOffsetMap::const_iterator offsetIterator = m_boxesToOffsetMap.find(box); |
- if (offsetIterator == m_boxesToOffsetMap.end()) |
- return false; |
- |
- result = offsetIterator->value; |
- return true; |
-} |
- |
-void RenderFlowThread::setOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit offset) |
-{ |
- m_boxesToOffsetMap.set(box, offset); |
-} |
- |
-void RenderFlowThread::clearOffsetFromLogicalTopOfFirstRegion(const RenderBox* box) |
-{ |
- ASSERT(m_boxesToOffsetMap.contains(box)); |
- m_boxesToOffsetMap.remove(box); |
-} |
- |
-const RenderBox* RenderFlowThread::currentStatePusherRenderBox() const |
-{ |
- const RenderObject* currentObject = m_statePusherObjectsStack.isEmpty() ? 0 : m_statePusherObjectsStack.last(); |
- if (currentObject && currentObject->isBox()) |
- return toRenderBox(currentObject); |
- |
- return 0; |
-} |
- |
-void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject* object) |
-{ |
- if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) { |
- LayoutState* layoutState = currentBoxDescendant->view()->layoutState(); |
- if (layoutState && layoutState->isPaginated()) { |
- ASSERT(layoutState->renderer() == currentBoxDescendant); |
- LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; |
- setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width()); |
- } |
- } |
- |
- m_statePusherObjectsStack.add(object); |
-} |
- |
-void RenderFlowThread::popFlowThreadLayoutState() |
-{ |
- m_statePusherObjectsStack.removeLast(); |
- |
- if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) { |
- LayoutState* layoutState = currentBoxDescendant->view()->layoutState(); |
- if (layoutState && layoutState->isPaginated()) |
- clearOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant); |
- } |
-} |
- |
-LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock* currentBlock) const |
-{ |
- // First check if we cached the offset for the block if it's an ancestor containing block of the box |
- // being currently laid out. |
- LayoutUnit offset; |
- if (cachedOffsetFromLogicalTopOfFirstRegion(currentBlock, offset)) |
- return offset; |
- |
- // If it's the current box being laid out, use the layout state. |
- const RenderBox* currentBoxDescendant = currentStatePusherRenderBox(); |
- if (currentBlock == currentBoxDescendant) { |
- LayoutState* layoutState = view()->layoutState(); |
- ASSERT(layoutState->renderer() == currentBlock); |
- ASSERT(layoutState && layoutState->isPaginated()); |
- LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; |
- return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); |
- } |
- |
- // As a last resort, take the slow path. |
- LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height()); |
- while (currentBlock && !currentBlock->isRenderFlowThread()) { |
- RenderBlock* containerBlock = currentBlock->containingBlock(); |
- ASSERT(containerBlock); |
- if (!containerBlock) |
- return 0; |
- LayoutPoint currentBlockLocation = currentBlock->location(); |
- |
- if (containerBlock->style()->writingMode() != currentBlock->style()->writingMode()) { |
- // We have to put the block rect in container coordinates |
- // and we have to take into account both the container and current block flipping modes |
- if (containerBlock->style()->isFlippedBlocksWritingMode()) { |
- if (containerBlock->isHorizontalWritingMode()) |
- blockRect.setY(currentBlock->height() - blockRect.maxY()); |
- else |
- blockRect.setX(currentBlock->width() - blockRect.maxX()); |
- } |
- currentBlock->flipForWritingMode(blockRect); |
- } |
- blockRect.moveBy(currentBlockLocation); |
- currentBlock = containerBlock; |
- } |
- |
- return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x(); |
-} |
- |
-void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval& interval) |
-{ |
- if (m_result) |
- return; |
- if (interval.low() <= m_offset && interval.high() > m_offset) |
- m_result = interval.data(); |
-} |
- |
-void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
-{ |
- if (this == repaintContainer) |
- return; |
- |
- if (RenderRegion* region = mapFromFlowToRegion(transformState)) { |
- // FIXME: The cast below is probably not the best solution, we may need to find a better way. |
- static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed); |
- } |
-} |
- |
-CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread) |
- : m_renderFlowThread(renderFlowThread) |
- , m_previousRenderFlowThread(0) |
-{ |
- if (!m_renderFlowThread) |
- return; |
- RenderView* view = m_renderFlowThread->view(); |
- m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread(); |
- ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread()); |
- view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread); |
-} |
- |
-CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer() |
-{ |
- if (!m_renderFlowThread) |
- return; |
- RenderView* view = m_renderFlowThread->view(); |
- ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFlowThread); |
- view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlowThread); |
-} |
- |
- |
-} // namespace WebCore |