| Index: Source/core/rendering/CompositedLayerMapping.h
|
| diff --git a/Source/core/rendering/CompositedLayerMapping.h b/Source/core/rendering/CompositedLayerMapping.h
|
| index 2b6855091a1c3c5989d4a1dfad6267d13415c2d2..50d2e229f202d7569f2c3ebf1d04ca9094e32165 100644
|
| --- a/Source/core/rendering/CompositedLayerMapping.h
|
| +++ b/Source/core/rendering/CompositedLayerMapping.h
|
| @@ -56,7 +56,7 @@ struct GraphicsLayerPaintInfo {
|
| // an intermediate offset for a squashed RenderLayer, described with respect to the CompositedLayerMapping's
|
| // owning layer that would eventually have the m_squashingLayer. Once the shared GraphicsLayer's bounds are
|
| // known, then we can trivially convert this offset to m_squashingLayer's space.
|
| - IntSize offsetFromSquashingCLM;
|
| + LayoutSize offsetFromSquashingCLM;
|
|
|
| // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing.
|
| IntSize offsetFromRenderer;
|
| @@ -154,7 +154,7 @@ public:
|
| void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
|
| bool hasUnpositionedOverflowControlsLayers() const;
|
|
|
| - void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, IntSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex);
|
| + void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, LayoutSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex);
|
| void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex);
|
|
|
| // GraphicsLayerClient interface
|
|
|