| Index: media/audio/audio_manager_base.cc
|
| diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc
|
| index 43dc31e20e742cbe56554c307ad1cf3efdd5b4c0..d669376db5599571e3632f375df5a8d32d3e78c3 100644
|
| --- a/media/audio/audio_manager_base.cc
|
| +++ b/media/audio/audio_manager_base.cc
|
| @@ -6,14 +6,17 @@
|
|
|
| #include "base/bind.h"
|
| #include "base/bind_helpers.h"
|
| +#include "base/command_line.h"
|
| #include "base/message_loop_proxy.h"
|
| #include "base/threading/thread.h"
|
| +#include "build/build_config.h"
|
| #include "media/audio/audio_output_dispatcher_impl.h"
|
| #include "media/audio/audio_output_proxy.h"
|
| #include "media/audio/audio_output_resampler.h"
|
| #include "media/audio/audio_util.h"
|
| #include "media/audio/fake_audio_input_stream.h"
|
| #include "media/audio/fake_audio_output_stream.h"
|
| +#include "media/base/media_switches.h"
|
|
|
| namespace media {
|
|
|
| @@ -76,20 +79,28 @@ AudioManagerBase::AudioManagerBase()
|
| max_num_input_streams_(kDefaultMaxInputStreams),
|
| num_output_streams_(0),
|
| num_input_streams_(0),
|
| + // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
|
| + // block the UI thread when swapping devices.
|
| output_listeners_(
|
| ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
|
| audio_thread_(new base::Thread("AudioThread")) {
|
| #if defined(OS_WIN)
|
| audio_thread_->init_com_with_mta(true);
|
| +#elif defined(OS_MACOSX)
|
| + // CoreAudio calls must occur on the main thread of the process, which in our
|
| + // case is sadly the browser UI thread. Failure to execute calls on the right
|
| + // thread leads to crashes and odd behavior. See http://crbug.com/158170.
|
| + // TODO(dalecurtis): We should require the message loop to be passed in.
|
| + const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
|
| + if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
|
| + base::MessageLoopProxy::current() &&
|
| + base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) {
|
| + message_loop_ = base::MessageLoopProxy::current();
|
| + return;
|
| + }
|
| #endif
|
| -#if defined(OS_MACOSX)
|
| - // On Mac, use a UI loop to get native message pump so that CoreAudio property
|
| - // listener callbacks fire.
|
| - CHECK(audio_thread_->StartWithOptions(
|
| - base::Thread::Options(base::MessageLoop::TYPE_UI, 0)));
|
| -#else
|
| +
|
| CHECK(audio_thread_->Start());
|
| -#endif
|
| message_loop_ = audio_thread_->message_loop_proxy();
|
| }
|
|
|
| @@ -114,6 +125,14 @@ scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
|
| return message_loop_;
|
| }
|
|
|
| +scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
|
| + // Lazily start the worker thread.
|
| + if (!audio_thread_->IsRunning())
|
| + CHECK(audio_thread_->Start());
|
| +
|
| + return audio_thread_->message_loop_proxy();
|
| +}
|
| +
|
| AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
|
| const AudioParameters& params,
|
| const std::string& input_device_id) {
|
| @@ -317,13 +336,14 @@ void AudioManagerBase::Shutdown() {
|
| if (!audio_thread)
|
| return;
|
|
|
| - CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop());
|
| -
|
| - // We must use base::Unretained since Shutdown might have been called from
|
| - // the destructor and we can't alter the refcount of the object at that point.
|
| - audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind(
|
| - &AudioManagerBase::ShutdownOnAudioThread,
|
| - base::Unretained(this)));
|
| + // Only true when we're sharing the UI message loop with the browser. The UI
|
| + // loop is no longer running at this time and browser destruction is imminent.
|
| + if (message_loop_->BelongsToCurrentThread()) {
|
| + ShutdownOnAudioThread();
|
| + } else {
|
| + message_loop_->PostTask(FROM_HERE, base::Bind(
|
| + &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
|
| + }
|
|
|
| // Stop() will wait for any posted messages to be processed first.
|
| audio_thread->Stop();
|
|
|