| Index: Source/core/rendering/RenderFlowThread.cpp
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| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
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| deleted file mode 100644
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| index 2e9bb88992a02b0472d123962405a4e22b936481..0000000000000000000000000000000000000000
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| --- a/Source/core/rendering/RenderFlowThread.cpp
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| +++ /dev/null
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| @@ -1,1184 +0,0 @@
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| -/*
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| - * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - *
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| - * 1. Redistributions of source code must retain the above
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| - *    copyright notice, this list of conditions and the following
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| - *    disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above
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| - *    copyright notice, this list of conditions and the following
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| - *    disclaimer in the documentation and/or other materials
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| - *    provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| - * SUCH DAMAGE.
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| - */
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| -
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| -#include "config.h"
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| -
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| -#include "core/rendering/RenderFlowThread.h"
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| -
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| -#include "core/dom/Node.h"
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| -#include "core/rendering/FlowThreadController.h"
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| -#include "core/rendering/HitTestRequest.h"
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| -#include "core/rendering/HitTestResult.h"
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| -#include "core/rendering/LayoutRectRecorder.h"
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| -#include "core/rendering/PaintInfo.h"
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| -#include "core/rendering/RenderBoxRegionInfo.h"
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| -#include "core/rendering/RenderInline.h"
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| -#include "core/rendering/RenderLayer.h"
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| -#include "core/rendering/RenderRegion.h"
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| -#include "core/rendering/RenderView.h"
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| -#include "platform/PODIntervalTree.h"
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| -#include "platform/geometry/TransformState.h"
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| -
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| -namespace WebCore {
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| -
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| -RenderFlowThread::RenderFlowThread()
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| -    : RenderBlockFlow(0)
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| -    , m_previousRegionCount(0)
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| -    , m_autoLogicalHeightRegionsCount(0)
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| -    , m_regionsInvalidated(false)
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| -    , m_regionsHaveUniformLogicalWidth(true)
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| -    , m_regionsHaveUniformLogicalHeight(true)
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| -    , m_hasRegionsWithStyling(false)
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| -    , m_dispatchRegionLayoutUpdateEvent(false)
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| -    , m_dispatchRegionOversetChangeEvent(false)
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| -    , m_pageLogicalSizeChanged(false)
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| -    , m_inConstrainedLayoutPhase(false)
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| -    , m_needsTwoPhasesLayout(false)
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| -{
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| -    setFlowThreadState(InsideOutOfFlowThread);
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| -}
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| -
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| -PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
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| -{
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| -    RefPtr<RenderStyle> newStyle(RenderStyle::create());
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| -    newStyle->inheritFrom(parentStyle);
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| -    newStyle->setDisplay(BLOCK);
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| -    newStyle->setPosition(AbsolutePosition);
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| -    newStyle->setZIndex(0);
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| -    newStyle->setLeft(Length(0, Fixed));
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| -    newStyle->setTop(Length(0, Fixed));
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| -    newStyle->setWidth(Length(100, Percent));
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| -    newStyle->setHeight(Length(100, Percent));
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| -    newStyle->font().update(0);
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| -
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| -    return newStyle.release();
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| -}
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| -
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| -void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
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| -{
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| -    RenderBlock::styleDidChange(diff, oldStyle);
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| -
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| -    if (oldStyle && oldStyle->writingMode() != style()->writingMode())
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| -        invalidateRegions();
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| -}
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| -
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| -void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
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| -{
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| -    if (child->isBox())
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| -        removeRenderBoxRegionInfo(toRenderBox(child));
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| -    clearRenderObjectCustomStyle(child);
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| -}
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| -
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| -void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
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| -{
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| -    ASSERT(renderRegion);
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| -    m_regionList.add(renderRegion);
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| -    renderRegion->setIsValid(true);
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| -}
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| -
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| -void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
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| -{
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| -    ASSERT(renderRegion);
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| -    m_regionList.remove(renderRegion);
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| -}
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| -
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| -void RenderFlowThread::invalidateRegions()
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| -{
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| -    if (m_regionsInvalidated) {
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| -        ASSERT(selfNeedsLayout());
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| -        return;
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| -    }
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| -
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| -    m_regionRangeMap.clear();
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| -    m_breakBeforeToRegionMap.clear();
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| -    m_breakAfterToRegionMap.clear();
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| -    setNeedsLayout();
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| -
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| -    m_regionsInvalidated = true;
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| -}
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| -
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| -class CurrentRenderFlowThreadDisabler {
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| -    WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler);
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| -public:
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| -    CurrentRenderFlowThreadDisabler(RenderView* view)
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| -        : m_view(view)
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| -        , m_renderFlowThread(0)
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| -    {
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| -        m_renderFlowThread = m_view->flowThreadController()->currentRenderFlowThread();
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| -        if (m_renderFlowThread)
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| -            view->flowThreadController()->setCurrentRenderFlowThread(0);
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| -    }
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| -    ~CurrentRenderFlowThreadDisabler()
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| -    {
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| -        if (m_renderFlowThread)
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| -            m_view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
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| -    }
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| -private:
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| -    RenderView* m_view;
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| -    RenderFlowThread* m_renderFlowThread;
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| -};
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| -
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| -void RenderFlowThread::validateRegions()
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| -{
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| -    if (m_regionsInvalidated) {
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| -        m_regionsInvalidated = false;
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| -        m_regionsHaveUniformLogicalWidth = true;
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| -        m_regionsHaveUniformLogicalHeight = true;
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| -
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| -        if (hasRegions()) {
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| -            LayoutUnit previousRegionLogicalWidth = 0;
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| -            LayoutUnit previousRegionLogicalHeight = 0;
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| -            bool firstRegionVisited = false;
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| -
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| -            for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| -                RenderRegion* region = *iter;
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| -                ASSERT(!region->needsLayout() || region->isRenderRegionSet());
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| -
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| -                region->deleteAllRenderBoxRegionInfo();
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| -
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| -                // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
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| -                // See initializeRegionsComputedAutoHeight for the explanation.
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| -                // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
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| -                // because the auto-height regions don't have their height computed yet.
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| -                if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
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| -                    region->setComputedAutoHeight(region->maxPageLogicalHeight());
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| -                    m_regionsHaveUniformLogicalHeight = false;
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| -                }
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| -
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| -                LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
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| -                LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
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| -
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| -                if (!firstRegionVisited) {
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| -                    firstRegionVisited = true;
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| -                } else {
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| -                    if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
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| -                        m_regionsHaveUniformLogicalWidth = false;
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| -                    if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
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| -                        m_regionsHaveUniformLogicalHeight = false;
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| -                }
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| -
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| -                previousRegionLogicalWidth = regionLogicalWidth;
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| -            }
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| -        }
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| -    }
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| -
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| -    updateLogicalWidth(); // Called to get the maximum logical width for the region.
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| -    updateRegionsFlowThreadPortionRect();
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| -}
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| -
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| -void RenderFlowThread::layout()
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| -{
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| -    LayoutRectRecorder recorder(*this);
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| -    m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
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| -
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| -    // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
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| -    // If the region chain was invalidated this will happen anyway.
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| -    if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
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| -        initializeRegionsComputedAutoHeight();
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| -
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| -    validateRegions();
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| -
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| -    // This is the first phase of the layout and because we have auto-height regions we'll need a second
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| -    // pass to update the flow with the computed auto-height regions.
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| -    m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
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| -
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| -    CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
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| -    RenderBlockFlow::layout();
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| -
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| -    m_pageLogicalSizeChanged = false;
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| -
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| -    if (lastRegion())
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| -        lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
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| -
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| -    if (shouldDispatchRegionLayoutUpdateEvent())
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| -        dispatchRegionLayoutUpdateEvent();
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| -
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| -    if (shouldDispatchRegionOversetChangeEvent())
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| -        dispatchRegionOversetChangeEvent();
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| -}
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| -
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| -void RenderFlowThread::updateLogicalWidth()
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| -{
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| -    LayoutUnit logicalWidth = initialLogicalWidth();
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| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| -        RenderRegion* region = *iter;
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| -        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
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| -        logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
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| -    }
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| -    setLogicalWidth(logicalWidth);
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| -
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| -    // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
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| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| -        RenderRegion* region = *iter;
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| -        LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
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| -        if (regionLogicalWidth != logicalWidth) {
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| -            LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
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| -            region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
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| -        }
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| -    }
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| -}
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| -
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| -void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
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| -{
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| -    computedValues.m_position = logicalTop;
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| -    computedValues.m_extent = 0;
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| -
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| -    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| -        RenderRegion* region = *iter;
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| -        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
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| -
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| -        computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
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| -    }
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| -}
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| -
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| -LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
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| -{
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| -    LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
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| -    if (style()->isFlippedBlocksWritingMode())
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| -        regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
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| -    return regionClippingRect;
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| -}
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| -
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| -void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
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| -{
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| -    GraphicsContext* context = paintInfo.context;
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| -    if (!context)
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| -        return;
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| -
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| -    // RenderFlowThread should start painting its content in a position that is offset
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| -    // from the region rect's current position. The amount of offset is equal to the location of
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| -    // the flow thread portion in the flow thread's local coordinates.
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| -    // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
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| -    // to minimize the amount of incorrect snapping that would otherwise occur.
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| -    // If we tried to paint by applying a non-integral translation, then all the
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| -    // layout code that attempted to pixel snap would be incorrect.
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| -    IntPoint adjustedPaintOffset;
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| -    LayoutPoint portionLocation;
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| -    if (style()->isFlippedBlocksWritingMode()) {
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| -        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
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| -        flipForWritingMode(flippedFlowThreadPortionRect);
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| -        portionLocation = flippedFlowThreadPortionRect.location();
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| -    } else {
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| -        portionLocation = flowThreadPortionRect.location();
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| -    }
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| -    adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
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| -
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| -    // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
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| -    // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
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| -    // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
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| -    // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
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| -    IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
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| -
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| -    PaintInfo info(paintInfo);
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| -    info.rect.intersect(regionClippingRect);
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| -
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| -    if (!info.rect.isEmpty()) {
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| -        context->save();
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| -
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| -        context->clip(regionClippingRect);
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| -
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| -        context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
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| -        info.rect.moveBy(-adjustedPaintOffset);
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| -
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| -        if (info.phase == PaintPhaseTextClip)
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| -            info.paintBehavior = PaintBehaviorForceBlackText;
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| -
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| -        layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects);
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| -
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| -        context->restore();
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| -    }
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| -}
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| -
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| -bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
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| -{
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| -    if (hitTestAction == HitTestBlockBackground)
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| -        return false;
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| -    return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
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| -}
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| -
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| -bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
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| -{
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| -    LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
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| -    if (!regionClippingRect.contains(locationInContainer.point()))
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| -        return false;
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| -
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| -    LayoutSize renderFlowThreadOffset;
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| -    if (style()->isFlippedBlocksWritingMode()) {
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| -        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
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| -        flipForWritingMode(flippedFlowThreadPortionRect);
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| -        renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
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| -    } else {
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| -        renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
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| -    }
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| -
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| -    // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
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| -    HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
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| -
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| -    // Make a new temporary HitTestLocation in the new region.
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| -    HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
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| -
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| -    bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
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| -
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| -    // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
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| -    // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
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| -    // patching positionForPoint.
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| -    return isPointInsideFlowThread;
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| -}
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| -
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| -bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
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| -{
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| -    if (view()->document().printing() || r.isEmpty())
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| -        return false;
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| -
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| -    return true;
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| -}
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| -
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| -void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
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| -{
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| -    if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
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| -        return;
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| -
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| -    LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else.
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| -
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| -    // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
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| -    // Let each region figure out the proper enclosing flow thread.
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| -    CurrentRenderFlowThreadDisabler disabler(view());
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| -
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| -    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
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| -        RenderRegion* region = *iter;
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| -
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| -        region->repaintFlowThreadContent(repaintRect);
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| -    }
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| -}
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| -
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| -RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
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| -{
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| -    ASSERT(!m_regionsInvalidated);
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| -
 | 
| -    if (autoGenerationPolicy == AllowRegionAutoGeneration)
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| -        autoGenerateRegionsToBlockOffset(offset);
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| -
 | 
| -    if (offset <= 0)
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| -        return m_regionList.isEmpty() ? 0 : m_regionList.first();
 | 
| -
 | 
| -    RegionSearchAdapter adapter(offset);
 | 
| -    m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter);
 | 
| -
 | 
| -    // If no region was found, the offset is in the flow thread overflow.
 | 
| -    // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
 | 
| -    if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
 | 
| -        return m_regionList.last();
 | 
| -
 | 
| -    return adapter.result();
 | 
| -}
 | 
| -
 | 
| -RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(IntPoint absolutePoint, const RenderBox* flowedBox)
 | 
| -{
 | 
| -    if (!flowedBox)
 | 
| -        return 0;
 | 
| -
 | 
| -    RenderRegion* startRegion = 0;
 | 
| -    RenderRegion* endRegion = 0;
 | 
| -    getRegionRangeForBox(flowedBox, startRegion, endRegion);
 | 
| -
 | 
| -    if (!startRegion)
 | 
| -        return 0;
 | 
| -
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), roundedIntSize(region->frameRect().size()));
 | 
| -        if (regionAbsoluteRect.contains(absolutePoint))
 | 
| -            return region;
 | 
| -
 | 
| -        if (region == endRegion)
 | 
| -            break;
 | 
| -    }
 | 
| -
 | 
| -    return 0;
 | 
| -}
 | 
| -
 | 
| -LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
 | 
| -{
 | 
| -    LayoutPoint referencePoint = startPoint;
 | 
| -
 | 
| -    // FIXME: This needs to be adapted for different writing modes inside the flow thread.
 | 
| -    RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
 | 
| -    if (startRegion) {
 | 
| -        RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
 | 
| -        // Take into account the offset coordinates of the region.
 | 
| -        RenderObject* currObject = startRegionBox;
 | 
| -        RenderObject* currOffsetParentRenderer;
 | 
| -        Element* currOffsetParentElement;
 | 
| -        while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
 | 
| -            if (currObject->isBoxModelObject())
 | 
| -                referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop());
 | 
| -
 | 
| -            // Since we're looking for the offset relative to the body, we must also
 | 
| -            // take into consideration the borders of the region's offsetParent.
 | 
| -            if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody())
 | 
| -                referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop());
 | 
| -
 | 
| -            currObject = currOffsetParentRenderer;
 | 
| -        }
 | 
| -
 | 
| -        // We need to check if any of this box's containing blocks start in a different region
 | 
| -        // and if so, drop the object's top position (which was computed relative to its containing block
 | 
| -        // and is no longer valid) and recompute it using the region in which it flows as reference.
 | 
| -        bool wasComputedRelativeToOtherRegion = false;
 | 
| -        const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
 | 
| -        while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
 | 
| -            // Check if this object is in a different region.
 | 
| -            RenderRegion* parentStartRegion = 0;
 | 
| -            RenderRegion* parentEndRegion = 0;
 | 
| -            getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion);
 | 
| -            if (parentStartRegion && parentStartRegion != startRegion) {
 | 
| -                wasComputedRelativeToOtherRegion = true;
 | 
| -                break;
 | 
| -            }
 | 
| -            objContainingBlock = objContainingBlock->containingBlock();
 | 
| -        }
 | 
| -
 | 
| -        if (wasComputedRelativeToOtherRegion) {
 | 
| -            if (boxModelObject.isBox()) {
 | 
| -                // Use borderBoxRectInRegion to account for variations such as percentage margins.
 | 
| -                LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
 | 
| -                referencePoint.move(borderBoxRect.location().x(), 0);
 | 
| -            }
 | 
| -
 | 
| -            // Get the logical top coordinate of the current object.
 | 
| -            LayoutUnit top = 0;
 | 
| -            if (boxModelObject.isRenderBlock()) {
 | 
| -                top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage();
 | 
| -            } else {
 | 
| -                if (boxModelObject.containingBlock())
 | 
| -                    top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage();
 | 
| -
 | 
| -                if (boxModelObject.isBox())
 | 
| -                    top += toRenderBox(&boxModelObject)->topLeftLocation().y();
 | 
| -                else if (boxModelObject.isRenderInline())
 | 
| -                    top -= toRenderInline(&boxModelObject)->borderTop();
 | 
| -            }
 | 
| -
 | 
| -            // Get the logical top of the region this object starts in
 | 
| -            // and compute the object's top, relative to the region's top.
 | 
| -            LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
 | 
| -            LayoutUnit topRelativeToRegion = top - regionLogicalTop;
 | 
| -            referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion);
 | 
| -
 | 
| -            // Since the top has been overriden, check if the
 | 
| -            // relative/sticky positioning must be reconsidered.
 | 
| -            if (boxModelObject.isRelPositioned())
 | 
| -                referencePoint.move(0, boxModelObject.relativePositionOffset().height());
 | 
| -            else if (boxModelObject.isStickyPositioned())
 | 
| -                referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
 | 
| -        }
 | 
| -
 | 
| -        // Since we're looking for the offset relative to the body, we must also
 | 
| -        // take into consideration the borders of the region.
 | 
| -        referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop());
 | 
| -    }
 | 
| -
 | 
| -    return referencePoint;
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
 | 
| -{
 | 
| -    RenderRegion* region = regionAtBlockOffset(offset);
 | 
| -    return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
 | 
| -{
 | 
| -    RenderRegion* region = regionAtBlockOffset(offset, true);
 | 
| -    return region ? region->pageLogicalWidth() : contentLogicalWidth();
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
 | 
| -{
 | 
| -    RenderRegion* region = regionAtBlockOffset(offset);
 | 
| -    if (!region)
 | 
| -        return 0;
 | 
| -
 | 
| -    return region->pageLogicalHeight();
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule)
 | 
| -{
 | 
| -    RenderRegion* region = regionAtBlockOffset(offset);
 | 
| -    if (!region)
 | 
| -        return 0;
 | 
| -
 | 
| -    LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset);
 | 
| -    LayoutUnit pageLogicalHeight = region->pageLogicalHeight();
 | 
| -    LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
 | 
| -    LayoutUnit remainingHeight = pageLogicalBottom - offset;
 | 
| -    if (pageBoundaryRule == IncludePageBoundary) {
 | 
| -        // If IncludePageBoundary is set, the line exactly on the top edge of a
 | 
| -        // region will act as being part of the previous region.
 | 
| -        remainingHeight = intMod(remainingHeight, pageLogicalHeight);
 | 
| -    }
 | 
| -    return remainingHeight;
 | 
| -}
 | 
| -
 | 
| -RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const
 | 
| -{
 | 
| -    if (!hasValidRegionInfo())
 | 
| -        return 0;
 | 
| -
 | 
| -    LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
 | 
| -    flipForWritingMode(boxRect);
 | 
| -
 | 
| -    // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
 | 
| -    // for now we just take the center of the mapped enclosing box and map it to a region.
 | 
| -    // Note: Using the center in order to avoid rounding errors.
 | 
| -
 | 
| -    LayoutPoint center = boxRect.center();
 | 
| -    RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration);
 | 
| -    if (!renderRegion)
 | 
| -        return 0;
 | 
| -
 | 
| -    LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
 | 
| -    flipForWritingMode(flippedRegionRect);
 | 
| -
 | 
| -    transformState.move(renderRegion->contentBoxRect().location() - flippedRegionRect.location());
 | 
| -
 | 
| -    return renderRegion;
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
 | 
| -{
 | 
| -    if (!hasRegions())
 | 
| -        return;
 | 
| -
 | 
| -    // If the region chain was invalidated the next layout will clear the box information from all the regions.
 | 
| -    if (m_regionsInvalidated) {
 | 
| -        ASSERT(selfNeedsLayout());
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    RenderRegion* startRegion;
 | 
| -    RenderRegion* endRegion;
 | 
| -    getRegionRangeForBox(box, startRegion, endRegion);
 | 
| -
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        region->removeRenderBoxRegionInfo(box);
 | 
| -        if (region == endRegion)
 | 
| -            break;
 | 
| -    }
 | 
| -
 | 
| -#ifndef NDEBUG
 | 
| -    // We have to make sure we did not leave any RenderBoxRegionInfo attached.
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        ASSERT(!region->renderBoxRegionInfo(box));
 | 
| -    }
 | 
| -#endif
 | 
| -
 | 
| -    m_regionRangeMap.remove(box);
 | 
| -}
 | 
| -
 | 
| -bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block)
 | 
| -{
 | 
| -    if (!hasRegions())
 | 
| -        return false;
 | 
| -
 | 
| -    RenderRegion* startRegion;
 | 
| -    RenderRegion* endRegion;
 | 
| -    getRegionRangeForBox(block, startRegion, endRegion);
 | 
| -
 | 
| -    // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
 | 
| -    if (m_pageLogicalSizeChanged && !startRegion)
 | 
| -        return true;
 | 
| -
 | 
| -    // Not necessary for the flow thread, since we already computed the correct info for it.
 | 
| -    if (block == this)
 | 
| -        return false;
 | 
| -
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        ASSERT(!region->needsLayout() || region->isRenderRegionSet());
 | 
| -
 | 
| -        OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
 | 
| -        if (!oldInfo)
 | 
| -            continue;
 | 
| -
 | 
| -        LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
 | 
| -        RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
 | 
| -        if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
 | 
| -            return true;
 | 
| -
 | 
| -        if (region == endRegion)
 | 
| -            break;
 | 
| -    }
 | 
| -
 | 
| -    return false;
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
 | 
| -{
 | 
| -    RenderRegion* firstValidRegionInFlow = firstRegion();
 | 
| -    if (!firstValidRegionInFlow)
 | 
| -        return 0;
 | 
| -    return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
 | 
| -{
 | 
| -    RenderRegion* firstValidRegionInFlow = firstRegion();
 | 
| -    if (!firstValidRegionInFlow)
 | 
| -        return 0;
 | 
| -    return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
 | 
| -{
 | 
| -    RenderRegion* firstValidRegionInFlow = firstRegion();
 | 
| -    if (!firstValidRegionInFlow)
 | 
| -        return 0;
 | 
| -    return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
 | 
| -}
 | 
| -
 | 
| -RenderRegion* RenderFlowThread::firstRegion() const
 | 
| -{
 | 
| -    if (!hasValidRegionInfo())
 | 
| -        return 0;
 | 
| -    return m_regionList.first();
 | 
| -}
 | 
| -
 | 
| -RenderRegion* RenderFlowThread::lastRegion() const
 | 
| -{
 | 
| -    if (!hasValidRegionInfo())
 | 
| -        return 0;
 | 
| -    return m_regionList.last();
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
 | 
| -    const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
 | 
| -    const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
 | 
| -{
 | 
| -    // Clear the styles for the object in the regions.
 | 
| -    // The styles are not cleared for the regions that are contained in both ranges.
 | 
| -    bool insideOldRegionRange = false;
 | 
| -    bool insideNewRegionRange = false;
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -
 | 
| -        if (oldStartRegion == region)
 | 
| -            insideOldRegionRange = true;
 | 
| -        if (newStartRegion == region)
 | 
| -            insideNewRegionRange = true;
 | 
| -
 | 
| -        if (!(insideOldRegionRange && insideNewRegionRange))
 | 
| -            region->clearObjectStyleInRegion(object);
 | 
| -
 | 
| -        if (oldEndRegion == region)
 | 
| -            insideOldRegionRange = false;
 | 
| -        if (newEndRegion == region)
 | 
| -            insideNewRegionRange = false;
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
 | 
| -{
 | 
| -    if (!hasRegions())
 | 
| -        return;
 | 
| -
 | 
| -    // FIXME: Not right for differing writing-modes.
 | 
| -    RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage, true);
 | 
| -    RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage + box->logicalHeight(), true);
 | 
| -    RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
 | 
| -    if (it == m_regionRangeMap.end()) {
 | 
| -        m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
 | 
| -        clearRenderObjectCustomStyle(box);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    // If nothing changed, just bail.
 | 
| -    RenderRegionRange& range = it->value;
 | 
| -    if (range.startRegion() == startRegion && range.endRegion() == endRegion)
 | 
| -        return;
 | 
| -
 | 
| -    // Delete any info that we find before our new startRegion and after our new endRegion.
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        if (region == startRegion) {
 | 
| -            iter = m_regionList.find(endRegion);
 | 
| -            continue;
 | 
| -        }
 | 
| -
 | 
| -        region->removeRenderBoxRegionInfo(box);
 | 
| -
 | 
| -        if (region == range.endRegion())
 | 
| -            break;
 | 
| -    }
 | 
| -
 | 
| -    clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
 | 
| -    range.setRange(startRegion, endRegion);
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
 | 
| -{
 | 
| -    startRegion = 0;
 | 
| -    endRegion = 0;
 | 
| -    RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box);
 | 
| -    if (it == m_regionRangeMap.end())
 | 
| -        return;
 | 
| -
 | 
| -    const RenderRegionRange& range = it->value;
 | 
| -    startRegion = range.startRegion();
 | 
| -    endRegion = range.endRegion();
 | 
| -    ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
 | 
| -{
 | 
| -    // Simulate a region break at height. If it points inside an auto logical height region,
 | 
| -    // then it may determine the region computed autoheight.
 | 
| -    addForcedRegionBreak(clientHeight, this, false);
 | 
| -}
 | 
| -
 | 
| -bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const
 | 
| -{
 | 
| -    ASSERT(targetRegion);
 | 
| -
 | 
| -    for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<RenderRegion*>(startRegion)); it != m_regionList.end(); ++it) {
 | 
| -        const RenderRegion* currRegion = *it;
 | 
| -        if (targetRegion == currRegion)
 | 
| -            return true;
 | 
| -        if (currRegion == endRegion)
 | 
| -            break;
 | 
| -    }
 | 
| -
 | 
| -    return false;
 | 
| -}
 | 
| -
 | 
| -// Check if the content is flown into at least a region with region styling rules.
 | 
| -void RenderFlowThread::checkRegionsWithStyling()
 | 
| -{
 | 
| -    bool hasRegionsWithStyling = false;
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        if (region->hasCustomRegionStyle()) {
 | 
| -            hasRegionsWithStyling = true;
 | 
| -            break;
 | 
| -        }
 | 
| -    }
 | 
| -    m_hasRegionsWithStyling = hasRegionsWithStyling;
 | 
| -}
 | 
| -
 | 
| -bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
 | 
| -{
 | 
| -    ASSERT(object);
 | 
| -    ASSERT(region);
 | 
| -
 | 
| -    RenderFlowThread* flowThread = object->flowThreadContainingBlock();
 | 
| -    if (flowThread != this)
 | 
| -        return false;
 | 
| -    if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
 | 
| -        return false;
 | 
| -
 | 
| -    RenderBox* enclosingBox = object->enclosingBox();
 | 
| -    RenderRegion* enclosingBoxStartRegion = 0;
 | 
| -    RenderRegion* enclosingBoxEndRegion = 0;
 | 
| -    getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
 | 
| -    if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
 | 
| -        return false;
 | 
| -
 | 
| -    if (object->isBox())
 | 
| -        return true;
 | 
| -
 | 
| -    LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
 | 
| -    if (!objectABBRect.width())
 | 
| -        objectABBRect.setWidth(1);
 | 
| -    if (!objectABBRect.height())
 | 
| -        objectABBRect.setHeight(1);
 | 
| -    if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
 | 
| -        return true;
 | 
| -
 | 
| -    if (region == lastRegion()) {
 | 
| -        // If the object does not intersect any of the enclosing box regions
 | 
| -        // then the object is in last region.
 | 
| -        for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
 | 
| -            const RenderRegion* currRegion = *it;
 | 
| -            if (currRegion == region)
 | 
| -                break;
 | 
| -            if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
 | 
| -                return false;
 | 
| -        }
 | 
| -        return true;
 | 
| -    }
 | 
| -
 | 
| -    return false;
 | 
| -}
 | 
| -
 | 
| -#ifndef NDEBUG
 | 
| -bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
 | 
| -{
 | 
| -    unsigned autoLogicalHeightRegions = 0;
 | 
| -    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        const RenderRegion* region = *iter;
 | 
| -        if (region->hasAutoLogicalHeight())
 | 
| -            autoLogicalHeightRegions++;
 | 
| -    }
 | 
| -
 | 
| -    return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
 | 
| -}
 | 
| -#endif
 | 
| -
 | 
| -// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
 | 
| -// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
 | 
| -// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
 | 
| -void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
 | 
| -{
 | 
| -    ASSERT(!inConstrainedLayoutPhase());
 | 
| -    if (!hasAutoLogicalHeightRegions())
 | 
| -        return;
 | 
| -
 | 
| -    RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
 | 
| -    for (; regionIter != m_regionList.end(); ++regionIter) {
 | 
| -        RenderRegion* region = *regionIter;
 | 
| -        if (region->hasAutoLogicalHeight())
 | 
| -            region->setComputedAutoHeight(region->maxPageLogicalHeight());
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
 | 
| -{
 | 
| -    ASSERT(hasAutoLogicalHeightRegions());
 | 
| -
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        if (!region->hasAutoLogicalHeight())
 | 
| -            continue;
 | 
| -
 | 
| -        // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
 | 
| -        // as we are already inside layout.
 | 
| -        region->setNeedsLayout();
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
 | 
| -{
 | 
| -    ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
 | 
| -    LayoutUnit logicalHeight = 0;
 | 
| -    bool emptyRegionsSegment = false;
 | 
| -    // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
 | 
| -    m_regionIntervalTree.clear();
 | 
| -    m_regionIntervalTree.initIfNeeded();
 | 
| -    for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -
 | 
| -        // If we find an empty auto-height region, clear the computedAutoHeight value.
 | 
| -        if (emptyRegionsSegment && region->hasAutoLogicalHeight())
 | 
| -            region->clearComputedAutoHeight();
 | 
| -
 | 
| -        LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
 | 
| -        LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
 | 
| -
 | 
| -        LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogicalHeight);
 | 
| -
 | 
| -        region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect());
 | 
| -
 | 
| -        m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
 | 
| -
 | 
| -        logicalHeight += regionLogicalHeight;
 | 
| -
 | 
| -        // Once we find the last region with content the next regions are considered empty.
 | 
| -        if (lastRegionWithContent == region)
 | 
| -            emptyRegionsSegment = true;
 | 
| -    }
 | 
| -
 | 
| -    ASSERT(!lastRegionWithContent || emptyRegionsSegment);
 | 
| -}
 | 
| -
 | 
| -// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
 | 
| -// it is possible that the break will occur at a different offset than the original one required.
 | 
| -// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
 | 
| -bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
 | 
| -{
 | 
| -    // We take breaks into account for height computation for auto logical height regions
 | 
| -    // only in the layout phase in which we lay out the flows threads unconstrained
 | 
| -    // and we use the content breaks to determine the computedAutoHeight for
 | 
| -    // auto logical height regions.
 | 
| -    if (inConstrainedLayoutPhase())
 | 
| -        return false;
 | 
| -
 | 
| -    // Breaks can come before or after some objects. We need to track these objects, so that if we get
 | 
| -    // multiple breaks for the same object (for example because of multiple layouts on the same object),
 | 
| -    // we need to invalidate every other region after the old one and start computing from fresh.
 | 
| -    RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
 | 
| -    RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
 | 
| -    if (iter != mapToUse.end()) {
 | 
| -        RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
 | 
| -        ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
 | 
| -        ASSERT((*regionIter)->hasAutoLogicalHeight());
 | 
| -        initializeRegionsComputedAutoHeight(*regionIter);
 | 
| -
 | 
| -        // We need to update the regions flow thread portion rect because we are going to process
 | 
| -        // a break on these regions.
 | 
| -        updateRegionsFlowThreadPortionRect();
 | 
| -    }
 | 
| -
 | 
| -    // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
 | 
| -    // then it determines the region computed auto height.
 | 
| -    RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
 | 
| -    if (!region)
 | 
| -        return false;
 | 
| -
 | 
| -    bool lastBreakAfterContent = breakChild == this;
 | 
| -    bool hasComputedAutoHeight = false;
 | 
| -
 | 
| -    LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
 | 
| -    LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
 | 
| -
 | 
| -    if (region->hasAutoLogicalHeight()) {
 | 
| -        // A forced break can appear only in an auto-height region that didn't have a forced break before.
 | 
| -        // This ASSERT is a good-enough heuristic to verify the above condition.
 | 
| -        ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
 | 
| -
 | 
| -        mapToUse.set(breakChild, region);
 | 
| -
 | 
| -        hasComputedAutoHeight = true;
 | 
| -
 | 
| -        // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
 | 
| -        LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
 | 
| -
 | 
| -        // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
 | 
| -        // height of an auto-height region besides content ending.
 | 
| -        ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
 | 
| -
 | 
| -        region->setComputedAutoHeight(regionComputedAutoHeight);
 | 
| -
 | 
| -        currentRegionOffsetInFlowThread += regionComputedAutoHeight;
 | 
| -    } else {
 | 
| -        currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
 | 
| -    }
 | 
| -
 | 
| -    // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
 | 
| -    // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
 | 
| -    if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
 | 
| -        updateRegionsFlowThreadPortionRect(region);
 | 
| -    else if (hasComputedAutoHeight)
 | 
| -        updateRegionsFlowThreadPortionRect();
 | 
| -
 | 
| -    if (offsetBreakAdjustment)
 | 
| -        *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
 | 
| -
 | 
| -    return hasComputedAutoHeight;
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::incrementAutoLogicalHeightRegions()
 | 
| -{
 | 
| -    if (!m_autoLogicalHeightRegionsCount)
 | 
| -        view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
 | 
| -    ++m_autoLogicalHeightRegionsCount;
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::decrementAutoLogicalHeightRegions()
 | 
| -{
 | 
| -    ASSERT(m_autoLogicalHeightRegionsCount > 0);
 | 
| -    --m_autoLogicalHeightRegionsCount;
 | 
| -    if (!m_autoLogicalHeightRegionsCount)
 | 
| -        view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
 | 
| -{
 | 
| -    ASSERT(!m_regionsInvalidated);
 | 
| -
 | 
| -    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox)
 | 
| -{
 | 
| -    ASSERT(!m_regionsInvalidated);
 | 
| -
 | 
| -    LayoutRect result;
 | 
| -    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
 | 
| -        RenderRegion* region = *iter;
 | 
| -        LayerFragments fragments;
 | 
| -        region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
 | 
| -        for (size_t i = 0; i < fragments.size(); ++i) {
 | 
| -            const LayerFragment& fragment = fragments.at(i);
 | 
| -            LayoutRect fragmentRect(layerBoundingBox);
 | 
| -            fragmentRect.intersect(fragment.paginationClip);
 | 
| -            fragmentRect.moveBy(fragment.paginationOffset);
 | 
| -            result.unite(fragmentRect);
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    return result;
 | 
| -}
 | 
| -
 | 
| -bool RenderFlowThread::cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit& result) const
 | 
| -{
 | 
| -    RenderBoxToOffsetMap::const_iterator offsetIterator = m_boxesToOffsetMap.find(box);
 | 
| -    if (offsetIterator == m_boxesToOffsetMap.end())
 | 
| -        return false;
 | 
| -
 | 
| -    result = offsetIterator->value;
 | 
| -    return true;
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::setOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit offset)
 | 
| -{
 | 
| -    m_boxesToOffsetMap.set(box, offset);
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::clearOffsetFromLogicalTopOfFirstRegion(const RenderBox* box)
 | 
| -{
 | 
| -    ASSERT(m_boxesToOffsetMap.contains(box));
 | 
| -    m_boxesToOffsetMap.remove(box);
 | 
| -}
 | 
| -
 | 
| -const RenderBox* RenderFlowThread::currentStatePusherRenderBox() const
 | 
| -{
 | 
| -    const RenderObject* currentObject = m_statePusherObjectsStack.isEmpty() ? 0 : m_statePusherObjectsStack.last();
 | 
| -    if (currentObject && currentObject->isBox())
 | 
| -        return toRenderBox(currentObject);
 | 
| -
 | 
| -    return 0;
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject* object)
 | 
| -{
 | 
| -    if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
 | 
| -        LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
 | 
| -        if (layoutState && layoutState->isPaginated()) {
 | 
| -            ASSERT(layoutState->renderer() == currentBoxDescendant);
 | 
| -            LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
 | 
| -            setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width());
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    m_statePusherObjectsStack.add(object);
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::popFlowThreadLayoutState()
 | 
| -{
 | 
| -    m_statePusherObjectsStack.removeLast();
 | 
| -
 | 
| -    if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
 | 
| -        LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
 | 
| -        if (layoutState && layoutState->isPaginated())
 | 
| -            clearOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock* currentBlock) const
 | 
| -{
 | 
| -    // First check if we cached the offset for the block if it's an ancestor containing block of the box
 | 
| -    // being currently laid out.
 | 
| -    LayoutUnit offset;
 | 
| -    if (cachedOffsetFromLogicalTopOfFirstRegion(currentBlock, offset))
 | 
| -        return offset;
 | 
| -
 | 
| -    // If it's the current box being laid out, use the layout state.
 | 
| -    const RenderBox* currentBoxDescendant = currentStatePusherRenderBox();
 | 
| -    if (currentBlock == currentBoxDescendant) {
 | 
| -        LayoutState* layoutState = view()->layoutState();
 | 
| -        ASSERT(layoutState->renderer() == currentBlock);
 | 
| -        ASSERT(layoutState && layoutState->isPaginated());
 | 
| -        LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
 | 
| -        return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
 | 
| -    }
 | 
| -
 | 
| -    // As a last resort, take the slow path.
 | 
| -    LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height());
 | 
| -    while (currentBlock && !currentBlock->isRenderFlowThread()) {
 | 
| -        RenderBlock* containerBlock = currentBlock->containingBlock();
 | 
| -        ASSERT(containerBlock);
 | 
| -        if (!containerBlock)
 | 
| -            return 0;
 | 
| -        LayoutPoint currentBlockLocation = currentBlock->location();
 | 
| -
 | 
| -        if (containerBlock->style()->writingMode() != currentBlock->style()->writingMode()) {
 | 
| -            // We have to put the block rect in container coordinates
 | 
| -            // and we have to take into account both the container and current block flipping modes
 | 
| -            if (containerBlock->style()->isFlippedBlocksWritingMode()) {
 | 
| -                if (containerBlock->isHorizontalWritingMode())
 | 
| -                    blockRect.setY(currentBlock->height() - blockRect.maxY());
 | 
| -                else
 | 
| -                    blockRect.setX(currentBlock->width() - blockRect.maxX());
 | 
| -            }
 | 
| -            currentBlock->flipForWritingMode(blockRect);
 | 
| -        }
 | 
| -        blockRect.moveBy(currentBlockLocation);
 | 
| -        currentBlock = containerBlock;
 | 
| -    }
 | 
| -
 | 
| -    return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x();
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval& interval)
 | 
| -{
 | 
| -    if (m_result)
 | 
| -        return;
 | 
| -    if (interval.low() <= m_offset && interval.high() > m_offset)
 | 
| -        m_result = interval.data();
 | 
| -}
 | 
| -
 | 
| -void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
 | 
| -{
 | 
| -    if (this == repaintContainer)
 | 
| -        return;
 | 
| -
 | 
| -    if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
 | 
| -        // FIXME: The cast below is probably not the best solution, we may need to find a better way.
 | 
| -        static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread)
 | 
| -    : m_renderFlowThread(renderFlowThread)
 | 
| -    , m_previousRenderFlowThread(0)
 | 
| -{
 | 
| -    if (!m_renderFlowThread)
 | 
| -        return;
 | 
| -    RenderView* view = m_renderFlowThread->view();
 | 
| -    m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
 | 
| -    ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
 | 
| -    view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
 | 
| -}
 | 
| -
 | 
| -CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
 | 
| -{
 | 
| -    if (!m_renderFlowThread)
 | 
| -        return;
 | 
| -    RenderView* view = m_renderFlowThread->view();
 | 
| -    ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFlowThread);
 | 
| -    view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlowThread);
 | 
| -}
 | 
| -
 | 
| -
 | 
| -} // namespace WebCore
 | 
| 
 |