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Side by Side Diff: Source/core/dom/NamedFlow.h

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #ifndef NamedFlow_h
31 #define NamedFlow_h
32
33 #include "bindings/v8/ScriptWrappable.h"
34 #include "core/events/EventTarget.h"
35 #include "wtf/RefCounted.h"
36 #include "wtf/RefPtr.h"
37 #include "wtf/text/AtomicString.h"
38
39 namespace WebCore {
40
41 class Document;
42 class NamedFlowCollection;
43 class Node;
44 class NodeList;
45 class RenderNamedFlowThread;
46 class ExecutionContext;
47
48 class NamedFlow FINAL : public RefCounted<NamedFlow>, public ScriptWrappable, pu blic EventTargetWithInlineData {
49 REFCOUNTED_EVENT_TARGET(NamedFlow);
50 public:
51 static PassRefPtr<NamedFlow> create(PassRefPtr<NamedFlowCollection> manager, const AtomicString& flowThreadName);
52
53 virtual ~NamedFlow();
54
55 const AtomicString& name() const;
56 bool overset() const;
57 int firstEmptyRegionIndex() const;
58 PassRefPtr<NodeList> getRegionsByContent(Node*);
59 PassRefPtr<NodeList> getRegions();
60 PassRefPtr<NodeList> getContent();
61
62 virtual const AtomicString& interfaceName() const OVERRIDE;
63 virtual ExecutionContext* executionContext() const OVERRIDE;
64
65 // This function is called from the JS binding code to determine if the Name dFlow object is reachable or not.
66 // If the object has listeners, the object should only be discarded if the p arent Document is not reachable.
67 Node* ownerNode() const;
68
69 void setRenderer(RenderNamedFlowThread* parentFlowThread);
70
71 enum FlowState {
72 FlowStateCreated,
73 FlowStateNull
74 };
75
76 FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated : FlowStateNull; }
77
78 void dispatchRegionLayoutUpdateEvent();
79 void dispatchRegionOversetChangeEvent();
80
81 private:
82 NamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&);
83
84 // The name of the flow thread as specified in CSS.
85 AtomicString m_flowThreadName;
86
87 RefPtr<NamedFlowCollection> m_flowManager;
88 RenderNamedFlowThread* m_parentFlowThread;
89 };
90
91 }
92
93 #endif
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