| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. | 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. |
| 4 * | 4 * |
| 5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
| 6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
| 7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
| 8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
| 9 * | 9 * |
| 10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 #include "RuntimeEnabledFeatures.h" | 24 #include "RuntimeEnabledFeatures.h" |
| 25 #include "core/dom/Document.h" | 25 #include "core/dom/Document.h" |
| 26 #include "core/dom/Element.h" | 26 #include "core/dom/Element.h" |
| 27 #include "core/html/HTMLDialogElement.h" | 27 #include "core/html/HTMLDialogElement.h" |
| 28 #include "core/html/HTMLFrameOwnerElement.h" | 28 #include "core/html/HTMLFrameOwnerElement.h" |
| 29 #include "core/html/HTMLIFrameElement.h" | 29 #include "core/html/HTMLIFrameElement.h" |
| 30 #include "core/frame/Frame.h" | 30 #include "core/frame/Frame.h" |
| 31 #include "core/page/Page.h" | 31 #include "core/page/Page.h" |
| 32 #include "core/rendering/ColumnInfo.h" | 32 #include "core/rendering/ColumnInfo.h" |
| 33 #include "core/rendering/CompositedLayerMapping.h" | 33 #include "core/rendering/CompositedLayerMapping.h" |
| 34 #include "core/rendering/FlowThreadController.h" | |
| 35 #include "core/rendering/GraphicsContextAnnotator.h" | 34 #include "core/rendering/GraphicsContextAnnotator.h" |
| 36 #include "core/rendering/HitTestResult.h" | 35 #include "core/rendering/HitTestResult.h" |
| 37 #include "core/rendering/LayoutRectRecorder.h" | 36 #include "core/rendering/LayoutRectRecorder.h" |
| 38 #include "core/rendering/RenderFlowThread.h" | |
| 39 #include "core/rendering/RenderGeometryMap.h" | 37 #include "core/rendering/RenderGeometryMap.h" |
| 40 #include "core/rendering/RenderLayer.h" | 38 #include "core/rendering/RenderLayer.h" |
| 41 #include "core/rendering/RenderLayerCompositor.h" | 39 #include "core/rendering/RenderLayerCompositor.h" |
| 42 #include "core/rendering/RenderSelectionInfo.h" | 40 #include "core/rendering/RenderSelectionInfo.h" |
| 43 #include "core/svg/SVGDocumentExtensions.h" | 41 #include "core/svg/SVGDocumentExtensions.h" |
| 44 #include "platform/geometry/FloatQuad.h" | 42 #include "platform/geometry/FloatQuad.h" |
| 45 #include "platform/geometry/TransformState.h" | 43 #include "platform/geometry/TransformState.h" |
| 46 #include "platform/graphics/GraphicsContext.h" | 44 #include "platform/graphics/GraphicsContext.h" |
| 47 | 45 |
| 48 namespace WebCore { | 46 namespace WebCore { |
| (...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 166 | 164 |
| 167 LayoutRectRecorder recorder(*this); | 165 LayoutRectRecorder recorder(*this); |
| 168 RenderBlock::layout(); | 166 RenderBlock::layout(); |
| 169 | 167 |
| 170 if (RuntimeEnabledFeatures::dialogElementEnabled()) | 168 if (RuntimeEnabledFeatures::dialogElementEnabled()) |
| 171 positionDialogs(); | 169 positionDialogs(); |
| 172 | 170 |
| 173 if (m_frameView->partialLayout().isStopping()) | 171 if (m_frameView->partialLayout().isStopping()) |
| 174 return; | 172 return; |
| 175 | 173 |
| 176 if (hasRenderNamedFlowThreads()) | |
| 177 flowThreadController()->layoutRenderNamedFlowThreads(); | |
| 178 | |
| 179 #ifndef NDEBUG | 174 #ifndef NDEBUG |
| 180 checkLayoutState(state); | 175 checkLayoutState(state); |
| 181 #endif | 176 #endif |
| 182 } | 177 } |
| 183 | 178 |
| 184 #ifndef NDEBUG | 179 #ifndef NDEBUG |
| 185 void RenderView::checkLayoutState(const LayoutState& state) | 180 void RenderView::checkLayoutState(const LayoutState& state) |
| 186 { | 181 { |
| 187 ASSERT(layoutDeltaMatches(LayoutSize())); | 182 ASSERT(layoutDeltaMatches(LayoutSize())); |
| 188 ASSERT(!m_layoutStateDisableCount); | 183 ASSERT(!m_layoutStateDisableCount); |
| 189 ASSERT(m_layoutState == &state); | 184 ASSERT(m_layoutState == &state); |
| 190 } | 185 } |
| 191 #endif | 186 #endif |
| 192 | 187 |
| 193 static RenderBox* enclosingSeamlessRenderer(const Document& doc) | 188 static RenderBox* enclosingSeamlessRenderer(const Document& doc) |
| 194 { | 189 { |
| 195 Element* ownerElement = doc.seamlessParentIFrame(); | 190 Element* ownerElement = doc.seamlessParentIFrame(); |
| 196 if (!ownerElement) | 191 if (!ownerElement) |
| 197 return 0; | 192 return 0; |
| 198 return ownerElement->renderBox(); | 193 return ownerElement->renderBox(); |
| 199 } | 194 } |
| 200 | 195 |
| 201 void RenderView::addChild(RenderObject* newChild, RenderObject* beforeChild) | |
| 202 { | |
| 203 // Seamless iframes are considered part of an enclosing render flow thread f
rom the parent document. This is necessary for them to look | |
| 204 // up regions in the parent document during layout. | |
| 205 if (newChild && !newChild->isRenderFlowThread()) { | |
| 206 RenderBox* seamlessBox = enclosingSeamlessRenderer(document()); | |
| 207 if (seamlessBox && seamlessBox->flowThreadContainingBlock()) | |
| 208 newChild->setFlowThreadState(seamlessBox->flowThreadState()); | |
| 209 } | |
| 210 RenderBlock::addChild(newChild, beforeChild); | |
| 211 } | |
| 212 | |
| 213 bool RenderView::initializeLayoutState(LayoutState& state) | 196 bool RenderView::initializeLayoutState(LayoutState& state) |
| 214 { | 197 { |
| 215 bool isSeamlessAncestorInFlowThread = false; | |
| 216 | |
| 217 // FIXME: May be better to push a clip and avoid issuing offscreen repaints. | 198 // FIXME: May be better to push a clip and avoid issuing offscreen repaints. |
| 218 state.m_clipped = false; | 199 state.m_clipped = false; |
| 219 | 200 |
| 220 // Check the writing mode of the seamless ancestor. It has to match our docu
ment's writing mode, or we won't inherit any | 201 // Check the writing mode of the seamless ancestor. It has to match our docu
ment's writing mode, or we won't inherit any |
| 221 // pagination information. | 202 // pagination information. |
| 222 RenderBox* seamlessAncestor = enclosingSeamlessRenderer(document()); | 203 RenderBox* seamlessAncestor = enclosingSeamlessRenderer(document()); |
| 223 LayoutState* seamlessLayoutState = seamlessAncestor ? seamlessAncestor->view
()->layoutState() : 0; | 204 LayoutState* seamlessLayoutState = seamlessAncestor ? seamlessAncestor->view
()->layoutState() : 0; |
| 224 bool shouldInheritPagination = seamlessLayoutState && !m_pageLogicalHeight &
& seamlessAncestor->style()->writingMode() == style()->writingMode(); | 205 bool shouldInheritPagination = seamlessLayoutState && !m_pageLogicalHeight &
& seamlessAncestor->style()->writingMode() == style()->writingMode(); |
| 225 | 206 |
| 226 state.m_pageLogicalHeight = shouldInheritPagination ? seamlessLayoutState->m
_pageLogicalHeight : m_pageLogicalHeight; | 207 state.m_pageLogicalHeight = shouldInheritPagination ? seamlessLayoutState->m
_pageLogicalHeight : m_pageLogicalHeight; |
| 227 state.m_pageLogicalHeightChanged = shouldInheritPagination ? seamlessLayoutS
tate->m_pageLogicalHeightChanged : m_pageLogicalHeightChanged; | 208 state.m_pageLogicalHeightChanged = shouldInheritPagination ? seamlessLayoutS
tate->m_pageLogicalHeightChanged : m_pageLogicalHeightChanged; |
| 228 state.m_isPaginated = state.m_pageLogicalHeight; | 209 state.m_isPaginated = state.m_pageLogicalHeight; |
| 229 if (state.m_isPaginated && shouldInheritPagination) { | 210 if (state.m_isPaginated && shouldInheritPagination) { |
| 230 // Set up the correct pagination offset. We can use a negative offset in
order to push the top of the RenderView into its correct place | 211 // Set up the correct pagination offset. We can use a negative offset in
order to push the top of the RenderView into its correct place |
| 231 // on a page. We can take the iframe's offset from the logical top of th
e first page and make the negative into the pagination offset within the child | 212 // on a page. We can take the iframe's offset from the logical top of th
e first page and make the negative into the pagination offset within the child |
| 232 // view. | 213 // view. |
| 233 bool isFlipped = seamlessAncestor->style()->isFlippedBlocksWritingMode()
; | 214 bool isFlipped = seamlessAncestor->style()->isFlippedBlocksWritingMode()
; |
| 234 LayoutSize layoutOffset = seamlessLayoutState->layoutOffset(); | 215 LayoutSize layoutOffset = seamlessLayoutState->layoutOffset(); |
| 235 LayoutSize iFrameOffset(layoutOffset.width() + seamlessAncestor->x() + (
!isFlipped ? seamlessAncestor->borderLeft() + seamlessAncestor->paddingLeft() : | 216 LayoutSize iFrameOffset(layoutOffset.width() + seamlessAncestor->x() + (
!isFlipped ? seamlessAncestor->borderLeft() + seamlessAncestor->paddingLeft() : |
| 236 seamlessAncestor->borderRight() + seamlessAncestor->paddingRight()), | 217 seamlessAncestor->borderRight() + seamlessAncestor->paddingRight()), |
| 237 layoutOffset.height() + seamlessAncestor->y() + (!isFlipped ? seamle
ssAncestor->borderTop() + seamlessAncestor->paddingTop() : | 218 layoutOffset.height() + seamlessAncestor->y() + (!isFlipped ? seamle
ssAncestor->borderTop() + seamlessAncestor->paddingTop() : |
| 238 seamlessAncestor->borderBottom() + seamlessAncestor->paddingBottom()
)); | 219 seamlessAncestor->borderBottom() + seamlessAncestor->paddingBottom()
)); |
| 239 | 220 |
| 240 LayoutSize offsetDelta = seamlessLayoutState->m_pageOffset - iFrameOffse
t; | 221 LayoutSize offsetDelta = seamlessLayoutState->m_pageOffset - iFrameOffse
t; |
| 241 state.m_pageOffset = offsetDelta; | 222 state.m_pageOffset = offsetDelta; |
| 242 | |
| 243 // Set the current render flow thread to point to our ancestor. This wil
l allow the seamless document to locate the correct | |
| 244 // regions when doing a layout. | |
| 245 if (seamlessAncestor->flowThreadContainingBlock()) { | |
| 246 flowThreadController()->setCurrentRenderFlowThread(seamlessAncestor-
>view()->flowThreadController()->currentRenderFlowThread()); | |
| 247 isSeamlessAncestorInFlowThread = true; | |
| 248 } | |
| 249 } | 223 } |
| 250 | 224 |
| 251 // FIXME: We need to make line grids and exclusions work with seamless ifram
es as well here. Basically all layout state information needs | 225 // FIXME: We need to make line grids and exclusions work with seamless ifram
es as well here. Basically all layout state information needs |
| 252 // to propagate here and not just pagination information. | 226 // to propagate here and not just pagination information. |
| 253 return isSeamlessAncestorInFlowThread; | 227 return false; |
| 254 } | |
| 255 | |
| 256 // The algorithm below assumes this is a full layout. In case there are previous
ly computed values for regions, supplemental steps are taken | |
| 257 // to ensure the results are the same as those obtained from a full layout (i.e.
the auto-height regions from all the flows are marked as needing | |
| 258 // layout). | |
| 259 // 1. The flows are laid out from the outer flow to the inner flow. This success
fully computes the outer non-auto-height regions size so the | |
| 260 // inner flows have the necessary information to correctly fragment the content. | |
| 261 // 2. The flows are laid out from the inner flow to the outer flow. After an inn
er flow is laid out it goes into the constrained layout phase | |
| 262 // and marks the auto-height regions they need layout. This means the outer flow
s will relayout if they depend on regions with auto-height regions | |
| 263 // belonging to inner flows. This step will correctly set the computedAutoHeight
for the auto-height regions. It's possible for non-auto-height | |
| 264 // regions to relayout if they depend on auto-height regions. This will invalida
te the inner flow threads and mark them as needing layout. | |
| 265 // 3. The last step is to do one last layout if there are pathological dependenc
ies between non-auto-height regions and auto-height regions | |
| 266 // as detected in the previous step. | |
| 267 void RenderView::layoutContentInAutoLogicalHeightRegions(const LayoutState& stat
e) | |
| 268 { | |
| 269 if (!m_frameView->partialLayout().isStopping()) { | |
| 270 // Disable partial layout for any two-pass layout algorithm. | |
| 271 m_frameView->partialLayout().reset(); | |
| 272 } | |
| 273 | |
| 274 // We need to invalidate all the flows with auto-height regions if one such
flow needs layout. | |
| 275 // If none is found we do a layout a check back again afterwards. | |
| 276 if (!flowThreadController()->updateFlowThreadsNeedingLayout()) { | |
| 277 // Do a first layout of the content. In some cases more layouts are not
needed (e.g. only flows with non-auto-height regions have changed). | |
| 278 layoutContent(state); | |
| 279 | |
| 280 // If we find no named flow needing a two step layout after the first la
yout, exit early. | |
| 281 // Otherwise, initiate the two step layout algorithm and recompute all t
he flows. | |
| 282 if (!flowThreadController()->updateFlowThreadsNeedingTwoStepLayout()) | |
| 283 return; | |
| 284 } | |
| 285 | |
| 286 // Layout to recompute all the named flows with auto-height regions. | |
| 287 layoutContent(state); | |
| 288 | |
| 289 // Propagate the computed auto-height values upwards. | |
| 290 // Non-auto-height regions may invalidate the flow thread because they depen
ded on auto-height regions, but that's ok. | |
| 291 flowThreadController()->updateFlowThreadsIntoConstrainedPhase(); | |
| 292 | |
| 293 // Do one last layout that should update the auto-height regions found in th
e main flow | |
| 294 // and solve pathological dependencies between regions (e.g. a non-auto-heig
ht region depending | |
| 295 // on an auto-height one). | |
| 296 if (needsLayout()) | |
| 297 layoutContent(state); | |
| 298 } | 228 } |
| 299 | 229 |
| 300 void RenderView::layout() | 230 void RenderView::layout() |
| 301 { | 231 { |
| 302 if (!document().paginated()) | 232 if (!document().paginated()) |
| 303 setPageLogicalHeight(0); | 233 setPageLogicalHeight(0); |
| 304 | 234 |
| 305 if (shouldUsePrintingLayout()) | 235 if (shouldUsePrintingLayout()) |
| 306 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth()
; | 236 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth()
; |
| 307 | 237 |
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| 324 | 254 |
| 325 if (document().svgExtensions()) | 255 if (document().svgExtensions()) |
| 326 document().accessSVGExtensions()->invalidateSVGRootsWithRelativeLeng
thDescendents(&layoutScope); | 256 document().accessSVGExtensions()->invalidateSVGRootsWithRelativeLeng
thDescendents(&layoutScope); |
| 327 } | 257 } |
| 328 | 258 |
| 329 ASSERT(!m_layoutState); | 259 ASSERT(!m_layoutState); |
| 330 if (!needsLayout()) | 260 if (!needsLayout()) |
| 331 return; | 261 return; |
| 332 | 262 |
| 333 LayoutState state; | 263 LayoutState state; |
| 334 bool isSeamlessAncestorInFlowThread = initializeLayoutState(state); | 264 initializeLayoutState(state); |
| 335 | 265 |
| 336 m_pageLogicalHeightChanged = false; | 266 m_pageLogicalHeightChanged = false; |
| 337 m_layoutState = &state; | 267 m_layoutState = &state; |
| 338 | 268 |
| 339 if (checkTwoPassLayoutForAutoHeightRegions()) | 269 layoutContent(state); |
| 340 layoutContentInAutoLogicalHeightRegions(state); | |
| 341 else | |
| 342 layoutContent(state); | |
| 343 | 270 |
| 344 if (m_frameView->partialLayout().isStopping()) { | 271 if (m_frameView->partialLayout().isStopping()) { |
| 345 m_layoutState = 0; | 272 m_layoutState = 0; |
| 346 return; | 273 return; |
| 347 } | 274 } |
| 348 | 275 |
| 349 #ifndef NDEBUG | 276 #ifndef NDEBUG |
| 350 checkLayoutState(state); | 277 checkLayoutState(state); |
| 351 #endif | 278 #endif |
| 352 m_layoutState = 0; | 279 m_layoutState = 0; |
| 353 clearNeedsLayout(); | 280 clearNeedsLayout(); |
| 354 | |
| 355 if (isSeamlessAncestorInFlowThread) | |
| 356 flowThreadController()->setCurrentRenderFlowThread(0); | |
| 357 } | 281 } |
| 358 | 282 |
| 359 void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) c
onst | 283 void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) c
onst |
| 360 { | 284 { |
| 361 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == static_cast<bool>(mode & I
sFixed)); | 285 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == static_cast<bool>(mode & I
sFixed)); |
| 362 | 286 |
| 363 if (!repaintContainer && mode & UseTransforms && shouldUseTransformFromConta
iner(0)) { | 287 if (!repaintContainer && mode & UseTransforms && shouldUseTransformFromConta
iner(0)) { |
| 364 TransformationMatrix t; | 288 TransformationMatrix t; |
| 365 getTransformFromContainer(0, LayoutSize(), t); | 289 getTransformFromContainer(0, LayoutSize(), t); |
| 366 transformState.applyTransform(t); | 290 transformState.applyTransform(t); |
| (...skipping 657 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1024 float RenderView::zoomFactor() const | 948 float RenderView::zoomFactor() const |
| 1025 { | 949 { |
| 1026 return m_frameView->frame().pageZoomFactor(); | 950 return m_frameView->frame().pageZoomFactor(); |
| 1027 } | 951 } |
| 1028 | 952 |
| 1029 void RenderView::pushLayoutState(RenderObject* root) | 953 void RenderView::pushLayoutState(RenderObject* root) |
| 1030 { | 954 { |
| 1031 ASSERT(m_layoutStateDisableCount == 0); | 955 ASSERT(m_layoutStateDisableCount == 0); |
| 1032 ASSERT(m_layoutState == 0); | 956 ASSERT(m_layoutState == 0); |
| 1033 | 957 |
| 1034 pushLayoutStateForCurrentFlowThread(root); | |
| 1035 m_layoutState = new LayoutState(root); | 958 m_layoutState = new LayoutState(root); |
| 1036 } | 959 } |
| 1037 | 960 |
| 1038 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) cons
t | 961 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) cons
t |
| 1039 { | 962 { |
| 1040 RenderObject* o = renderer; | 963 RenderObject* o = renderer; |
| 1041 while (o) { | 964 while (o) { |
| 1042 if (o->hasColumns() || o->hasTransform() || o->hasReflection()) | 965 if (o->hasColumns() || o->hasTransform() || o->hasReflection()) |
| 1043 return true; | 966 return true; |
| 1044 o = o->container(); | 967 o = o->container(); |
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| 1076 | 999 |
| 1077 return m_compositor.get(); | 1000 return m_compositor.get(); |
| 1078 } | 1001 } |
| 1079 | 1002 |
| 1080 void RenderView::setIsInWindow(bool isInWindow) | 1003 void RenderView::setIsInWindow(bool isInWindow) |
| 1081 { | 1004 { |
| 1082 if (m_compositor) | 1005 if (m_compositor) |
| 1083 m_compositor->setIsInWindow(isInWindow); | 1006 m_compositor->setIsInWindow(isInWindow); |
| 1084 } | 1007 } |
| 1085 | 1008 |
| 1086 void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyl
e) | |
| 1087 { | |
| 1088 RenderBlock::styleDidChange(diff, oldStyle); | |
| 1089 if (hasRenderNamedFlowThreads()) | |
| 1090 flowThreadController()->styleDidChange(); | |
| 1091 } | |
| 1092 | |
| 1093 bool RenderView::hasRenderNamedFlowThreads() const | |
| 1094 { | |
| 1095 return m_flowThreadController && m_flowThreadController->hasRenderNamedFlowT
hreads(); | |
| 1096 } | |
| 1097 | |
| 1098 bool RenderView::checkTwoPassLayoutForAutoHeightRegions() const | |
| 1099 { | |
| 1100 return hasRenderNamedFlowThreads() && m_flowThreadController->hasFlowThreads
WithAutoLogicalHeightRegions(); | |
| 1101 } | |
| 1102 | |
| 1103 FlowThreadController* RenderView::flowThreadController() | |
| 1104 { | |
| 1105 if (!m_flowThreadController) | |
| 1106 m_flowThreadController = FlowThreadController::create(this); | |
| 1107 | |
| 1108 return m_flowThreadController.get(); | |
| 1109 } | |
| 1110 | |
| 1111 void RenderView::pushLayoutStateForCurrentFlowThread(const RenderObject* object) | |
| 1112 { | |
| 1113 if (!m_flowThreadController) | |
| 1114 return; | |
| 1115 | |
| 1116 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderF
lowThread(); | |
| 1117 if (!currentFlowThread) | |
| 1118 return; | |
| 1119 | |
| 1120 currentFlowThread->pushFlowThreadLayoutState(object); | |
| 1121 } | |
| 1122 | |
| 1123 void RenderView::popLayoutStateForCurrentFlowThread() | |
| 1124 { | |
| 1125 if (!m_flowThreadController) | |
| 1126 return; | |
| 1127 | |
| 1128 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderF
lowThread(); | |
| 1129 if (!currentFlowThread) | |
| 1130 return; | |
| 1131 | |
| 1132 currentFlowThread->popFlowThreadLayoutState(); | |
| 1133 } | |
| 1134 | |
| 1135 IntervalArena* RenderView::intervalArena() | 1009 IntervalArena* RenderView::intervalArena() |
| 1136 { | 1010 { |
| 1137 if (!m_intervalArena) | 1011 if (!m_intervalArena) |
| 1138 m_intervalArena = IntervalArena::create(); | 1012 m_intervalArena = IntervalArena::create(); |
| 1139 return m_intervalArena.get(); | 1013 return m_intervalArena.get(); |
| 1140 } | 1014 } |
| 1141 | 1015 |
| 1142 bool RenderView::backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const | 1016 bool RenderView::backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const |
| 1143 { | 1017 { |
| 1144 // FIXME: Remove this main frame check. Same concept applies to subframes to
o. | 1018 // FIXME: Remove this main frame check. Same concept applies to subframes to
o. |
| 1145 if (!m_frameView || !m_frameView->isMainFrame()) | 1019 if (!m_frameView || !m_frameView->isMainFrame()) |
| 1146 return false; | 1020 return false; |
| 1147 | 1021 |
| 1148 return m_frameView->hasOpaqueBackground(); | 1022 return m_frameView->hasOpaqueBackground(); |
| 1149 } | 1023 } |
| 1150 | 1024 |
| 1151 double RenderView::layoutViewportWidth() const | 1025 double RenderView::layoutViewportWidth() const |
| 1152 { | 1026 { |
| 1153 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; | 1027 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; |
| 1154 return viewWidth(ScrollableArea::IncludeScrollbars) / scale; | 1028 return viewWidth(ScrollableArea::IncludeScrollbars) / scale; |
| 1155 } | 1029 } |
| 1156 | 1030 |
| 1157 double RenderView::layoutViewportHeight() const | 1031 double RenderView::layoutViewportHeight() const |
| 1158 { | 1032 { |
| 1159 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; | 1033 float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; |
| 1160 return viewHeight(ScrollableArea::IncludeScrollbars) / scale; | 1034 return viewHeight(ScrollableArea::IncludeScrollbars) / scale; |
| 1161 } | 1035 } |
| 1162 | 1036 |
| 1163 } // namespace WebCore | 1037 } // namespace WebCore |
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