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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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49 // A GraphicsLayerPaintInfo contains all the info needed to paint a partial subt
ree of RenderLayers into a GraphicsLayer. | 49 // A GraphicsLayerPaintInfo contains all the info needed to paint a partial subt
ree of RenderLayers into a GraphicsLayer. |
50 struct GraphicsLayerPaintInfo { | 50 struct GraphicsLayerPaintInfo { |
51 RenderLayer* renderLayer; | 51 RenderLayer* renderLayer; |
52 | 52 |
53 LayoutRect compositedBounds; | 53 LayoutRect compositedBounds; |
54 | 54 |
55 // At first, the m_squashingLayer's bounds/location are not known. The value
offsetFromSquashingCLM is | 55 // At first, the m_squashingLayer's bounds/location are not known. The value
offsetFromSquashingCLM is |
56 // an intermediate offset for a squashed RenderLayer, described with respect
to the CompositedLayerMapping's | 56 // an intermediate offset for a squashed RenderLayer, described with respect
to the CompositedLayerMapping's |
57 // owning layer that would eventually have the m_squashingLayer. Once the sh
ared GraphicsLayer's bounds are | 57 // owning layer that would eventually have the m_squashingLayer. Once the sh
ared GraphicsLayer's bounds are |
58 // known, then we can trivially convert this offset to m_squashingLayer's sp
ace. | 58 // known, then we can trivially convert this offset to m_squashingLayer's sp
ace. |
59 IntSize offsetFromSquashingCLM; | 59 LayoutSize offsetFromSquashingCLM; |
60 | 60 |
61 // Offset describing where this squashed RenderLayer paints into the shared
GraphicsLayer backing. | 61 // Offset describing where this squashed RenderLayer paints into the shared
GraphicsLayer backing. |
62 IntSize offsetFromRenderer; | 62 IntSize offsetFromRenderer; |
63 | 63 |
64 GraphicsLayerPaintingPhase paintingPhase; | 64 GraphicsLayerPaintingPhase paintingPhase; |
65 | 65 |
66 bool isBackgroundLayer; | 66 bool isBackgroundLayer; |
67 }; | 67 }; |
68 | 68 |
69 // CompositedLayerMapping keeps track of how RenderLayers of the render tree cor
respond to | 69 // CompositedLayerMapping keeps track of how RenderLayers of the render tree cor
respond to |
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147 void animationFinished(const String& name); | 147 void animationFinished(const String& name); |
148 | 148 |
149 LayoutRect compositedBounds() const; | 149 LayoutRect compositedBounds() const; |
150 void setCompositedBounds(const LayoutRect&); | 150 void setCompositedBounds(const LayoutRect&); |
151 void updateCompositedBounds(); | 151 void updateCompositedBounds(); |
152 | 152 |
153 void updateAfterWidgetResize(); | 153 void updateAfterWidgetResize(); |
154 void positionOverflowControlsLayers(const IntSize& offsetFromRoot); | 154 void positionOverflowControlsLayers(const IntSize& offsetFromRoot); |
155 bool hasUnpositionedOverflowControlsLayers() const; | 155 bool hasUnpositionedOverflowControlsLayers() const; |
156 | 156 |
157 void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, IntSize offsetFrom
SquashingCLM, size_t nextSquashedLayerIndex); | 157 void addRenderLayerToSquashingGraphicsLayer(RenderLayer*, LayoutSize offsetF
romSquashingCLM, size_t nextSquashedLayerIndex); |
158 void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex); | 158 void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex); |
159 | 159 |
160 // GraphicsLayerClient interface | 160 // GraphicsLayerClient interface |
161 virtual void notifyAnimationStarted(const GraphicsLayer*, double wallClockTi
me, double monotonicTime) OVERRIDE; | 161 virtual void notifyAnimationStarted(const GraphicsLayer*, double wallClockTi
me, double monotonicTime) OVERRIDE; |
162 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect& clip) OVERRIDE; | 162 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect& clip) OVERRIDE; |
163 virtual bool isTrackingRepaints() const OVERRIDE; | 163 virtual bool isTrackingRepaints() const OVERRIDE; |
164 | 164 |
165 PassOwnPtr<Vector<FloatRect> > collectTrackedRepaintRects() const; | 165 PassOwnPtr<Vector<FloatRect> > collectTrackedRepaintRects() const; |
166 | 166 |
167 #ifndef NDEBUG | 167 #ifndef NDEBUG |
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346 bool m_isMainFrameRenderViewLayer; | 346 bool m_isMainFrameRenderViewLayer; |
347 bool m_requiresOwnBackingStoreForIntrinsicReasons; | 347 bool m_requiresOwnBackingStoreForIntrinsicReasons; |
348 bool m_requiresOwnBackingStoreForAncestorReasons; | 348 bool m_requiresOwnBackingStoreForAncestorReasons; |
349 bool m_canCompositeFilters; | 349 bool m_canCompositeFilters; |
350 bool m_backgroundLayerPaintsFixedRootBackground; | 350 bool m_backgroundLayerPaintsFixedRootBackground; |
351 }; | 351 }; |
352 | 352 |
353 } // namespace WebCore | 353 } // namespace WebCore |
354 | 354 |
355 #endif // CompositedLayerMapping_h | 355 #endif // CompositedLayerMapping_h |
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