| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index 11c367df8c550f4ca84770dc55cabf968df4719f..7690b39a8bb2e48c18a43dc98a0315d880995a3f 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -11,7 +11,7 @@
|
| #include "GrGLFragmentShaderBuilder.h"
|
| #include "GrGLGeometryShaderBuilder.h"
|
| #include "GrGLVertexShaderBuilder.h"
|
| -#include "../GrGLProgramDataManager.h"
|
| +#include "glsl/GrGLSLProgramDataManager.h"
|
| #include "../GrGLPrimitiveProcessor.h"
|
| #include "../GrGLXferProcessor.h"
|
| #include "../../GrPipeline.h"
|
| @@ -42,7 +42,7 @@ public:
|
|
|
| virtual ~GrGLUniformBuilder() {}
|
|
|
| - typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| + typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| typedef GrGLProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle;
|
|
|
| /** Add a uniform variable to the current program, that has visibility in one or more shaders.
|
|
|