| Index: Source/core/platform/graphics/skia/ImageBufferSkia.cpp
|
| diff --git a/Source/core/platform/graphics/skia/ImageBufferSkia.cpp b/Source/core/platform/graphics/skia/ImageBufferSkia.cpp
|
| index 959faf574c04aa50414a64561283402cde7d18a5..8e9d1e27d6c20aa10e812816d06a3d7b5380d779 100644
|
| --- a/Source/core/platform/graphics/skia/ImageBufferSkia.cpp
|
| +++ b/Source/core/platform/graphics/skia/ImageBufferSkia.cpp
|
| @@ -69,7 +69,7 @@ ImageBufferData::ImageBufferData(const IntSize& size)
|
| {
|
| }
|
|
|
| -static SkCanvas* createAcceleratedCanvas(const IntSize& size, ImageBufferData* data)
|
| +static SkCanvas* createAcceleratedCanvas(const IntSize& size, ImageBufferData* data, OpacityMode opacityMode)
|
| {
|
| RefPtr<GraphicsContext3D> context3D = SharedGraphicsContext3D::get();
|
| if (!context3D)
|
| @@ -89,8 +89,9 @@ static SkCanvas* createAcceleratedCanvas(const IntSize& size, ImageBufferData* d
|
| return 0;
|
| SkCanvas* canvas;
|
| SkAutoTUnref<SkDevice> device(new SkGpuDevice(gr, texture.get()));
|
| + Canvas2DLayerBridge::OpacityMode bridgeOpacityMode = opacityMode == Opaque ? Canvas2DLayerBridge::Opaque : Canvas2DLayerBridge::NonOpaque;
|
| Canvas2DLayerBridge::ThreadMode threadMode = WebKit::Platform::current()->isThreadedCompositingEnabled() ? Canvas2DLayerBridge::Threaded : Canvas2DLayerBridge::SingleThread;
|
| - data->m_layerBridge = Canvas2DLayerBridge::create(context3D.release(), size, threadMode, texture.get()->getTextureHandle());
|
| + data->m_layerBridge = Canvas2DLayerBridge::create(context3D.release(), size, bridgeOpacityMode, threadMode, texture.get()->getTextureHandle());
|
| canvas = data->m_layerBridge->skCanvas(device.get());
|
| data->m_platformContext.setAccelerated(true);
|
| return canvas;
|
| @@ -144,7 +145,7 @@ ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace,
|
| success = true;
|
| }
|
|
|
| -ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace, RenderingMode renderingMode, bool& success)
|
| +ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace, RenderingMode renderingMode, OpacityMode opacityMode, bool& success)
|
| : m_data(size)
|
| , m_size(size)
|
| , m_logicalSize(size)
|
| @@ -153,7 +154,7 @@ ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace,
|
| OwnPtr<SkCanvas> canvas;
|
|
|
| if (renderingMode == Accelerated)
|
| - canvas = adoptPtr(createAcceleratedCanvas(size, &m_data));
|
| + canvas = adoptPtr(createAcceleratedCanvas(size, &m_data, opacityMode));
|
| else if (renderingMode == UnacceleratedNonPlatformBuffer)
|
| canvas = adoptPtr(createNonPlatformCanvas(size));
|
|
|
| @@ -168,13 +169,16 @@ ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace,
|
| m_data.m_canvas = canvas.release();
|
| m_data.m_platformContext.setCanvas(m_data.m_canvas.get());
|
| m_context = adoptPtr(new GraphicsContext(&m_data.m_platformContext));
|
| - m_context->setShouldSmoothFonts(false);
|
| + m_context->setShouldSmoothFonts(opacityMode == Opaque);
|
| m_context->scale(FloatSize(m_resolutionScale, m_resolutionScale));
|
|
|
| - // Make the background transparent. It would be nice if this wasn't
|
| + // Clear the background transparent or opaque, as required. It would be nice if this wasn't
|
| // required, but the canvas is currently filled with the magic transparency
|
| // color. Can we have another way to manage this?
|
| - m_data.m_canvas->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
|
| + if (opacityMode == Opaque)
|
| + m_data.m_canvas->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode);
|
| + else
|
| + m_data.m_canvas->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
|
|
|
| success = true;
|
| }
|
|
|