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Unified Diff: media/audio/audio_manager_base.cc

Issue 14273018: Use the browser UI thread for audio on OSX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Comments. Created 7 years, 6 months ago
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Index: media/audio/audio_manager_base.cc
diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc
index 43dc31e20e742cbe56554c307ad1cf3efdd5b4c0..d669376db5599571e3632f375df5a8d32d3e78c3 100644
--- a/media/audio/audio_manager_base.cc
+++ b/media/audio/audio_manager_base.cc
@@ -6,14 +6,17 @@
#include "base/bind.h"
#include "base/bind_helpers.h"
+#include "base/command_line.h"
#include "base/message_loop_proxy.h"
#include "base/threading/thread.h"
+#include "build/build_config.h"
#include "media/audio/audio_output_dispatcher_impl.h"
#include "media/audio/audio_output_proxy.h"
#include "media/audio/audio_output_resampler.h"
#include "media/audio/audio_util.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
+#include "media/base/media_switches.h"
namespace media {
@@ -76,20 +79,28 @@ AudioManagerBase::AudioManagerBase()
max_num_input_streams_(kDefaultMaxInputStreams),
num_output_streams_(0),
num_input_streams_(0),
+ // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
+ // block the UI thread when swapping devices.
output_listeners_(
ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
audio_thread_(new base::Thread("AudioThread")) {
#if defined(OS_WIN)
audio_thread_->init_com_with_mta(true);
+#elif defined(OS_MACOSX)
+ // CoreAudio calls must occur on the main thread of the process, which in our
+ // case is sadly the browser UI thread. Failure to execute calls on the right
+ // thread leads to crashes and odd behavior. See http://crbug.com/158170.
+ // TODO(dalecurtis): We should require the message loop to be passed in.
+ const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
+ if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
+ base::MessageLoopProxy::current() &&
+ base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) {
+ message_loop_ = base::MessageLoopProxy::current();
+ return;
+ }
#endif
-#if defined(OS_MACOSX)
- // On Mac, use a UI loop to get native message pump so that CoreAudio property
- // listener callbacks fire.
- CHECK(audio_thread_->StartWithOptions(
- base::Thread::Options(base::MessageLoop::TYPE_UI, 0)));
-#else
+
CHECK(audio_thread_->Start());
-#endif
message_loop_ = audio_thread_->message_loop_proxy();
}
@@ -114,6 +125,14 @@ scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
return message_loop_;
}
+scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
+ // Lazily start the worker thread.
+ if (!audio_thread_->IsRunning())
+ CHECK(audio_thread_->Start());
+
+ return audio_thread_->message_loop_proxy();
+}
+
AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
const AudioParameters& params,
const std::string& input_device_id) {
@@ -317,13 +336,14 @@ void AudioManagerBase::Shutdown() {
if (!audio_thread)
return;
- CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop());
-
- // We must use base::Unretained since Shutdown might have been called from
- // the destructor and we can't alter the refcount of the object at that point.
- audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind(
- &AudioManagerBase::ShutdownOnAudioThread,
- base::Unretained(this)));
+ // Only true when we're sharing the UI message loop with the browser. The UI
+ // loop is no longer running at this time and browser destruction is imminent.
+ if (message_loop_->BelongsToCurrentThread()) {
+ ShutdownOnAudioThread();
+ } else {
+ message_loop_->PostTask(FROM_HERE, base::Bind(
+ &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
+ }
// Stop() will wait for any posted messages to be processed first.
audio_thread->Stop();
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