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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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30 #include "core/frame/Settings.h" | 30 #include "core/frame/Settings.h" |
31 #include "core/html/HTMLFrameOwnerElement.h" | 31 #include "core/html/HTMLFrameOwnerElement.h" |
32 #include "core/page/scrolling/ScrollingConstraints.h" | 32 #include "core/page/scrolling/ScrollingConstraints.h" |
33 #include "core/rendering/CompositedLayerMapping.h" | 33 #include "core/rendering/CompositedLayerMapping.h" |
34 #include "core/rendering/ImageQualityController.h" | 34 #include "core/rendering/ImageQualityController.h" |
35 #include "core/rendering/RenderBlock.h" | 35 #include "core/rendering/RenderBlock.h" |
36 #include "core/rendering/RenderGeometryMap.h" | 36 #include "core/rendering/RenderGeometryMap.h" |
37 #include "core/rendering/RenderInline.h" | 37 #include "core/rendering/RenderInline.h" |
38 #include "core/rendering/RenderLayer.h" | 38 #include "core/rendering/RenderLayer.h" |
39 #include "core/rendering/RenderLayerCompositor.h" | 39 #include "core/rendering/RenderLayerCompositor.h" |
40 #include "core/rendering/RenderNamedFlowThread.h" | |
41 #include "core/rendering/RenderRegion.h" | |
42 #include "core/rendering/RenderView.h" | 40 #include "core/rendering/RenderView.h" |
43 #include "core/rendering/style/ShadowList.h" | 41 #include "core/rendering/style/ShadowList.h" |
44 #include "platform/geometry/TransformState.h" | 42 #include "platform/geometry/TransformState.h" |
45 #include "platform/graphics/DrawLooper.h" | 43 #include "platform/graphics/DrawLooper.h" |
46 #include "platform/graphics/GraphicsContextStateSaver.h" | 44 #include "platform/graphics/GraphicsContextStateSaver.h" |
47 #include "platform/graphics/Path.h" | 45 #include "platform/graphics/Path.h" |
48 #include "wtf/CurrentTime.h" | 46 #include "wtf/CurrentTime.h" |
49 | 47 |
50 using namespace std; | 48 using namespace std; |
51 | 49 |
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281 // If the offsetParent of the element is null, or is the HTML body element, | 279 // If the offsetParent of the element is null, or is the HTML body element, |
282 // return the distance between the canvas origin and the left border edge | 280 // return the distance between the canvas origin and the left border edge |
283 // of the element and stop this algorithm. | 281 // of the element and stop this algorithm. |
284 Element* element = offsetParent(); | 282 Element* element = offsetParent(); |
285 if (!element) | 283 if (!element) |
286 return referencePoint; | 284 return referencePoint; |
287 | 285 |
288 if (const RenderBoxModelObject* offsetParent = element->renderBoxModelObject
()) { | 286 if (const RenderBoxModelObject* offsetParent = element->renderBoxModelObject
()) { |
289 if (offsetParent->isBox() && !offsetParent->isBody()) | 287 if (offsetParent->isBox() && !offsetParent->isBody()) |
290 referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRen
derBox(offsetParent)->borderTop()); | 288 referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRen
derBox(offsetParent)->borderTop()); |
291 if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) { | 289 if (!isOutOfFlowPositioned()) { |
292 if (isRelPositioned()) | 290 if (isRelPositioned()) |
293 referencePoint.move(relativePositionOffset()); | 291 referencePoint.move(relativePositionOffset()); |
294 else if (isStickyPositioned()) | 292 else if (isStickyPositioned()) |
295 referencePoint.move(stickyPositionOffset()); | 293 referencePoint.move(stickyPositionOffset()); |
296 | 294 |
297 // CSS regions specification says that region flows should return th
e body element as their offsetParent. | |
298 // Since we will bypass the body’s renderer anyway, just end the loo
p if we encounter a region flow (named flow thread). | |
299 // See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attribu
tes | |
300 RenderObject* current; | 295 RenderObject* current; |
301 for (current = parent(); current != offsetParent && !current->isRend
erNamedFlowThread() && current->parent(); current = current->parent()) { | 296 for (current = parent(); current != offsetParent && current->parent(
); current = current->parent()) { |
302 // FIXME: What are we supposed to do inside SVG content? | 297 // FIXME: What are we supposed to do inside SVG content? |
303 if (!isOutOfFlowPositioned()) { | 298 if (!isOutOfFlowPositioned()) { |
304 if (current->isBox() && !current->isTableRow()) | 299 if (current->isBox() && !current->isTableRow()) |
305 referencePoint.moveBy(toRenderBox(current)->topLeftLocat
ion()); | 300 referencePoint.moveBy(toRenderBox(current)->topLeftLocat
ion()); |
306 referencePoint.move(current->parent()->offsetForColumns(refe
rencePoint)); | 301 referencePoint.move(current->parent()->offsetForColumns(refe
rencePoint)); |
307 } | 302 } |
308 } | 303 } |
309 | 304 |
310 // Compute the offset position for elements inside named flow thread
s for which the offsetParent was the body. | 305 if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent
->isPositioned()) |
311 // See https://code.google.com/p/chromium/issues/detail?id=242168 | |
312 if (current->isRenderNamedFlowThread()) | |
313 referencePoint = toRenderNamedFlowThread(current)->adjustedPosit
ionRelativeToOffsetParent(*this, referencePoint); | |
314 else if (offsetParent->isBox() && offsetParent->isBody() && !offsetP
arent->isPositioned()) | |
315 referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation
()); | 306 referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation
()); |
316 } | 307 } |
317 } | 308 } |
318 | 309 |
319 return referencePoint; | 310 return referencePoint; |
320 } | 311 } |
321 | 312 |
322 void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo
rtConstraints& constraints, const FloatRect& constrainingRect) const | 313 void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewpo
rtConstraints& constraints, const FloatRect& constrainingRect) const |
323 { | 314 { |
324 RenderBlock* containingBlock = this->containingBlock(); | 315 RenderBlock* containingBlock = this->containingBlock(); |
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378 } | 369 } |
379 | 370 |
380 LayoutSize RenderBoxModelObject::stickyPositionOffset() const | 371 LayoutSize RenderBoxModelObject::stickyPositionOffset() const |
381 { | 372 { |
382 FloatRect constrainingRect; | 373 FloatRect constrainingRect; |
383 | 374 |
384 ASSERT(hasLayer()); | 375 ASSERT(hasLayer()); |
385 RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(Ex
cludeSelf); | 376 RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(Ex
cludeSelf); |
386 if (enclosingClippingLayer) { | 377 if (enclosingClippingLayer) { |
387 RenderBox* enclosingClippingBox = toRenderBox(enclosingClippingLayer->re
nderer()); | 378 RenderBox* enclosingClippingBox = toRenderBox(enclosingClippingLayer->re
nderer()); |
388 LayoutRect clipRect = enclosingClippingBox->overflowClipRect(LayoutPoint
(), 0); // FIXME: make this work in regions. | 379 LayoutRect clipRect = enclosingClippingBox->overflowClipRect(LayoutPoint
()); |
389 constrainingRect = enclosingClippingBox->localToContainerQuad(FloatRect(
clipRect), view()).boundingBox(); | 380 constrainingRect = enclosingClippingBox->localToContainerQuad(FloatRect(
clipRect), view()).boundingBox(); |
390 } else { | 381 } else { |
391 LayoutRect viewportRect = view()->frameView()->viewportConstrainedVisibl
eContentRect(); | 382 LayoutRect viewportRect = view()->frameView()->viewportConstrainedVisibl
eContentRect(); |
392 constrainingRect = viewportRect; | 383 constrainingRect = viewportRect; |
393 } | 384 } |
394 | 385 |
395 StickyPositionViewportConstraints constraints; | 386 StickyPositionViewportConstraints constraints; |
396 computeStickyPositionConstraints(constraints, constrainingRect); | 387 computeStickyPositionConstraints(constraints, constrainingRect); |
397 | 388 |
398 // The sticky offset is physical, so we can just return the delta computed i
n absolute coords (though it may be wrong with transforms). | 389 // The sticky offset is physical, so we can just return the delta computed i
n absolute coords (though it may be wrong with transforms). |
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619 int bLeft = includeLeftEdge ? borderLeft() : 0; | 610 int bLeft = includeLeftEdge ? borderLeft() : 0; |
620 int bRight = includeRightEdge ? borderRight() : 0; | 611 int bRight = includeRightEdge ? borderRight() : 0; |
621 LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit(); | 612 LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit(); |
622 LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit(); | 613 LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit(); |
623 | 614 |
624 GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithL
ocalScrolling); | 615 GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithL
ocalScrolling); |
625 LayoutRect scrolledPaintRect = rect; | 616 LayoutRect scrolledPaintRect = rect; |
626 if (clippedWithLocalScrolling) { | 617 if (clippedWithLocalScrolling) { |
627 // Clip to the overflow area. | 618 // Clip to the overflow area. |
628 RenderBox* thisBox = toRenderBox(this); | 619 RenderBox* thisBox = toRenderBox(this); |
629 context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.rende
rRegion)); | 620 context->clip(thisBox->overflowClipRect(rect.location())); |
630 | 621 |
631 // Adjust the paint rect to reflect a scrolled content box with borders
at the ends. | 622 // Adjust the paint rect to reflect a scrolled content box with borders
at the ends. |
632 IntSize offset = thisBox->scrolledContentOffset(); | 623 IntSize offset = thisBox->scrolledContentOffset(); |
633 scrolledPaintRect.move(-offset); | 624 scrolledPaintRect.move(-offset); |
634 scrolledPaintRect.setWidth(bLeft + thisBox->scrollWidth() + bRight); | 625 scrolledPaintRect.setWidth(bLeft + thisBox->scrollWidth() + bRight); |
635 scrolledPaintRect.setHeight(borderTop() + thisBox->scrollHeight() + bord
erBottom()); | 626 scrolledPaintRect.setHeight(borderTop() + thisBox->scrollHeight() + bord
erBottom()); |
636 } | 627 } |
637 | 628 |
638 GraphicsContextStateSaver backgroundClipStateSaver(*context, false); | 629 GraphicsContextStateSaver backgroundClipStateSaver(*context, false); |
639 IntRect maskRect; | 630 IntRect maskRect; |
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759 if (bgLayer->clip() == TextFillBox) { | 750 if (bgLayer->clip() == TextFillBox) { |
760 // Create the text mask layer. | 751 // Create the text mask layer. |
761 context->setCompositeOperation(CompositeDestinationIn); | 752 context->setCompositeOperation(CompositeDestinationIn); |
762 context->beginTransparencyLayer(1); | 753 context->beginTransparencyLayer(1); |
763 | 754 |
764 // FIXME: Workaround for https://code.google.com/p/skia/issues/detail?id
=1291. | 755 // FIXME: Workaround for https://code.google.com/p/skia/issues/detail?id
=1291. |
765 context->clearRect(maskRect); | 756 context->clearRect(maskRect); |
766 | 757 |
767 // Now draw the text into the mask. We do this by painting using a speci
al paint phase that signals to | 758 // Now draw the text into the mask. We do this by painting using a speci
al paint phase that signals to |
768 // InlineTextBoxes that they should just add their contents to the clip. | 759 // InlineTextBoxes that they should just add their contents to the clip. |
769 PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForce
BlackText, 0, paintInfo.renderRegion); | 760 PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForce
BlackText, 0); |
770 context->setCompositeOperation(CompositeSourceOver); | 761 context->setCompositeOperation(CompositeSourceOver); |
771 if (box) { | 762 if (box) { |
772 RootInlineBox* root = box->root(); | 763 RootInlineBox* root = box->root(); |
773 box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrol
ledPaintRect.y() - box->y()), root->lineTop(), root->lineBottom()); | 764 box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrol
ledPaintRect.y() - box->y()), root->lineTop(), root->lineBottom()); |
774 } else { | 765 } else { |
775 LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset
() : LayoutSize(); | 766 LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset
() : LayoutSize(); |
776 paint(info, scrolledPaintRect.location() - localOffset); | 767 paint(info, scrolledPaintRect.location() - localOffset); |
777 } | 768 } |
778 | 769 |
779 context->endLayer(); | 770 context->endLayer(); |
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2730 | 2721 |
2731 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra
nsformState& transformState) const | 2722 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, Tra
nsformState& transformState) const |
2732 { | 2723 { |
2733 // We don't expect to be called during layout. | 2724 // We don't expect to be called during layout. |
2734 ASSERT(!view() || !view()->layoutStateEnabled()); | 2725 ASSERT(!view() || !view()->layoutStateEnabled()); |
2735 | 2726 |
2736 RenderObject* o = container(); | 2727 RenderObject* o = container(); |
2737 if (!o) | 2728 if (!o) |
2738 return; | 2729 return; |
2739 | 2730 |
2740 // The point inside a box that's inside a region has its coordinates relativ
e to the region, | |
2741 // not the FlowThread that is its container in the RenderObject tree. | |
2742 if (o->isRenderFlowThread() && isRenderBlock()) { | |
2743 // FIXME: switch to Box instead of Block when we'll have range informati
on for boxes as well, not just for blocks. | |
2744 RenderRegion* startRegion; | |
2745 RenderRegion* ignoredEndRegion; | |
2746 toRenderFlowThread(o)->getRegionRangeForBox(toRenderBlock(this), startRe
gion, ignoredEndRegion); | |
2747 // If there is no region to use the FlowThread, then there's no region r
ange for the content in that FlowThread. | |
2748 // An API like elementFromPoint might crash without this check. | |
2749 if (startRegion) | |
2750 o = startRegion; | |
2751 } | |
2752 | |
2753 o->mapAbsoluteToLocalPoint(mode, transformState); | 2731 o->mapAbsoluteToLocalPoint(mode, transformState); |
2754 | 2732 |
2755 LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); | 2733 LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); |
2756 | 2734 |
2757 if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { | 2735 if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { |
2758 RenderBlock* block = toRenderBlock(o); | 2736 RenderBlock* block = toRenderBlock(o); |
2759 LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); | 2737 LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); |
2760 point -= containerOffset; | 2738 point -= containerOffset; |
2761 block->adjustForColumnRect(containerOffset, point); | 2739 block->adjustForColumnRect(containerOffset, point); |
2762 } | 2740 } |
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2838 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2816 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
2839 for (RenderObject* child = startChild; child && child != endChild; ) { | 2817 for (RenderObject* child = startChild; child && child != endChild; ) { |
2840 // Save our next sibling as moveChildTo will clear it. | 2818 // Save our next sibling as moveChildTo will clear it. |
2841 RenderObject* nextSibling = child->nextSibling(); | 2819 RenderObject* nextSibling = child->nextSibling(); |
2842 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2820 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
2843 child = nextSibling; | 2821 child = nextSibling; |
2844 } | 2822 } |
2845 } | 2823 } |
2846 | 2824 |
2847 } // namespace WebCore | 2825 } // namespace WebCore |
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