Index: content/browser/gamepad/xbox_data_fetcher_mac.h |
diff --git a/content/browser/gamepad/xbox_data_fetcher_mac.h b/content/browser/gamepad/xbox_data_fetcher_mac.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c03d78673a995cc74afd267f449cb214184d7db4 |
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+++ b/content/browser/gamepad/xbox_data_fetcher_mac.h |
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+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |
+#define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |
+ |
+#include <CoreFoundation/CoreFoundation.h> |
+#include <IOKit/IOKitLib.h> |
+ |
+#include <set> |
+ |
+#include "base/basictypes.h" |
+#include "base/mac/scoped_cftyperef.h" |
+#include "base/mac/scoped_ioobject.h" |
+#include "base/mac/scoped_ioplugininterface.h" |
+#include "base/memory/scoped_ptr.h" |
+ |
+class XboxController { |
+ public: |
+ enum LEDPattern { |
+ LED_OFF = 0, |
+ |
+ // 2 quick flashes, then a series of slow flashes (about 1 per second). |
+ LED_FLASH = 1, |
+ |
+ // Flash three times then hold the LED on. This is the standard way to tell |
+ // the player which player number they are. |
+ LED_FLASH_TOP_LEFT = 2, |
+ LED_FLASH_TOP_RIGHT = 3, |
+ LED_FLASH_BOTTOM_LEFT = 4, |
+ LED_FLASH_BOTTOM_RIGHT = 5, |
+ |
+ // Simply turn on the specified LED and turn all other LEDs off. |
+ LED_HOLD_TOP_LEFT = 6, |
+ LED_HOLD_TOP_RIGHT = 7, |
+ LED_HOLD_BOTTOM_LEFT = 8, |
+ LED_HOLD_BOTTOM_RIGHT = 9, |
+ |
+ LED_ROTATE = 10, |
+ |
+ LED_FLASH_FAST = 11, |
+ LED_FLASH_SLOW = 12, // Flash about once per 3 seconds |
+ |
+ // Flash alternating LEDs for a few seconds, then flash all LEDs about once |
+ // per second |
+ LED_ALTERNATE_PATTERN = 13, |
+ |
+ // 14 is just another boring flashing speed. |
+ |
+ // Flash all LEDs once then go black. |
+ LED_FLASH_ONCE = 15, |
+ |
+ LED_NUM_PATTERNS |
+ }; |
+ |
+ struct Data { |
+ bool buttons[15]; |
+ float triggers[2]; |
+ float axes[4]; |
+ }; |
+ |
+ class Delegate { |
+ public: |
+ virtual void XboxControllerGotData(XboxController* controller, |
+ const Data& data) = 0; |
+ virtual void XboxControllerError(XboxController* controller) = 0; |
+ }; |
+ |
+ explicit XboxController(Delegate* delegate_); |
+ virtual ~XboxController(); |
+ |
+ bool OpenDevice(io_service_t service); |
+ |
+ void SetLEDPattern(LEDPattern pattern); |
+ |
+ UInt32 location_id() { return location_id_; } |
+ int GetVendorId() const; |
+ int GetProductId() const; |
+ |
+ private: |
+ static void WriteComplete(void* context, IOReturn result, void* arg0); |
+ static void GotData(void* context, IOReturn result, void* arg0); |
+ |
+ void ProcessPacket(uint32 length); |
+ void QueueRead(); |
+ |
+ void IOError(); |
+ |
+ // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of |
+ // the device API that is supported on Mac OS 10.6. |
+ base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_; |
+ |
+ // Handle for the interface on the device which sends button and analog data. |
+ // The other interfaces (for the ChatPad and headset) are ignored. |
+ base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_; |
+ |
+ bool device_is_open_; |
+ bool interface_is_open_; |
+ |
+ base::mac::ScopedCFTypeRef<CFRunLoopSourceRef> source_; |
+ |
+ // This will be set to the max packet size reported by the interface, which |
+ // is 32 bytes. I would have expected USB to do message framing itself, but |
+ // somehow we still sometimes (rarely!) get packets off the interface which |
+ // aren't correctly framed. The 360 controller frames its packets with a 2 |
+ // byte header (type, total length) so we can reframe the packet data |
+ // ourselves. |
+ uint16 read_buffer_size_; |
+ scoped_ptr<uint8[]> read_buffer_; |
+ |
+ // The pattern that the LEDs on the device are currently displaying, or |
+ // LED_NUM_PATTERNS if unknown. |
+ LEDPattern led_pattern_; |
+ |
+ UInt32 location_id_; |
+ |
+ Delegate* delegate_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(XboxController); |
+}; |
+ |
+class XboxDataFetcher : public XboxController::Delegate { |
+ public: |
+ class Delegate { |
+ public: |
+ virtual void XboxDeviceAdd(XboxController* device) = 0; |
+ virtual void XboxDeviceRemove(XboxController* device) = 0; |
+ virtual void XboxValueChanged(XboxController* device, |
+ const XboxController::Data& data) = 0; |
+ }; |
+ |
+ explicit XboxDataFetcher(Delegate* delegate); |
+ virtual ~XboxDataFetcher(); |
+ |
+ bool RegisterForNotifications(); |
+ void UnregisterFromNotifications(); |
+ |
+ XboxController* ControllerForLocation(UInt32 location_id); |
+ |
+ private: |
+ static void DeviceAdded(void* context, io_iterator_t iterator); |
+ static void DeviceRemoved(void* context, io_iterator_t iterator); |
+ void AddController(XboxController* controller); |
+ void RemoveController(XboxController* controller); |
+ void RemoveControllerByLocationID(uint32 id); |
+ virtual void XboxControllerGotData(XboxController* controller, |
+ const XboxController::Data& data) OVERRIDE; |
+ virtual void XboxControllerError(XboxController* controller) OVERRIDE; |
+ |
+ Delegate* delegate_; |
+ |
+ std::set<XboxController*> controllers_; |
+ |
+ bool listening_; |
+ |
+ // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we |
+ // do need to maintain a reference to it so we can invalidate it. |
+ CFRunLoopSourceRef source_; |
+ IONotificationPortRef port_; |
+ base::mac::ScopedIOObject<io_iterator_t> device_added_iter_; |
+ base::mac::ScopedIOObject<io_iterator_t> device_removed_iter_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher); |
+}; |
+ |
+#endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |