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Side by Side Diff: Source/core/rendering/RenderNamedFlowThread.h

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26
27 #ifndef RenderNamedFlowThread_h
28 #define RenderNamedFlowThread_h
29
30 #include "core/rendering/RenderFlowThread.h"
31 #include "platform/Timer.h"
32 #include "wtf/HashCountedSet.h"
33 #include "wtf/ListHashSet.h"
34 #include "wtf/text/AtomicString.h"
35
36 namespace WebCore {
37
38 class NamedFlow;
39 class Node;
40 class RenderNamedFlowThread;
41
42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
43 typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet;
44 typedef ListHashSet<Node*> NamedFlowContentNodes;
45
46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
47 public:
48 virtual ~RenderNamedFlowThread();
49
50 static RenderNamedFlowThread* createAnonymous(Document*, PassRefPtr<NamedFlo w>);
51
52 const AtomicString& flowThreadName() const;
53
54 const RenderRegionList& invalidRenderRegionList() const { return m_invalidRe gionList; }
55
56 RenderObject* nextRendererForNode(Node*) const;
57 RenderObject* previousRendererForNode(Node*) const;
58
59 void addFlowChild(RenderObject* newChild);
60 void removeFlowChild(RenderObject*);
61 bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); }
62 #ifndef NDEBUG
63 bool hasChild(RenderObject* child) const { return m_flowThreadChildList.cont ains(child); }
64 #endif
65
66 void pushDependencies(RenderNamedFlowThreadList&);
67
68 virtual void addRegionToThread(RenderRegion*) OVERRIDE;
69 virtual void removeRegionFromThread(RenderRegion*) OVERRIDE;
70
71 virtual void regionChangedWritingMode(RenderRegion*) OVERRIDE;
72
73 bool overset() const { return m_overset; }
74 void computeOversetStateForRegions(LayoutUnit oldClientAfterEdge);
75
76 void registerNamedFlowContentNode(Node*);
77 void unregisterNamedFlowContentNode(Node*);
78 const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; }
79 bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m _contentNodes.contains(contentNode); }
80 bool isMarkedForDestruction() const;
81 void getRanges(Vector<RefPtr<Range> >&, const RenderRegion*) const;
82
83 protected:
84 void setMarkForDestruction();
85 void resetMarkForDestruction();
86
87 private:
88 RenderNamedFlowThread(PassRefPtr<NamedFlow>);
89
90 virtual const char* renderName() const OVERRIDE;
91 virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; }
92 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
93
94 virtual void dispatchRegionLayoutUpdateEvent() OVERRIDE;
95 virtual void dispatchRegionOversetChangeEvent() OVERRIDE;
96
97 bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const;
98 void addDependencyOnFlowThread(RenderNamedFlowThread*);
99 void removeDependencyOnFlowThread(RenderNamedFlowThread*);
100
101 void addRegionToNamedFlowThread(RenderRegion*);
102
103 void checkInvalidRegions();
104
105 bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regi onList.isEmpty() && m_contentNodes.isEmpty(); }
106 void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*);
107 void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*);
108 void clearContentNodes();
109 void updateWritingMode();
110
111 private:
112 // Observer flow threads have invalid regions that depend on the state of th is thread
113 // to re-validate their regions. Keeping a set of observer threads make it e asy
114 // to notify them when a region was removed from this flow.
115 RenderNamedFlowThreadCountedSet m_observerThreadsSet;
116
117 // Some threads need to have a complete layout before we layout this flow.
118 // That's because they contain a RenderRegion that should display this threa d. The set makes it
119 // easy to sort the order of threads layout.
120 RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet;
121
122 // Holds the sorted children of a named flow. This is the only way we can ge t the ordering right.
123 typedef ListHashSet<RenderObject*> FlowThreadChildList;
124 FlowThreadChildList m_flowThreadChildList;
125
126 NamedFlowContentNodes m_contentNodes;
127
128 RenderRegionList m_invalidRegionList;
129
130 bool m_overset : 1;
131
132 // The DOM Object that represents a named flow.
133 RefPtr<NamedFlow> m_namedFlow;
134
135 Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer;
136 Timer<RenderNamedFlowThread> m_regionOversetChangeEventTimer;
137 };
138
139 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderNamedFlowThread, isRenderNamedFlowThread() );
140
141 } // namespace WebCore
142
143 #endif // RenderNamedFlowThread_h
144
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