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1 /* | |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "config.h" | |
27 #include "core/rendering/RenderMultiColumnSet.h" | |
28 | |
29 #include "core/rendering/PaintInfo.h" | |
30 #include "core/rendering/RenderLayer.h" | |
31 #include "core/rendering/RenderMultiColumnBlock.h" | |
32 #include "core/rendering/RenderMultiColumnFlowThread.h" | |
33 | |
34 using namespace std; | |
35 | |
36 namespace WebCore { | |
37 | |
38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) | |
39 : RenderRegionSet(0, flowThread) | |
40 , m_computedColumnCount(1) | |
41 , m_computedColumnWidth(0) | |
42 , m_computedColumnHeight(0) | |
43 , m_maxColumnHeight(LayoutUnit::max()) | |
44 , m_minSpaceShortage(LayoutUnit::max()) | |
45 , m_minimumColumnHeight(0) | |
46 , m_forcedBreaksCount(0) | |
47 , m_maximumDistanceBetweenForcedBreaks(0) | |
48 , m_forcedBreakOffset(0) | |
49 { | |
50 } | |
51 | |
52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* fl
owThread) | |
53 { | |
54 Document& document = flowThread->document(); | |
55 RenderMultiColumnSet* renderer = new RenderMultiColumnSet(flowThread); | |
56 renderer->setDocumentForAnonymous(&document); | |
57 return renderer; | |
58 } | |
59 | |
60 LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) c
onst | |
61 { | |
62 RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent()); | |
63 LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderBefore()
- multicolBlock->paddingBefore(); | |
64 | |
65 height -= contentLogicalTop; | |
66 return max(height, LayoutUnit(1)); // Let's avoid zero height, as that would
probably cause an infinite amount of columns to be created. | |
67 } | |
68 | |
69 LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) cons
t | |
70 { | |
71 LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortio
nRect().y() : flowThreadPortionRect().x()); | |
72 unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns); | |
73 return portionLogicalTop + columnIndex * computedColumnHeight(); | |
74 } | |
75 | |
76 void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight) | |
77 { | |
78 m_computedColumnHeight = newHeight; | |
79 if (m_computedColumnHeight > m_maxColumnHeight) | |
80 m_computedColumnHeight = m_maxColumnHeight; | |
81 // FIXME: the height may also be affected by the enclosing pagination contex
t, if any. | |
82 } | |
83 | |
84 bool RenderMultiColumnSet::calculateBalancedHeight(bool initial) | |
85 { | |
86 ASSERT(toRenderMultiColumnBlock(parent())->requiresBalancing()); | |
87 LayoutUnit oldColumnHeight = m_computedColumnHeight; | |
88 LayoutUnit currentMinSpaceShortage = m_minSpaceShortage; | |
89 m_minSpaceShortage = LayoutUnit::max(); | |
90 | |
91 if (initial) { | |
92 // Start with the lowest imaginable column height. | |
93 LayoutUnit logicalHeightGuess = ceilf(float(flowThread()->logicalHeight(
)) / float(m_computedColumnCount)); | |
94 logicalHeightGuess = max(logicalHeightGuess, m_minimumColumnHeight); | |
95 setAndConstrainColumnHeight(logicalHeightGuess); | |
96 | |
97 // The multicol container now typically needs at least one more layout p
ass with a new | |
98 // column height, but if height was specified, we only need to do this i
f we found that we | |
99 // might need less space than that. On the other hand, if we determined
that the columns | |
100 // need to be as tall as the specified height of the container, we have
already laid it out | |
101 // correctly, and there's no need for another pass. | |
102 return m_computedColumnHeight != oldColumnHeight; | |
103 } | |
104 | |
105 if (columnCount() <= computedColumnCount()) { | |
106 // With the current column height, the content fits without creating ove
rflowing columns. We're done. | |
107 return false; | |
108 } | |
109 | |
110 // If the initial guessed column height wasn't enough, stretch it now. Stret
ch by the lowest | |
111 // amount of space shortage found during layout. | |
112 | |
113 ASSERT(currentMinSpaceShortage != LayoutUnit::max()); // If this can actuall
y happen, we probably have a bug. | |
114 if (currentMinSpaceShortage == LayoutUnit::max()) | |
115 return false; // So bail out rather than looping infinitely. | |
116 | |
117 setAndConstrainColumnHeight(m_computedColumnHeight + currentMinSpaceShortage
); | |
118 | |
119 // If we reach the maximum column height (typically set by the height or max
-height property), | |
120 // we may not be allowed to stretch further. Return true only if stretching | |
121 // succeeded. Otherwise, we're done. | |
122 ASSERT(m_computedColumnHeight >= oldColumnHeight); // We shouldn't be able t
o shrink the height! | |
123 return m_computedColumnHeight > oldColumnHeight; | |
124 } | |
125 | |
126 void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage) | |
127 { | |
128 if (spaceShortage >= m_minSpaceShortage) | |
129 return; | |
130 | |
131 // The space shortage is what we use as our stretch amount. We need a positi
ve number here in | |
132 // order to get anywhere. | |
133 ASSERT(spaceShortage > 0); | |
134 | |
135 m_minSpaceShortage = spaceShortage; | |
136 } | |
137 | |
138 void RenderMultiColumnSet::updateLogicalWidth() | |
139 { | |
140 RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); | |
141 setComputedColumnWidthAndCount(parentBlock->columnWidth(), parentBlock->colu
mnCount()); // FIXME: This will eventually vary if we are contained inside regio
ns. | |
142 | |
143 // FIXME: When we add regions support, we'll start it off at the width of th
e multi-column | |
144 // block in that particular region. | |
145 setLogicalWidth(parentBox()->contentLogicalWidth()); | |
146 | |
147 // If we overflow, increase our logical width. | |
148 unsigned colCount = columnCount(); | |
149 LayoutUnit colGap = columnGap(); | |
150 LayoutUnit minimumContentLogicalWidth = colCount * computedColumnWidth() + (
colCount - 1) * colGap; | |
151 LayoutUnit currentContentLogicalWidth = contentLogicalWidth(); | |
152 LayoutUnit delta = max(LayoutUnit(), minimumContentLogicalWidth - currentCon
tentLogicalWidth); | |
153 if (!delta) | |
154 return; | |
155 | |
156 // Increase our logical width by the delta. | |
157 setLogicalWidth(logicalWidth() + delta); | |
158 } | |
159 | |
160 void RenderMultiColumnSet::prepareForLayout() | |
161 { | |
162 RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent()); | |
163 RenderStyle* multicolStyle = multicolBlock->style(); | |
164 | |
165 // Set box logical top. | |
166 ASSERT(!previousSiblingBox() || !previousSiblingBox()->isRenderMultiColumnSe
t()); // FIXME: multiple set not implemented; need to examine previous set to ca
lculate the correct logical top. | |
167 setLogicalTop(multicolBlock->borderBefore() + multicolBlock->paddingBefore()
); | |
168 | |
169 // Set box width. | |
170 updateLogicalWidth(); | |
171 | |
172 if (multicolBlock->requiresBalancing()) { | |
173 // Set maximum column height. We will not stretch beyond this. | |
174 m_maxColumnHeight = LayoutUnit::max(); | |
175 if (!multicolStyle->logicalHeight().isAuto()) | |
176 m_maxColumnHeight = multicolBlock->computeContentLogicalHeight(multi
colStyle->logicalHeight(), -1); | |
177 if (!multicolStyle->logicalMaxHeight().isUndefined()) { | |
178 LayoutUnit logicalMaxHeight = multicolBlock->computeContentLogicalHe
ight(multicolStyle->logicalMaxHeight(), -1); | |
179 if (m_maxColumnHeight > logicalMaxHeight) | |
180 m_maxColumnHeight = logicalMaxHeight; | |
181 } | |
182 m_maxColumnHeight = heightAdjustedForSetOffset(m_maxColumnHeight); | |
183 m_computedColumnHeight = 0; // Restart balancing. | |
184 } else { | |
185 setAndConstrainColumnHeight(heightAdjustedForSetOffset(multicolBlock->co
lumnHeightAvailable())); | |
186 } | |
187 | |
188 // Nuke previously stored minimum column height. Contents may have changed f
or all we know. | |
189 m_minimumColumnHeight = 0; | |
190 } | |
191 | |
192 void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTo
p, LogicalExtentComputedValues& computedValues) const | |
193 { | |
194 computedValues.m_extent = m_computedColumnHeight; | |
195 computedValues.m_position = logicalTop; | |
196 } | |
197 | |
198 LayoutUnit RenderMultiColumnSet::columnGap() const | |
199 { | |
200 // FIXME: Eventually we will cache the column gap when the widths of columns
start varying, but for now we just | |
201 // go to the parent block to get the gap. | |
202 RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); | |
203 if (parentBlock->style()->hasNormalColumnGap()) | |
204 return parentBlock->style()->fontDescription().computedPixelSize(); // "
1em" is recommended as the normal gap setting. Matches <p> margins. | |
205 return parentBlock->style()->columnGap(); | |
206 } | |
207 | |
208 unsigned RenderMultiColumnSet::columnCount() const | |
209 { | |
210 // We must always return a value of 1 or greater. Column count = 0 is a mean
ingless situation, | |
211 // and will confuse and cause problems in other parts of the code. | |
212 if (!computedColumnHeight()) | |
213 return 1; | |
214 | |
215 // Our portion rect determines our column count. We have as many columns as
needed to fit all the content. | |
216 LayoutUnit logicalHeightInColumns = flowThread()->isHorizontalWritingMode()
? flowThreadPortionRect().height() : flowThreadPortionRect().width(); | |
217 unsigned count = ceil(static_cast<float>(logicalHeightInColumns) / computedC
olumnHeight()); | |
218 ASSERT(count >= 1); | |
219 return count; | |
220 } | |
221 | |
222 LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const | |
223 { | |
224 LayoutUnit colLogicalWidth = computedColumnWidth(); | |
225 LayoutUnit colLogicalHeight = computedColumnHeight(); | |
226 LayoutUnit colLogicalTop = borderBefore() + paddingBefore(); | |
227 LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft(); | |
228 LayoutUnit colGap = columnGap(); | |
229 if (style()->isLeftToRightDirection()) | |
230 colLogicalLeft += index * (colLogicalWidth + colGap); | |
231 else | |
232 colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (col
LogicalWidth + colGap); | |
233 | |
234 if (isHorizontalWritingMode()) | |
235 return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLog
icalHeight); | |
236 return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogica
lWidth); | |
237 } | |
238 | |
239 unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnInde
xCalculationMode mode) const | |
240 { | |
241 LayoutRect portionRect(flowThreadPortionRect()); | |
242 | |
243 // Handle the offset being out of range. | |
244 LayoutUnit flowThreadLogicalTop = isHorizontalWritingMode() ? portionRect.y(
) : portionRect.x(); | |
245 if (offset < flowThreadLogicalTop) | |
246 return 0; | |
247 // If we're laying out right now, we cannot constrain against some logical b
ottom, since it | |
248 // isn't known yet. Otherwise, just return the last column if we're past the
logical bottom. | |
249 if (mode == ClampToExistingColumns) { | |
250 LayoutUnit flowThreadLogicalBottom = isHorizontalWritingMode() ? portion
Rect.maxY() : portionRect.maxX(); | |
251 if (offset >= flowThreadLogicalBottom) | |
252 return columnCount() - 1; | |
253 } | |
254 | |
255 // Just divide by the column height to determine the correct column. | |
256 return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHei
ght(); | |
257 } | |
258 | |
259 LayoutRect RenderMultiColumnSet::flowThreadPortionRectAt(unsigned index) const | |
260 { | |
261 LayoutRect portionRect = flowThreadPortionRect(); | |
262 if (isHorizontalWritingMode()) | |
263 portionRect = LayoutRect(portionRect.x(), portionRect.y() + index * comp
utedColumnHeight(), portionRect.width(), computedColumnHeight()); | |
264 else | |
265 portionRect = LayoutRect(portionRect.x() + index * computedColumnHeight(
), portionRect.y(), computedColumnHeight(), portionRect.height()); | |
266 return portionRect; | |
267 } | |
268 | |
269 LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect&
portionRect, unsigned index, unsigned colCount, LayoutUnit colGap) const | |
270 { | |
271 // This function determines the portion of the flow thread that paints for t
he column. Along the inline axis, columns are | |
272 // unclipped at outside edges (i.e., the first and last column in the set),
and they clip to half the column | |
273 // gap along interior edges. | |
274 // | |
275 // In the block direction, we will not clip overflow out of the top of the f
irst column, or out of the bottom of | |
276 // the last column. This applies only to the true first column and last colu
mn across all column sets. | |
277 // | |
278 // FIXME: Eventually we will know overflow on a per-column basis, but we can
't do this until we have a painting | |
279 // mode that understands not to paint contents from a previous column in the
overflow area of a following column. | |
280 // This problem applies to regions and pages as well and is not unique to co
lumns. | |
281 bool isFirstColumn = !index; | |
282 bool isLastColumn = index == colCount - 1; | |
283 bool isLeftmostColumn = style()->isLeftToRightDirection() ? isFirstColumn :
isLastColumn; | |
284 bool isRightmostColumn = style()->isLeftToRightDirection() ? isLastColumn :
isFirstColumn; | |
285 | |
286 // Calculate the overflow rectangle, based on the flow thread's, clipped at
column logical | |
287 // top/bottom unless it's the first/last column. | |
288 LayoutRect overflowRect = overflowRectForFlowThreadPortion(portionRect, isFi
rstColumn && isFirstRegion(), isLastColumn && isLastRegion()); | |
289 | |
290 // Avoid overflowing into neighboring columns, by clipping in the middle of
adjacent column | |
291 // gaps. Also make sure that we avoid rounding errors. | |
292 if (isHorizontalWritingMode()) { | |
293 if (!isLeftmostColumn) | |
294 overflowRect.shiftXEdgeTo(portionRect.x() - colGap / 2); | |
295 if (!isRightmostColumn) | |
296 overflowRect.shiftMaxXEdgeTo(portionRect.maxX() + colGap - colGap /
2); | |
297 } else { | |
298 if (!isLeftmostColumn) | |
299 overflowRect.shiftYEdgeTo(portionRect.y() - colGap / 2); | |
300 if (!isRightmostColumn) | |
301 overflowRect.shiftMaxYEdgeTo(portionRect.maxY() + colGap - colGap /
2); | |
302 } | |
303 return overflowRect; | |
304 } | |
305 | |
306 void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint&
paintOffset) | |
307 { | |
308 if (style()->visibility() != VISIBLE) | |
309 return; | |
310 | |
311 RenderBlock::paintObject(paintInfo, paintOffset); | |
312 | |
313 // FIXME: Right now we're only painting in the foreground phase. | |
314 // Columns should technically respect phases and allow for background/float/
foreground overlap etc., just like | |
315 // RenderBlocks do. Note this is a pretty minor issue, since the old column
implementation clipped columns | |
316 // anyway, thus making it impossible for them to overlap one another. It's a
lso really unlikely that the columns | |
317 // would overlap another block. | |
318 if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground
&& paintInfo.phase != PaintPhaseSelection)) | |
319 return; | |
320 | |
321 paintColumnRules(paintInfo, paintOffset); | |
322 } | |
323 | |
324 void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
int& paintOffset) | |
325 { | |
326 if (paintInfo.context->paintingDisabled()) | |
327 return; | |
328 | |
329 RenderStyle* blockStyle = toRenderMultiColumnBlock(parent())->style(); | |
330 const Color& ruleColor = resolveColor(blockStyle, CSSPropertyWebkitColumnRul
eColor); | |
331 bool ruleTransparent = blockStyle->columnRuleIsTransparent(); | |
332 EBorderStyle ruleStyle = blockStyle->columnRuleStyle(); | |
333 LayoutUnit ruleThickness = blockStyle->columnRuleWidth(); | |
334 LayoutUnit colGap = columnGap(); | |
335 bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent; | |
336 if (!renderRule) | |
337 return; | |
338 | |
339 unsigned colCount = columnCount(); | |
340 if (colCount <= 1) | |
341 return; | |
342 | |
343 bool antialias = shouldAntialiasLines(paintInfo.context); | |
344 | |
345 bool leftToRight = style()->isLeftToRightDirection(); | |
346 LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogic
alWidth(); | |
347 LayoutUnit ruleAdd = borderAndPaddingLogicalLeft(); | |
348 LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidt
h(); | |
349 LayoutUnit inlineDirectionSize = computedColumnWidth(); | |
350 BoxSide boxSide = isHorizontalWritingMode() | |
351 ? leftToRight ? BSLeft : BSRight | |
352 : leftToRight ? BSTop : BSBottom; | |
353 | |
354 for (unsigned i = 0; i < colCount; i++) { | |
355 // Move to the next position. | |
356 if (leftToRight) { | |
357 ruleLogicalLeft += inlineDirectionSize + colGap / 2; | |
358 currLogicalLeftOffset += inlineDirectionSize + colGap; | |
359 } else { | |
360 ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); | |
361 currLogicalLeftOffset -= (inlineDirectionSize + colGap); | |
362 } | |
363 | |
364 // Now paint the column rule. | |
365 if (i < colCount - 1) { | |
366 LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() +
ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() +
paddingLeft(); | |
367 LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleTh
ickness : ruleLeft + contentWidth(); | |
368 LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + b
orderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness /
2 + ruleAdd; | |
369 LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + conten
tHeight() : ruleTop + ruleThickness; | |
370 IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft
, ruleTop, ruleRight, ruleBottom); | |
371 drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixe
lSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(),
boxSide, ruleColor, ruleStyle, 0, 0, antialias); | |
372 } | |
373 | |
374 ruleLogicalLeft = currLogicalLeftOffset; | |
375 } | |
376 } | |
377 | |
378 void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRec
t) const | |
379 { | |
380 // Figure out the start and end columns and only check within that range so
that we don't walk the | |
381 // entire column set. Put the repaint rect into flow thread coordinates by f
lipping it first. | |
382 LayoutRect flowThreadRepaintRect(repaintRect); | |
383 flowThread()->flipForWritingMode(flowThreadRepaintRect); | |
384 | |
385 // Now we can compare this rect with the flow thread portions owned by each
column. First let's | |
386 // just see if the repaint rect intersects our flow thread portion at all. | |
387 LayoutRect clippedRect(flowThreadRepaintRect); | |
388 clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect()); | |
389 if (clippedRect.isEmpty()) | |
390 return; | |
391 | |
392 // Now we know we intersect at least one column. Let's figure out the logica
l top and logical | |
393 // bottom of the area we're repainting. | |
394 LayoutUnit repaintLogicalTop = isHorizontalWritingMode() ? flowThreadRepaint
Rect.y() : flowThreadRepaintRect.x(); | |
395 LayoutUnit repaintLogicalBottom = (isHorizontalWritingMode() ? flowThreadRep
aintRect.maxY() : flowThreadRepaintRect.maxX()) - 1; | |
396 | |
397 unsigned startColumn = columnIndexAtOffset(repaintLogicalTop); | |
398 unsigned endColumn = columnIndexAtOffset(repaintLogicalBottom); | |
399 | |
400 LayoutUnit colGap = columnGap(); | |
401 unsigned colCount = columnCount(); | |
402 for (unsigned i = startColumn; i <= endColumn; i++) { | |
403 LayoutRect colRect = columnRectAt(i); | |
404 | |
405 // Get the portion of the flow thread that corresponds to this column. | |
406 LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); | |
407 | |
408 // Now get the overflow rect that corresponds to the column. | |
409 LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flo
wThreadPortion, i, colCount, colGap); | |
410 | |
411 // Do a repaint for this specific column. | |
412 repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, flowTh
readOverflowPortion, colRect.location()); | |
413 } | |
414 } | |
415 | |
416 void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
t LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) | |
417 { | |
418 // The two rectangles passed to this method are physical, except that we pre
tend that there's | |
419 // only one long column (that's how a flow thread works). | |
420 // | |
421 // Then there's the output from this method - the stuff we put into the list
of fragments. The | |
422 // fragment.paginationOffset point is the actual physical translation requir
ed to get from a | |
423 // location in the flow thread to a location in a given column. The fragment
.paginationClip | |
424 // rectangle, on the other hand, is in the same coordinate system as the two
rectangles passed | |
425 // to this method (flow thread coordinates). | |
426 // | |
427 // All other rectangles in this method are sized physically, and the inline
direction coordinate | |
428 // is physical too, but the block direction coordinate is "logical top". Thi
s is the same as | |
429 // e.g. RenderBox::frameRect(). These rectangles also pretend that there's o
nly one long column, | |
430 // i.e. they are for the flow thread. | |
431 | |
432 // Put the layer bounds into flow thread-local coordinates by flipping it fi
rst. Since we're in | |
433 // a renderer, most rectangles are represented this way. | |
434 LayoutRect layerBoundsInFlowThread(layerBoundingBox); | |
435 flowThread()->flipForWritingMode(layerBoundsInFlowThread); | |
436 | |
437 // Now we can compare with the flow thread portions owned by each column. Fi
rst let's | |
438 // see if the rect intersects our flow thread portion at all. | |
439 LayoutRect clippedRect(layerBoundsInFlowThread); | |
440 clippedRect.intersect(RenderRegion::flowThreadPortionOverflowRect()); | |
441 if (clippedRect.isEmpty()) | |
442 return; | |
443 | |
444 // Now we know we intersect at least one column. Let's figure out the logica
l top and logical | |
445 // bottom of the area we're checking. | |
446 LayoutUnit layerLogicalTop = isHorizontalWritingMode() ? layerBoundsInFlowTh
read.y() : layerBoundsInFlowThread.x(); | |
447 LayoutUnit layerLogicalBottom = (isHorizontalWritingMode() ? layerBoundsInFl
owThread.maxY() : layerBoundsInFlowThread.maxX()) - 1; | |
448 | |
449 // Figure out the start and end columns and only check within that range so
that we don't walk the | |
450 // entire column set. | |
451 unsigned startColumn = columnIndexAtOffset(layerLogicalTop); | |
452 unsigned endColumn = columnIndexAtOffset(layerLogicalBottom); | |
453 | |
454 LayoutUnit colLogicalWidth = computedColumnWidth(); | |
455 LayoutUnit colGap = columnGap(); | |
456 unsigned colCount = columnCount(); | |
457 | |
458 for (unsigned i = startColumn; i <= endColumn; i++) { | |
459 // Get the portion of the flow thread that corresponds to this column. | |
460 LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); | |
461 | |
462 // Now get the overflow rect that corresponds to the column. | |
463 LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flo
wThreadPortion, i, colCount, colGap); | |
464 | |
465 // In order to create a fragment we must intersect the portion painted b
y this column. | |
466 LayoutRect clippedRect(layerBoundsInFlowThread); | |
467 clippedRect.intersect(flowThreadOverflowPortion); | |
468 if (clippedRect.isEmpty()) | |
469 continue; | |
470 | |
471 // We also need to intersect the dirty rect. We have to apply a translat
ion and shift based off | |
472 // our column index. | |
473 LayoutPoint translationOffset; | |
474 LayoutUnit inlineOffset = i * (colLogicalWidth + colGap); | |
475 if (!style()->isLeftToRightDirection()) | |
476 inlineOffset = -inlineOffset; | |
477 translationOffset.setX(inlineOffset); | |
478 LayoutUnit blockOffset = isHorizontalWritingMode() ? -flowThreadPortion.
y() : -flowThreadPortion.x(); | |
479 if (isFlippedBlocksWritingMode(style()->writingMode())) | |
480 blockOffset = -blockOffset; | |
481 translationOffset.setY(blockOffset); | |
482 if (!isHorizontalWritingMode()) | |
483 translationOffset = translationOffset.transposedPoint(); | |
484 // FIXME: The translation needs to include the multicolumn set's content
offset within the | |
485 // multicolumn block as well. This won't be an issue until we start crea
ting multiple multicolumn sets. | |
486 | |
487 // Shift the dirty rect to be in flow thread coordinates with this trans
lation applied. | |
488 LayoutRect translatedDirtyRect(dirtyRect); | |
489 translatedDirtyRect.moveBy(-translationOffset); | |
490 | |
491 // See if we intersect the dirty rect. | |
492 clippedRect = layerBoundingBox; | |
493 clippedRect.intersect(translatedDirtyRect); | |
494 if (clippedRect.isEmpty()) | |
495 continue; | |
496 | |
497 // Something does need to paint in this column. Make a fragment now and
supply the physical translation | |
498 // offset and the clip rect for the column with that offset applied. | |
499 LayerFragment fragment; | |
500 fragment.paginationOffset = translationOffset; | |
501 | |
502 LayoutRect flippedFlowThreadOverflowPortion(flowThreadOverflowPortion); | |
503 // Flip it into more a physical (RenderLayer-style) rectangle. | |
504 flowThread()->flipForWritingMode(flippedFlowThreadOverflowPortion); | |
505 fragment.paginationClip = flippedFlowThreadOverflowPortion; | |
506 fragments.append(fragment); | |
507 } | |
508 } | |
509 | |
510 const char* RenderMultiColumnSet::renderName() const | |
511 { | |
512 return "RenderMultiColumnSet"; | |
513 } | |
514 | |
515 } | |
OLD | NEW |