| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. | 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. |
| 4 * Copyright (C) 2010 Google Inc. All rights reserved. | 4 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. | 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. |
| 6 * | 6 * |
| 7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
| 9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
| 10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 #include "platform/geometry/LayoutRect.h" | 28 #include "platform/geometry/LayoutRect.h" |
| 29 | 29 |
| 30 namespace WebCore { | 30 namespace WebCore { |
| 31 | 31 |
| 32 class RenderBlockFlow; | 32 class RenderBlockFlow; |
| 33 | 33 |
| 34 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion | 34 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion |
| 35 // during an entire linebox tree layout pass (aka layoutInlineChildren). | 35 // during an entire linebox tree layout pass (aka layoutInlineChildren). |
| 36 class LineLayoutState { | 36 class LineLayoutState { |
| 37 public: | 37 public: |
| 38 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit&
repaintLogicalBottom, RenderFlowThread* flowThread) | 38 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit&
repaintLogicalBottom) |
| 39 : m_lastFloat(0) | 39 : m_lastFloat(0) |
| 40 , m_endLine(0) | 40 , m_endLine(0) |
| 41 , m_floatIndex(0) | 41 , m_floatIndex(0) |
| 42 , m_endLineLogicalTop(0) | 42 , m_endLineLogicalTop(0) |
| 43 , m_endLineMatched(false) | 43 , m_endLineMatched(false) |
| 44 , m_checkForFloatsFromLastLine(false) | 44 , m_checkForFloatsFromLastLine(false) |
| 45 , m_isFullLayout(fullLayout) | 45 , m_isFullLayout(fullLayout) |
| 46 , m_repaintLogicalTop(repaintLogicalTop) | 46 , m_repaintLogicalTop(repaintLogicalTop) |
| 47 , m_repaintLogicalBottom(repaintLogicalBottom) | 47 , m_repaintLogicalBottom(repaintLogicalBottom) |
| 48 , m_adjustedLogicalLineTop(0) | 48 , m_adjustedLogicalLineTop(0) |
| 49 , m_usesRepaintBounds(false) | 49 , m_usesRepaintBounds(false) |
| 50 , m_flowThread(flowThread) | |
| 51 { } | 50 { } |
| 52 | 51 |
| 53 void markForFullLayout() { m_isFullLayout = true; } | 52 void markForFullLayout() { m_isFullLayout = true; } |
| 54 bool isFullLayout() const { return m_isFullLayout; } | 53 bool isFullLayout() const { return m_isFullLayout; } |
| 55 | 54 |
| 56 bool usesRepaintBounds() const { return m_usesRepaintBounds; } | 55 bool usesRepaintBounds() const { return m_usesRepaintBounds; } |
| 57 | 56 |
| 58 void setRepaintRange(LayoutUnit logicalHeight) | 57 void setRepaintRange(LayoutUnit logicalHeight) |
| 59 { | 58 { |
| 60 m_usesRepaintBounds = true; | 59 m_usesRepaintBounds = true; |
| (...skipping 26 matching lines...) Expand all Loading... |
| 87 void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } | 86 void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } |
| 88 | 87 |
| 89 Vector<RenderBlockFlow::FloatWithRect>& floats() { return m_floats; } | 88 Vector<RenderBlockFlow::FloatWithRect>& floats() { return m_floats; } |
| 90 | 89 |
| 91 unsigned floatIndex() const { return m_floatIndex; } | 90 unsigned floatIndex() const { return m_floatIndex; } |
| 92 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } | 91 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; } |
| 93 | 92 |
| 94 LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop;
} | 93 LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop;
} |
| 95 void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop
= value; } | 94 void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop
= value; } |
| 96 | 95 |
| 97 RenderFlowThread* flowThread() const { return m_flowThread; } | |
| 98 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; } | |
| 99 | |
| 100 private: | 96 private: |
| 101 Vector<RenderBlockFlow::FloatWithRect> m_floats; | 97 Vector<RenderBlockFlow::FloatWithRect> m_floats; |
| 102 FloatingObject* m_lastFloat; | 98 FloatingObject* m_lastFloat; |
| 103 RootInlineBox* m_endLine; | 99 RootInlineBox* m_endLine; |
| 104 LineInfo m_lineInfo; | 100 LineInfo m_lineInfo; |
| 105 unsigned m_floatIndex; | 101 unsigned m_floatIndex; |
| 106 LayoutUnit m_endLineLogicalTop; | 102 LayoutUnit m_endLineLogicalTop; |
| 107 bool m_endLineMatched; | 103 bool m_endLineMatched; |
| 108 bool m_checkForFloatsFromLastLine; | 104 bool m_checkForFloatsFromLastLine; |
| 109 | 105 |
| 110 bool m_isFullLayout; | 106 bool m_isFullLayout; |
| 111 | 107 |
| 112 // FIXME: Should this be a range object instead of two ints? | 108 // FIXME: Should this be a range object instead of two ints? |
| 113 LayoutUnit& m_repaintLogicalTop; | 109 LayoutUnit& m_repaintLogicalTop; |
| 114 LayoutUnit& m_repaintLogicalBottom; | 110 LayoutUnit& m_repaintLogicalBottom; |
| 115 | 111 |
| 116 LayoutUnit m_adjustedLogicalLineTop; | 112 LayoutUnit m_adjustedLogicalLineTop; |
| 117 | 113 |
| 118 bool m_usesRepaintBounds; | 114 bool m_usesRepaintBounds; |
| 119 | |
| 120 RenderFlowThread* m_flowThread; | |
| 121 }; | 115 }; |
| 122 | 116 |
| 123 } | 117 } |
| 124 | 118 |
| 125 #endif // LineLayoutState_h | 119 #endif // LineLayoutState_h |
| OLD | NEW |