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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef ScrollAnimatorBase_h | 31 #ifndef ScrollAnimatorBase_h |
| 32 #define ScrollAnimatorBase_h | 32 #define ScrollAnimatorBase_h |
| 33 | 33 |
| 34 #include "platform/PlatformExport.h" | 34 #include "platform/PlatformExport.h" |
| 35 #include "platform/PlatformWheelEvent.h" | 35 #include "platform/PlatformWheelEvent.h" |
| 36 #include "platform/geometry/FloatSize.h" | 36 #include "platform/geometry/FloatSize.h" |
| 37 #include "platform/heap/Handle.h" |
| 37 #include "platform/scroll/ScrollTypes.h" | 38 #include "platform/scroll/ScrollTypes.h" |
| 38 #include "wtf/Forward.h" | 39 #include "wtf/Forward.h" |
| 39 | 40 |
| 40 namespace blink { | 41 namespace blink { |
| 41 | 42 |
| 42 class FloatPoint; | 43 class FloatPoint; |
| 43 class ScrollableArea; | 44 class ScrollableArea; |
| 44 class Scrollbar; | 45 class Scrollbar; |
| 45 | 46 |
| 46 class PLATFORM_EXPORT ScrollAnimatorBase { | 47 class PLATFORM_EXPORT ScrollAnimatorBase { |
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| 96 virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar*) { return tru
e; } | 97 virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar*) { return tru
e; } |
| 97 | 98 |
| 98 virtual void notifyContentAreaScrolled(const FloatSize&) { } | 99 virtual void notifyContentAreaScrolled(const FloatSize&) { } |
| 99 | 100 |
| 100 virtual bool setScrollbarsVisibleForTesting(bool) { return false; } | 101 virtual bool setScrollbarsVisibleForTesting(bool) { return false; } |
| 101 protected: | 102 protected: |
| 102 explicit ScrollAnimatorBase(ScrollableArea*); | 103 explicit ScrollAnimatorBase(ScrollableArea*); |
| 103 | 104 |
| 104 virtual void notifyPositionChanged(); | 105 virtual void notifyPositionChanged(); |
| 105 | 106 |
| 107 GC_PLUGIN_IGNORE("509911") |
| 106 ScrollableArea* m_scrollableArea; | 108 ScrollableArea* m_scrollableArea; |
| 107 float m_currentPosX; // We avoid using a FloatPoint in order to reduce | 109 float m_currentPosX; // We avoid using a FloatPoint in order to reduce |
| 108 float m_currentPosY; // subclass code complexity. | 110 float m_currentPosY; // subclass code complexity. |
| 109 | 111 |
| 110 private: | 112 private: |
| 111 float clampScrollPosition(ScrollbarOrientation, float); | 113 float clampScrollPosition(ScrollbarOrientation, float); |
| 112 }; | 114 }; |
| 113 | 115 |
| 114 } // namespace blink | 116 } // namespace blink |
| 115 | 117 |
| 116 #endif // ScrollAnimatorBase_h | 118 #endif // ScrollAnimatorBase_h |
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