| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp | 
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp | 
| index c1a7dee56a3c54ce8c0a8dff92434652ca32b5a9..f19d63fffa23e0046ee5042fc4e9dc4bc47d420f 100644 | 
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp | 
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp | 
| @@ -87,16 +87,6 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { | 
| return; | 
| } | 
|  | 
| -bool | 
| -GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) { | 
| -    this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); | 
| -    this->compileAndAppendLayoutQualifiers(); | 
| -    fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); | 
| -    this->appendDecls(fInputs, &this->inputs()); | 
| -    this->appendDecls(fOutputs, &this->outputs()); | 
| -    return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds); | 
| -} | 
| - | 
| bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { | 
| SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 
| for (int i = 0; i < fInputs.count(); ++i) { | 
|  |