| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index dc38ff2a323630b8bb4f8e0145b206e7facb1ee1..81aebd41b88643933e77abb4853ca8809f4db59e 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -9,6 +9,7 @@
|
| #define GrGLVertexShader_DEFINED
|
|
|
| #include "GrGLShaderBuilder.h"
|
| +#include "gl/GrGLTypes.h"
|
| #include "GrGeometryProcessor.h"
|
|
|
| class GrGLVarying;
|
| @@ -38,11 +39,12 @@ private:
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| void bindVertexAttributes(GrGLuint programID);
|
| - bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
|
|
|
| // an internal call which checks for uniquness of a var before adding it to the list of inputs
|
| bool addAttribute(const GrShaderVar& var);
|
|
|
| + void onFinalize() override {}
|
| +
|
| const char* fRtAdjustName;
|
|
|
| friend class GrGLProgramBuilder;
|
|
|