| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index c1a7dee56a3c54ce8c0a8dff92434652ca32b5a9..f19d63fffa23e0046ee5042fc4e9dc4bc47d420f 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -87,16 +87,6 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| return;
|
| }
|
|
|
| -bool
|
| -GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
|
| - this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
|
| - this->compileAndAppendLayoutQualifiers();
|
| - fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
|
| - this->appendDecls(fInputs, &this->inputs());
|
| - this->appendDecls(fOutputs, &this->outputs());
|
| - return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds);
|
| -}
|
| -
|
| bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) {
|
| SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier());
|
| for (int i = 0; i < fInputs.count(); ++i) {
|
|
|