Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index 11c367df8c550f4ca84770dc55cabf968df4719f..7690b39a8bb2e48c18a43dc98a0315d880995a3f 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -11,7 +11,7 @@ |
#include "GrGLFragmentShaderBuilder.h" |
#include "GrGLGeometryShaderBuilder.h" |
#include "GrGLVertexShaderBuilder.h" |
-#include "../GrGLProgramDataManager.h" |
+#include "glsl/GrGLSLProgramDataManager.h" |
#include "../GrGLPrimitiveProcessor.h" |
#include "../GrGLXferProcessor.h" |
#include "../../GrPipeline.h" |
@@ -42,7 +42,7 @@ public: |
virtual ~GrGLUniformBuilder() {} |
- typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
+ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
typedef GrGLProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle; |
/** Add a uniform variable to the current program, that has visibility in one or more shaders. |