Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
index dc38ff2a323630b8bb4f8e0145b206e7facb1ee1..81aebd41b88643933e77abb4853ca8809f4db59e 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
@@ -9,6 +9,7 @@ |
#define GrGLVertexShader_DEFINED |
#include "GrGLShaderBuilder.h" |
+#include "gl/GrGLTypes.h" |
#include "GrGeometryProcessor.h" |
class GrGLVarying; |
@@ -38,11 +39,12 @@ private: |
* private helpers for compilation by GrGLProgramBuilder |
*/ |
void bindVertexAttributes(GrGLuint programID); |
- bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds); |
// an internal call which checks for uniquness of a var before adding it to the list of inputs |
bool addAttribute(const GrShaderVar& var); |
+ void onFinalize() override {} |
+ |
const char* fRtAdjustName; |
friend class GrGLProgramBuilder; |