| Index: Source/core/rendering/RenderFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
|
| deleted file mode 100644
|
| index 2e9bb88992a02b0472d123962405a4e22b936481..0000000000000000000000000000000000000000
|
| --- a/Source/core/rendering/RenderFlowThread.cpp
|
| +++ /dev/null
|
| @@ -1,1184 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above
|
| - * copyright notice, this list of conditions and the following
|
| - * disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following
|
| - * disclaimer in the documentation and/or other materials
|
| - * provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
|
| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
|
| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
|
| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
|
| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
| - * SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "core/rendering/RenderFlowThread.h"
|
| -
|
| -#include "core/dom/Node.h"
|
| -#include "core/rendering/FlowThreadController.h"
|
| -#include "core/rendering/HitTestRequest.h"
|
| -#include "core/rendering/HitTestResult.h"
|
| -#include "core/rendering/LayoutRectRecorder.h"
|
| -#include "core/rendering/PaintInfo.h"
|
| -#include "core/rendering/RenderBoxRegionInfo.h"
|
| -#include "core/rendering/RenderInline.h"
|
| -#include "core/rendering/RenderLayer.h"
|
| -#include "core/rendering/RenderRegion.h"
|
| -#include "core/rendering/RenderView.h"
|
| -#include "platform/PODIntervalTree.h"
|
| -#include "platform/geometry/TransformState.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -RenderFlowThread::RenderFlowThread()
|
| - : RenderBlockFlow(0)
|
| - , m_previousRegionCount(0)
|
| - , m_autoLogicalHeightRegionsCount(0)
|
| - , m_regionsInvalidated(false)
|
| - , m_regionsHaveUniformLogicalWidth(true)
|
| - , m_regionsHaveUniformLogicalHeight(true)
|
| - , m_hasRegionsWithStyling(false)
|
| - , m_dispatchRegionLayoutUpdateEvent(false)
|
| - , m_dispatchRegionOversetChangeEvent(false)
|
| - , m_pageLogicalSizeChanged(false)
|
| - , m_inConstrainedLayoutPhase(false)
|
| - , m_needsTwoPhasesLayout(false)
|
| -{
|
| - setFlowThreadState(InsideOutOfFlowThread);
|
| -}
|
| -
|
| -PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
|
| -{
|
| - RefPtr<RenderStyle> newStyle(RenderStyle::create());
|
| - newStyle->inheritFrom(parentStyle);
|
| - newStyle->setDisplay(BLOCK);
|
| - newStyle->setPosition(AbsolutePosition);
|
| - newStyle->setZIndex(0);
|
| - newStyle->setLeft(Length(0, Fixed));
|
| - newStyle->setTop(Length(0, Fixed));
|
| - newStyle->setWidth(Length(100, Percent));
|
| - newStyle->setHeight(Length(100, Percent));
|
| - newStyle->font().update(0);
|
| -
|
| - return newStyle.release();
|
| -}
|
| -
|
| -void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
| -{
|
| - RenderBlock::styleDidChange(diff, oldStyle);
|
| -
|
| - if (oldStyle && oldStyle->writingMode() != style()->writingMode())
|
| - invalidateRegions();
|
| -}
|
| -
|
| -void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
|
| -{
|
| - if (child->isBox())
|
| - removeRenderBoxRegionInfo(toRenderBox(child));
|
| - clearRenderObjectCustomStyle(child);
|
| -}
|
| -
|
| -void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
|
| -{
|
| - ASSERT(renderRegion);
|
| - m_regionList.add(renderRegion);
|
| - renderRegion->setIsValid(true);
|
| -}
|
| -
|
| -void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
|
| -{
|
| - ASSERT(renderRegion);
|
| - m_regionList.remove(renderRegion);
|
| -}
|
| -
|
| -void RenderFlowThread::invalidateRegions()
|
| -{
|
| - if (m_regionsInvalidated) {
|
| - ASSERT(selfNeedsLayout());
|
| - return;
|
| - }
|
| -
|
| - m_regionRangeMap.clear();
|
| - m_breakBeforeToRegionMap.clear();
|
| - m_breakAfterToRegionMap.clear();
|
| - setNeedsLayout();
|
| -
|
| - m_regionsInvalidated = true;
|
| -}
|
| -
|
| -class CurrentRenderFlowThreadDisabler {
|
| - WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler);
|
| -public:
|
| - CurrentRenderFlowThreadDisabler(RenderView* view)
|
| - : m_view(view)
|
| - , m_renderFlowThread(0)
|
| - {
|
| - m_renderFlowThread = m_view->flowThreadController()->currentRenderFlowThread();
|
| - if (m_renderFlowThread)
|
| - view->flowThreadController()->setCurrentRenderFlowThread(0);
|
| - }
|
| - ~CurrentRenderFlowThreadDisabler()
|
| - {
|
| - if (m_renderFlowThread)
|
| - m_view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
|
| - }
|
| -private:
|
| - RenderView* m_view;
|
| - RenderFlowThread* m_renderFlowThread;
|
| -};
|
| -
|
| -void RenderFlowThread::validateRegions()
|
| -{
|
| - if (m_regionsInvalidated) {
|
| - m_regionsInvalidated = false;
|
| - m_regionsHaveUniformLogicalWidth = true;
|
| - m_regionsHaveUniformLogicalHeight = true;
|
| -
|
| - if (hasRegions()) {
|
| - LayoutUnit previousRegionLogicalWidth = 0;
|
| - LayoutUnit previousRegionLogicalHeight = 0;
|
| - bool firstRegionVisited = false;
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| - region->deleteAllRenderBoxRegionInfo();
|
| -
|
| - // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions.
|
| - // See initializeRegionsComputedAutoHeight for the explanation.
|
| - // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
|
| - // because the auto-height regions don't have their height computed yet.
|
| - if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) {
|
| - region->setComputedAutoHeight(region->maxPageLogicalHeight());
|
| - m_regionsHaveUniformLogicalHeight = false;
|
| - }
|
| -
|
| - LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
|
| - LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
|
| -
|
| - if (!firstRegionVisited) {
|
| - firstRegionVisited = true;
|
| - } else {
|
| - if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth)
|
| - m_regionsHaveUniformLogicalWidth = false;
|
| - if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight)
|
| - m_regionsHaveUniformLogicalHeight = false;
|
| - }
|
| -
|
| - previousRegionLogicalWidth = regionLogicalWidth;
|
| - }
|
| - }
|
| - }
|
| -
|
| - updateLogicalWidth(); // Called to get the maximum logical width for the region.
|
| - updateRegionsFlowThreadPortionRect();
|
| -}
|
| -
|
| -void RenderFlowThread::layout()
|
| -{
|
| - LayoutRectRecorder recorder(*this);
|
| - m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
|
| -
|
| - // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
|
| - // If the region chain was invalidated this will happen anyway.
|
| - if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
|
| - initializeRegionsComputedAutoHeight();
|
| -
|
| - validateRegions();
|
| -
|
| - // This is the first phase of the layout and because we have auto-height regions we'll need a second
|
| - // pass to update the flow with the computed auto-height regions.
|
| - m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions();
|
| -
|
| - CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
|
| - RenderBlockFlow::layout();
|
| -
|
| - m_pageLogicalSizeChanged = false;
|
| -
|
| - if (lastRegion())
|
| - lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
|
| -
|
| - if (shouldDispatchRegionLayoutUpdateEvent())
|
| - dispatchRegionLayoutUpdateEvent();
|
| -
|
| - if (shouldDispatchRegionOversetChangeEvent())
|
| - dispatchRegionOversetChangeEvent();
|
| -}
|
| -
|
| -void RenderFlowThread::updateLogicalWidth()
|
| -{
|
| - LayoutUnit logicalWidth = initialLogicalWidth();
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| - logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
|
| - }
|
| - setLogicalWidth(logicalWidth);
|
| -
|
| - // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
|
| - if (regionLogicalWidth != logicalWidth) {
|
| - LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
|
| - region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
|
| -{
|
| - computedValues.m_position = logicalTop;
|
| - computedValues.m_extent = 0;
|
| -
|
| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| - computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent();
|
| - }
|
| -}
|
| -
|
| -LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
|
| -{
|
| - LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
|
| - if (style()->isFlippedBlocksWritingMode())
|
| - regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
|
| - return regionClippingRect;
|
| -}
|
| -
|
| -void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
|
| -{
|
| - GraphicsContext* context = paintInfo.context;
|
| - if (!context)
|
| - return;
|
| -
|
| - // RenderFlowThread should start painting its content in a position that is offset
|
| - // from the region rect's current position. The amount of offset is equal to the location of
|
| - // the flow thread portion in the flow thread's local coordinates.
|
| - // Note that we have to pixel snap the location at which we're going to paint, since this is necessary
|
| - // to minimize the amount of incorrect snapping that would otherwise occur.
|
| - // If we tried to paint by applying a non-integral translation, then all the
|
| - // layout code that attempted to pixel snap would be incorrect.
|
| - IntPoint adjustedPaintOffset;
|
| - LayoutPoint portionLocation;
|
| - if (style()->isFlippedBlocksWritingMode()) {
|
| - LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
|
| - flipForWritingMode(flippedFlowThreadPortionRect);
|
| - portionLocation = flippedFlowThreadPortionRect.location();
|
| - } else {
|
| - portionLocation = flowThreadPortionRect.location();
|
| - }
|
| - adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
|
| -
|
| - // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset.
|
| - // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in
|
| - // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
|
| - // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
|
| - IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect));
|
| -
|
| - PaintInfo info(paintInfo);
|
| - info.rect.intersect(regionClippingRect);
|
| -
|
| - if (!info.rect.isEmpty()) {
|
| - context->save();
|
| -
|
| - context->clip(regionClippingRect);
|
| -
|
| - context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
|
| - info.rect.moveBy(-adjustedPaintOffset);
|
| -
|
| - if (info.phase == PaintPhaseTextClip)
|
| - info.paintBehavior = PaintBehaviorForceBlackText;
|
| -
|
| - layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects);
|
| -
|
| - context->restore();
|
| - }
|
| -}
|
| -
|
| -bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
|
| -{
|
| - if (hitTestAction == HitTestBlockBackground)
|
| - return false;
|
| - return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
|
| -}
|
| -
|
| -bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
|
| -{
|
| - LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
|
| - if (!regionClippingRect.contains(locationInContainer.point()))
|
| - return false;
|
| -
|
| - LayoutSize renderFlowThreadOffset;
|
| - if (style()->isFlippedBlocksWritingMode()) {
|
| - LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
|
| - flipForWritingMode(flippedFlowThreadPortionRect);
|
| - renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
|
| - } else {
|
| - renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();
|
| - }
|
| -
|
| - // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
|
| - HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
|
| -
|
| - // Make a new temporary HitTestLocation in the new region.
|
| - HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);
|
| -
|
| - bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);
|
| -
|
| - // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
|
| - // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
|
| - // patching positionForPoint.
|
| - return isPointInsideFlowThread;
|
| -}
|
| -
|
| -bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
|
| -{
|
| - if (view()->document().printing() || r.isEmpty())
|
| - return false;
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
|
| -{
|
| - if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
|
| - return;
|
| -
|
| - LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else.
|
| -
|
| - // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
|
| - // Let each region figure out the proper enclosing flow thread.
|
| - CurrentRenderFlowThreadDisabler disabler(view());
|
| -
|
| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| -
|
| - region->repaintFlowThreadContent(repaintRect);
|
| - }
|
| -}
|
| -
|
| -RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
|
| -{
|
| - ASSERT(!m_regionsInvalidated);
|
| -
|
| - if (autoGenerationPolicy == AllowRegionAutoGeneration)
|
| - autoGenerateRegionsToBlockOffset(offset);
|
| -
|
| - if (offset <= 0)
|
| - return m_regionList.isEmpty() ? 0 : m_regionList.first();
|
| -
|
| - RegionSearchAdapter adapter(offset);
|
| - m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter);
|
| -
|
| - // If no region was found, the offset is in the flow thread overflow.
|
| - // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
|
| - if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet()))
|
| - return m_regionList.last();
|
| -
|
| - return adapter.result();
|
| -}
|
| -
|
| -RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(IntPoint absolutePoint, const RenderBox* flowedBox)
|
| -{
|
| - if (!flowedBox)
|
| - return 0;
|
| -
|
| - RenderRegion* startRegion = 0;
|
| - RenderRegion* endRegion = 0;
|
| - getRegionRangeForBox(flowedBox, startRegion, endRegion);
|
| -
|
| - if (!startRegion)
|
| - return 0;
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), roundedIntSize(region->frameRect().size()));
|
| - if (regionAbsoluteRect.contains(absolutePoint))
|
| - return region;
|
| -
|
| - if (region == endRegion)
|
| - break;
|
| - }
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
|
| -{
|
| - LayoutPoint referencePoint = startPoint;
|
| -
|
| - // FIXME: This needs to be adapted for different writing modes inside the flow thread.
|
| - RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
|
| - if (startRegion) {
|
| - RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
|
| - // Take into account the offset coordinates of the region.
|
| - RenderObject* currObject = startRegionBox;
|
| - RenderObject* currOffsetParentRenderer;
|
| - Element* currOffsetParentElement;
|
| - while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) {
|
| - if (currObject->isBoxModelObject())
|
| - referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop());
|
| -
|
| - // Since we're looking for the offset relative to the body, we must also
|
| - // take into consideration the borders of the region's offsetParent.
|
| - if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody())
|
| - referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop());
|
| -
|
| - currObject = currOffsetParentRenderer;
|
| - }
|
| -
|
| - // We need to check if any of this box's containing blocks start in a different region
|
| - // and if so, drop the object's top position (which was computed relative to its containing block
|
| - // and is no longer valid) and recompute it using the region in which it flows as reference.
|
| - bool wasComputedRelativeToOtherRegion = false;
|
| - const RenderBlock* objContainingBlock = boxModelObject.containingBlock();
|
| - while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
|
| - // Check if this object is in a different region.
|
| - RenderRegion* parentStartRegion = 0;
|
| - RenderRegion* parentEndRegion = 0;
|
| - getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion);
|
| - if (parentStartRegion && parentStartRegion != startRegion) {
|
| - wasComputedRelativeToOtherRegion = true;
|
| - break;
|
| - }
|
| - objContainingBlock = objContainingBlock->containingBlock();
|
| - }
|
| -
|
| - if (wasComputedRelativeToOtherRegion) {
|
| - if (boxModelObject.isBox()) {
|
| - // Use borderBoxRectInRegion to account for variations such as percentage margins.
|
| - LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
|
| - referencePoint.move(borderBoxRect.location().x(), 0);
|
| - }
|
| -
|
| - // Get the logical top coordinate of the current object.
|
| - LayoutUnit top = 0;
|
| - if (boxModelObject.isRenderBlock()) {
|
| - top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage();
|
| - } else {
|
| - if (boxModelObject.containingBlock())
|
| - top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage();
|
| -
|
| - if (boxModelObject.isBox())
|
| - top += toRenderBox(&boxModelObject)->topLeftLocation().y();
|
| - else if (boxModelObject.isRenderInline())
|
| - top -= toRenderInline(&boxModelObject)->borderTop();
|
| - }
|
| -
|
| - // Get the logical top of the region this object starts in
|
| - // and compute the object's top, relative to the region's top.
|
| - LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top);
|
| - LayoutUnit topRelativeToRegion = top - regionLogicalTop;
|
| - referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion);
|
| -
|
| - // Since the top has been overriden, check if the
|
| - // relative/sticky positioning must be reconsidered.
|
| - if (boxModelObject.isRelPositioned())
|
| - referencePoint.move(0, boxModelObject.relativePositionOffset().height());
|
| - else if (boxModelObject.isStickyPositioned())
|
| - referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
|
| - }
|
| -
|
| - // Since we're looking for the offset relative to the body, we must also
|
| - // take into consideration the borders of the region.
|
| - referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop());
|
| - }
|
| -
|
| - return referencePoint;
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
|
| -{
|
| - RenderRegion* region = regionAtBlockOffset(offset);
|
| - return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
|
| -{
|
| - RenderRegion* region = regionAtBlockOffset(offset, true);
|
| - return region ? region->pageLogicalWidth() : contentLogicalWidth();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
|
| -{
|
| - RenderRegion* region = regionAtBlockOffset(offset);
|
| - if (!region)
|
| - return 0;
|
| -
|
| - return region->pageLogicalHeight();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule)
|
| -{
|
| - RenderRegion* region = regionAtBlockOffset(offset);
|
| - if (!region)
|
| - return 0;
|
| -
|
| - LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset);
|
| - LayoutUnit pageLogicalHeight = region->pageLogicalHeight();
|
| - LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
|
| - LayoutUnit remainingHeight = pageLogicalBottom - offset;
|
| - if (pageBoundaryRule == IncludePageBoundary) {
|
| - // If IncludePageBoundary is set, the line exactly on the top edge of a
|
| - // region will act as being part of the previous region.
|
| - remainingHeight = intMod(remainingHeight, pageLogicalHeight);
|
| - }
|
| - return remainingHeight;
|
| -}
|
| -
|
| -RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const
|
| -{
|
| - if (!hasValidRegionInfo())
|
| - return 0;
|
| -
|
| - LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
|
| - flipForWritingMode(boxRect);
|
| -
|
| - // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
|
| - // for now we just take the center of the mapped enclosing box and map it to a region.
|
| - // Note: Using the center in order to avoid rounding errors.
|
| -
|
| - LayoutPoint center = boxRect.center();
|
| - RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration);
|
| - if (!renderRegion)
|
| - return 0;
|
| -
|
| - LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
|
| - flipForWritingMode(flippedRegionRect);
|
| -
|
| - transformState.move(renderRegion->contentBoxRect().location() - flippedRegionRect.location());
|
| -
|
| - return renderRegion;
|
| -}
|
| -
|
| -void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
|
| -{
|
| - if (!hasRegions())
|
| - return;
|
| -
|
| - // If the region chain was invalidated the next layout will clear the box information from all the regions.
|
| - if (m_regionsInvalidated) {
|
| - ASSERT(selfNeedsLayout());
|
| - return;
|
| - }
|
| -
|
| - RenderRegion* startRegion;
|
| - RenderRegion* endRegion;
|
| - getRegionRangeForBox(box, startRegion, endRegion);
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - region->removeRenderBoxRegionInfo(box);
|
| - if (region == endRegion)
|
| - break;
|
| - }
|
| -
|
| -#ifndef NDEBUG
|
| - // We have to make sure we did not leave any RenderBoxRegionInfo attached.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->renderBoxRegionInfo(box));
|
| - }
|
| -#endif
|
| -
|
| - m_regionRangeMap.remove(box);
|
| -}
|
| -
|
| -bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block)
|
| -{
|
| - if (!hasRegions())
|
| - return false;
|
| -
|
| - RenderRegion* startRegion;
|
| - RenderRegion* endRegion;
|
| - getRegionRangeForBox(block, startRegion, endRegion);
|
| -
|
| - // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
|
| - if (m_pageLogicalSizeChanged && !startRegion)
|
| - return true;
|
| -
|
| - // Not necessary for the flow thread, since we already computed the correct info for it.
|
| - if (block == this)
|
| - return false;
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - ASSERT(!region->needsLayout() || region->isRenderRegionSet());
|
| -
|
| - OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
|
| - if (!oldInfo)
|
| - continue;
|
| -
|
| - LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
|
| - RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
|
| - if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
|
| - return true;
|
| -
|
| - if (region == endRegion)
|
| - break;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
|
| -{
|
| - RenderRegion* firstValidRegionInFlow = firstRegion();
|
| - if (!firstValidRegionInFlow)
|
| - return 0;
|
| - return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
|
| -}
|
| -
|
| -RenderRegion* RenderFlowThread::firstRegion() const
|
| -{
|
| - if (!hasValidRegionInfo())
|
| - return 0;
|
| - return m_regionList.first();
|
| -}
|
| -
|
| -RenderRegion* RenderFlowThread::lastRegion() const
|
| -{
|
| - if (!hasValidRegionInfo())
|
| - return 0;
|
| - return m_regionList.last();
|
| -}
|
| -
|
| -void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
|
| - const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
|
| - const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
|
| -{
|
| - // Clear the styles for the object in the regions.
|
| - // The styles are not cleared for the regions that are contained in both ranges.
|
| - bool insideOldRegionRange = false;
|
| - bool insideNewRegionRange = false;
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| -
|
| - if (oldStartRegion == region)
|
| - insideOldRegionRange = true;
|
| - if (newStartRegion == region)
|
| - insideNewRegionRange = true;
|
| -
|
| - if (!(insideOldRegionRange && insideNewRegionRange))
|
| - region->clearObjectStyleInRegion(object);
|
| -
|
| - if (oldEndRegion == region)
|
| - insideOldRegionRange = false;
|
| - if (newEndRegion == region)
|
| - insideNewRegionRange = false;
|
| - }
|
| -}
|
| -
|
| -void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage)
|
| -{
|
| - if (!hasRegions())
|
| - return;
|
| -
|
| - // FIXME: Not right for differing writing-modes.
|
| - RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage, true);
|
| - RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPage + box->logicalHeight(), true);
|
| - RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
|
| - if (it == m_regionRangeMap.end()) {
|
| - m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
|
| - clearRenderObjectCustomStyle(box);
|
| - return;
|
| - }
|
| -
|
| - // If nothing changed, just bail.
|
| - RenderRegionRange& range = it->value;
|
| - if (range.startRegion() == startRegion && range.endRegion() == endRegion)
|
| - return;
|
| -
|
| - // Delete any info that we find before our new startRegion and after our new endRegion.
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - if (region == startRegion) {
|
| - iter = m_regionList.find(endRegion);
|
| - continue;
|
| - }
|
| -
|
| - region->removeRenderBoxRegionInfo(box);
|
| -
|
| - if (region == range.endRegion())
|
| - break;
|
| - }
|
| -
|
| - clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion);
|
| - range.setRange(startRegion, endRegion);
|
| -}
|
| -
|
| -void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
|
| -{
|
| - startRegion = 0;
|
| - endRegion = 0;
|
| - RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box);
|
| - if (it == m_regionRangeMap.end())
|
| - return;
|
| -
|
| - const RenderRegionRange& range = it->value;
|
| - startRegion = range.startRegion();
|
| - endRegion = range.endRegion();
|
| - ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
|
| -}
|
| -
|
| -void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
|
| -{
|
| - // Simulate a region break at height. If it points inside an auto logical height region,
|
| - // then it may determine the region computed autoheight.
|
| - addForcedRegionBreak(clientHeight, this, false);
|
| -}
|
| -
|
| -bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const
|
| -{
|
| - ASSERT(targetRegion);
|
| -
|
| - for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<RenderRegion*>(startRegion)); it != m_regionList.end(); ++it) {
|
| - const RenderRegion* currRegion = *it;
|
| - if (targetRegion == currRegion)
|
| - return true;
|
| - if (currRegion == endRegion)
|
| - break;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -// Check if the content is flown into at least a region with region styling rules.
|
| -void RenderFlowThread::checkRegionsWithStyling()
|
| -{
|
| - bool hasRegionsWithStyling = false;
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - if (region->hasCustomRegionStyle()) {
|
| - hasRegionsWithStyling = true;
|
| - break;
|
| - }
|
| - }
|
| - m_hasRegionsWithStyling = hasRegionsWithStyling;
|
| -}
|
| -
|
| -bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const
|
| -{
|
| - ASSERT(object);
|
| - ASSERT(region);
|
| -
|
| - RenderFlowThread* flowThread = object->flowThreadContainingBlock();
|
| - if (flowThread != this)
|
| - return false;
|
| - if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
|
| - return false;
|
| -
|
| - RenderBox* enclosingBox = object->enclosingBox();
|
| - RenderRegion* enclosingBoxStartRegion = 0;
|
| - RenderRegion* enclosingBoxEndRegion = 0;
|
| - getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
|
| - if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
|
| - return false;
|
| -
|
| - if (object->isBox())
|
| - return true;
|
| -
|
| - LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
|
| - if (!objectABBRect.width())
|
| - objectABBRect.setWidth(1);
|
| - if (!objectABBRect.height())
|
| - objectABBRect.setHeight(1);
|
| - if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
|
| - return true;
|
| -
|
| - if (region == lastRegion()) {
|
| - // If the object does not intersect any of the enclosing box regions
|
| - // then the object is in last region.
|
| - for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) {
|
| - const RenderRegion* currRegion = *it;
|
| - if (currRegion == region)
|
| - break;
|
| - if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true)))
|
| - return false;
|
| - }
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -#ifndef NDEBUG
|
| -bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
|
| -{
|
| - unsigned autoLogicalHeightRegions = 0;
|
| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - const RenderRegion* region = *iter;
|
| - if (region->hasAutoLogicalHeight())
|
| - autoLogicalHeightRegions++;
|
| - }
|
| -
|
| - return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
|
| -}
|
| -#endif
|
| -
|
| -// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
|
| -// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
|
| -// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
|
| -void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion)
|
| -{
|
| - ASSERT(!inConstrainedLayoutPhase());
|
| - if (!hasAutoLogicalHeightRegions())
|
| - return;
|
| -
|
| - RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin();
|
| - for (; regionIter != m_regionList.end(); ++regionIter) {
|
| - RenderRegion* region = *regionIter;
|
| - if (region->hasAutoLogicalHeight())
|
| - region->setComputedAutoHeight(region->maxPageLogicalHeight());
|
| - }
|
| -}
|
| -
|
| -void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
|
| -{
|
| - ASSERT(hasAutoLogicalHeightRegions());
|
| -
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - if (!region->hasAutoLogicalHeight())
|
| - continue;
|
| -
|
| - // FIXME: We need to find a way to avoid marking all the regions ancestors for layout
|
| - // as we are already inside layout.
|
| - region->setNeedsLayout();
|
| - }
|
| -}
|
| -
|
| -void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent)
|
| -{
|
| - ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions()));
|
| - LayoutUnit logicalHeight = 0;
|
| - bool emptyRegionsSegment = false;
|
| - // FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
|
| - m_regionIntervalTree.clear();
|
| - m_regionIntervalTree.initIfNeeded();
|
| - for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| -
|
| - // If we find an empty auto-height region, clear the computedAutoHeight value.
|
| - if (emptyRegionsSegment && region->hasAutoLogicalHeight())
|
| - region->clearComputedAutoHeight();
|
| -
|
| - LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
|
| - LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
|
| -
|
| - LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logicalWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogicalHeight);
|
| -
|
| - region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect());
|
| -
|
| - m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region));
|
| -
|
| - logicalHeight += regionLogicalHeight;
|
| -
|
| - // Once we find the last region with content the next regions are considered empty.
|
| - if (lastRegionWithContent == region)
|
| - emptyRegionsSegment = true;
|
| - }
|
| -
|
| - ASSERT(!lastRegionWithContent || emptyRegionsSegment);
|
| -}
|
| -
|
| -// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values,
|
| -// it is possible that the break will occur at a different offset than the original one required.
|
| -// offsetBreakAdjustment measures the different between the requested break offset and the current break offset.
|
| -bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
|
| -{
|
| - // We take breaks into account for height computation for auto logical height regions
|
| - // only in the layout phase in which we lay out the flows threads unconstrained
|
| - // and we use the content breaks to determine the computedAutoHeight for
|
| - // auto logical height regions.
|
| - if (inConstrainedLayoutPhase())
|
| - return false;
|
| -
|
| - // Breaks can come before or after some objects. We need to track these objects, so that if we get
|
| - // multiple breaks for the same object (for example because of multiple layouts on the same object),
|
| - // we need to invalidate every other region after the old one and start computing from fresh.
|
| - RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap;
|
| - RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
|
| - if (iter != mapToUse.end()) {
|
| - RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
|
| - ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
|
| - ASSERT((*regionIter)->hasAutoLogicalHeight());
|
| - initializeRegionsComputedAutoHeight(*regionIter);
|
| -
|
| - // We need to update the regions flow thread portion rect because we are going to process
|
| - // a break on these regions.
|
| - updateRegionsFlowThreadPortionRect();
|
| - }
|
| -
|
| - // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region,
|
| - // then it determines the region computed auto height.
|
| - RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
|
| - if (!region)
|
| - return false;
|
| -
|
| - bool lastBreakAfterContent = breakChild == this;
|
| - bool hasComputedAutoHeight = false;
|
| -
|
| - LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
|
| - LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
|
| -
|
| - if (region->hasAutoLogicalHeight()) {
|
| - // A forced break can appear only in an auto-height region that didn't have a forced break before.
|
| - // This ASSERT is a good-enough heuristic to verify the above condition.
|
| - ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
|
| -
|
| - mapToUse.set(breakChild, region);
|
| -
|
| - hasComputedAutoHeight = true;
|
| -
|
| - // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
|
| - LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1);
|
| -
|
| - // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
|
| - // height of an auto-height region besides content ending.
|
| - ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
|
| -
|
| - region->setComputedAutoHeight(regionComputedAutoHeight);
|
| -
|
| - currentRegionOffsetInFlowThread += regionComputedAutoHeight;
|
| - } else {
|
| - currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width();
|
| - }
|
| -
|
| - // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles.
|
| - // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions.
|
| - if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
|
| - updateRegionsFlowThreadPortionRect(region);
|
| - else if (hasComputedAutoHeight)
|
| - updateRegionsFlowThreadPortionRect();
|
| -
|
| - if (offsetBreakAdjustment)
|
| - *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread);
|
| -
|
| - return hasComputedAutoHeight;
|
| -}
|
| -
|
| -void RenderFlowThread::incrementAutoLogicalHeightRegions()
|
| -{
|
| - if (!m_autoLogicalHeightRegionsCount)
|
| - view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions();
|
| - ++m_autoLogicalHeightRegionsCount;
|
| -}
|
| -
|
| -void RenderFlowThread::decrementAutoLogicalHeightRegions()
|
| -{
|
| - ASSERT(m_autoLogicalHeightRegionsCount > 0);
|
| - --m_autoLogicalHeightRegionsCount;
|
| - if (!m_autoLogicalHeightRegionsCount)
|
| - view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions();
|
| -}
|
| -
|
| -void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
|
| -{
|
| - ASSERT(!m_regionsInvalidated);
|
| -
|
| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
|
| - }
|
| -}
|
| -
|
| -LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox)
|
| -{
|
| - ASSERT(!m_regionsInvalidated);
|
| -
|
| - LayoutRect result;
|
| - for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
|
| - RenderRegion* region = *iter;
|
| - LayerFragments fragments;
|
| - region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
|
| - for (size_t i = 0; i < fragments.size(); ++i) {
|
| - const LayerFragment& fragment = fragments.at(i);
|
| - LayoutRect fragmentRect(layerBoundingBox);
|
| - fragmentRect.intersect(fragment.paginationClip);
|
| - fragmentRect.moveBy(fragment.paginationOffset);
|
| - result.unite(fragmentRect);
|
| - }
|
| - }
|
| -
|
| - return result;
|
| -}
|
| -
|
| -bool RenderFlowThread::cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit& result) const
|
| -{
|
| - RenderBoxToOffsetMap::const_iterator offsetIterator = m_boxesToOffsetMap.find(box);
|
| - if (offsetIterator == m_boxesToOffsetMap.end())
|
| - return false;
|
| -
|
| - result = offsetIterator->value;
|
| - return true;
|
| -}
|
| -
|
| -void RenderFlowThread::setOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit offset)
|
| -{
|
| - m_boxesToOffsetMap.set(box, offset);
|
| -}
|
| -
|
| -void RenderFlowThread::clearOffsetFromLogicalTopOfFirstRegion(const RenderBox* box)
|
| -{
|
| - ASSERT(m_boxesToOffsetMap.contains(box));
|
| - m_boxesToOffsetMap.remove(box);
|
| -}
|
| -
|
| -const RenderBox* RenderFlowThread::currentStatePusherRenderBox() const
|
| -{
|
| - const RenderObject* currentObject = m_statePusherObjectsStack.isEmpty() ? 0 : m_statePusherObjectsStack.last();
|
| - if (currentObject && currentObject->isBox())
|
| - return toRenderBox(currentObject);
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject* object)
|
| -{
|
| - if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
|
| - LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
|
| - if (layoutState && layoutState->isPaginated()) {
|
| - ASSERT(layoutState->renderer() == currentBoxDescendant);
|
| - LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
|
| - setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width());
|
| - }
|
| - }
|
| -
|
| - m_statePusherObjectsStack.add(object);
|
| -}
|
| -
|
| -void RenderFlowThread::popFlowThreadLayoutState()
|
| -{
|
| - m_statePusherObjectsStack.removeLast();
|
| -
|
| - if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
|
| - LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
|
| - if (layoutState && layoutState->isPaginated())
|
| - clearOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant);
|
| - }
|
| -}
|
| -
|
| -LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock* currentBlock) const
|
| -{
|
| - // First check if we cached the offset for the block if it's an ancestor containing block of the box
|
| - // being currently laid out.
|
| - LayoutUnit offset;
|
| - if (cachedOffsetFromLogicalTopOfFirstRegion(currentBlock, offset))
|
| - return offset;
|
| -
|
| - // If it's the current box being laid out, use the layout state.
|
| - const RenderBox* currentBoxDescendant = currentStatePusherRenderBox();
|
| - if (currentBlock == currentBoxDescendant) {
|
| - LayoutState* layoutState = view()->layoutState();
|
| - ASSERT(layoutState->renderer() == currentBlock);
|
| - ASSERT(layoutState && layoutState->isPaginated());
|
| - LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
|
| - return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
|
| - }
|
| -
|
| - // As a last resort, take the slow path.
|
| - LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height());
|
| - while (currentBlock && !currentBlock->isRenderFlowThread()) {
|
| - RenderBlock* containerBlock = currentBlock->containingBlock();
|
| - ASSERT(containerBlock);
|
| - if (!containerBlock)
|
| - return 0;
|
| - LayoutPoint currentBlockLocation = currentBlock->location();
|
| -
|
| - if (containerBlock->style()->writingMode() != currentBlock->style()->writingMode()) {
|
| - // We have to put the block rect in container coordinates
|
| - // and we have to take into account both the container and current block flipping modes
|
| - if (containerBlock->style()->isFlippedBlocksWritingMode()) {
|
| - if (containerBlock->isHorizontalWritingMode())
|
| - blockRect.setY(currentBlock->height() - blockRect.maxY());
|
| - else
|
| - blockRect.setX(currentBlock->width() - blockRect.maxX());
|
| - }
|
| - currentBlock->flipForWritingMode(blockRect);
|
| - }
|
| - blockRect.moveBy(currentBlockLocation);
|
| - currentBlock = containerBlock;
|
| - }
|
| -
|
| - return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x();
|
| -}
|
| -
|
| -void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval& interval)
|
| -{
|
| - if (m_result)
|
| - return;
|
| - if (interval.low() <= m_offset && interval.high() > m_offset)
|
| - m_result = interval.data();
|
| -}
|
| -
|
| -void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
|
| -{
|
| - if (this == repaintContainer)
|
| - return;
|
| -
|
| - if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
|
| - // FIXME: The cast below is probably not the best solution, we may need to find a better way.
|
| - static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed);
|
| - }
|
| -}
|
| -
|
| -CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread)
|
| - : m_renderFlowThread(renderFlowThread)
|
| - , m_previousRenderFlowThread(0)
|
| -{
|
| - if (!m_renderFlowThread)
|
| - return;
|
| - RenderView* view = m_renderFlowThread->view();
|
| - m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread();
|
| - ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
|
| - view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread);
|
| -}
|
| -
|
| -CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
|
| -{
|
| - if (!m_renderFlowThread)
|
| - return;
|
| - RenderView* view = m_renderFlowThread->view();
|
| - ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFlowThread);
|
| - view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlowThread);
|
| -}
|
| -
|
| -
|
| -} // namespace WebCore
|
|
|