Index: Source/core/rendering/CompositedLayerMapping.h |
diff --git a/Source/core/rendering/CompositedLayerMapping.h b/Source/core/rendering/CompositedLayerMapping.h |
index 2b6855091a1c3c5989d4a1dfad6267d13415c2d2..50d2e229f202d7569f2c3ebf1d04ca9094e32165 100644 |
--- a/Source/core/rendering/CompositedLayerMapping.h |
+++ b/Source/core/rendering/CompositedLayerMapping.h |
@@ -56,7 +56,7 @@ struct GraphicsLayerPaintInfo { |
// an intermediate offset for a squashed RenderLayer, described with respect to the CompositedLayerMapping's |
// owning layer that would eventually have the m_squashingLayer. Once the shared GraphicsLayer's bounds are |
// known, then we can trivially convert this offset to m_squashingLayer's space. |
- IntSize offsetFromSquashingCLM; |
+ LayoutSize offsetFromSquashingCLM; |
// Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing. |
IntSize offsetFromRenderer; |
@@ -154,7 +154,7 @@ public: |
void positionOverflowControlsLayers(const IntSize& offsetFromRoot); |
bool hasUnpositionedOverflowControlsLayers() const; |
- void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, IntSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex); |
+ void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, LayoutSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex); |
void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex); |
// GraphicsLayerClient interface |