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Side by Side Diff: Source/core/rendering/RenderRegionSet.cpp

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "core/rendering/RenderRegionSet.h"
28
29 #include "core/rendering/RenderFlowThread.h"
30
31 namespace WebCore {
32
33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
34 : RenderRegion(element, flowThread)
35 {
36 }
37
38 void RenderRegionSet::installFlowThread()
39 {
40 // We don't have to do anything, since we were able to connect the flow thre ad
41 // in the constructor.
42 }
43
44 void RenderRegionSet::expandToEncompassFlowThreadContentsIfNeeded()
45 {
46 // Whenever the last region is a set, it always expands its region rect to c onsume all
47 // of the flow thread content. This is because it is always capable of gener ating an
48 // infinite number of boxes in order to hold all of the remaining content.
49 LayoutRect rect(flowThreadPortionRect());
50
51 // Get the offset within the flow thread in its block progression direction. Then get the
52 // flow thread's remaining logical height including its overflow and expand our rect
53 // to encompass that remaining height and overflow. The idea is that we will generate
54 // additional columns and pages to hold that overflow, since people do write bad
55 // content like <body style="height:0px"> in multi-column layouts.
56 bool isHorizontal = flowThread()->isHorizontalWritingMode();
57 LayoutUnit logicalTopOffset = isHorizontal ? rect.y() : rect.x();
58 LayoutRect layoutRect = flowThread()->layoutOverflowRect();
59 LayoutUnit logicalHeightWithOverflow = (isHorizontal ? layoutRect.maxY() : l ayoutRect.maxX()) - logicalTopOffset;
60 setFlowThreadPortionRect(LayoutRect(rect.x(), rect.y(), isHorizontal ? rect. width() : logicalHeightWithOverflow, isHorizontal ? logicalHeightWithOverflow : rect.height()));
61 }
62
63 }
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