Index: third_party/WebKit/Source/core/frame/FrameView.h |
diff --git a/third_party/WebKit/Source/core/frame/FrameView.h b/third_party/WebKit/Source/core/frame/FrameView.h |
index 48e39bf1056e4bdc36aa9e033567d38452f788fd..cadd5cd3a620dd09cf2692825a03809e2e7db7df 100644 |
--- a/third_party/WebKit/Source/core/frame/FrameView.h |
+++ b/third_party/WebKit/Source/core/frame/FrameView.h |
@@ -232,8 +232,7 @@ public: |
// Run all needed lifecycle stages. After calling this method, all frames will be in the lifecycle state PaintInvalidationClean. |
// If lifecycle throttling is allowed (see DocumentLifecycle::PreventThrottlingScope), some frames may skip the lifecycle update |
// (e.g., based on visibility) and will not end up being PaintInvalidationClean. |
- // TODO(pdr): Update callers to pass in the interest rect. |
- void updateAllLifecyclePhases(const LayoutRect* interestRect = nullptr); |
+ void updateAllLifecyclePhases(const IntRect* interestRect = nullptr); |
chrishtr
2015/10/29 17:21:30
Will there be any non-testing use case for passing
Xianzhu
2015/10/29 18:31:28
Done.
|
// Computes the style, layout and compositing lifecycle stages if needed. After calling this method, all frames wil lbe in a lifecycle |
// state >= CompositingClean, and scrolling has been updated (unless throttling is allowed). |
@@ -632,13 +631,13 @@ private: |
AllPhases, |
}; |
- void updateLifecyclePhasesInternal(LifeCycleUpdateOption, const LayoutRect* interestRect); |
+ void updateLifecyclePhasesInternal(LifeCycleUpdateOption, const IntRect* interestRect); |
void invalidateTreeIfNeededRecursive(); |
void scrollContentsIfNeededRecursive(); |
void updateStyleAndLayoutIfNeededRecursive(); |
void updatePaintProperties(); |
- void synchronizedPaint(const LayoutRect* interestRect); |
- void synchronizedPaintRecursively(GraphicsLayer*, const LayoutRect* interestRect); |
+ void synchronizedPaint(const IntRect* interestRect); |
+ void synchronizedPaintRecursively(GraphicsLayer*, const IntRect* interestRect); |
void compositeForSlimmingPaintV2(); |
void reset(); |