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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_manager_base.h" | 5 #include "media/audio/audio_manager_base.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/bind_helpers.h" | 8 #include "base/bind_helpers.h" |
| 9 #include "base/command_line.h" |
9 #include "base/message_loop_proxy.h" | 10 #include "base/message_loop_proxy.h" |
10 #include "base/threading/thread.h" | 11 #include "base/threading/thread.h" |
| 12 #include "build/build_config.h" |
11 #include "media/audio/audio_output_dispatcher_impl.h" | 13 #include "media/audio/audio_output_dispatcher_impl.h" |
12 #include "media/audio/audio_output_proxy.h" | 14 #include "media/audio/audio_output_proxy.h" |
13 #include "media/audio/audio_output_resampler.h" | 15 #include "media/audio/audio_output_resampler.h" |
14 #include "media/audio/audio_util.h" | 16 #include "media/audio/audio_util.h" |
15 #include "media/audio/fake_audio_input_stream.h" | 17 #include "media/audio/fake_audio_input_stream.h" |
16 #include "media/audio/fake_audio_output_stream.h" | 18 #include "media/audio/fake_audio_output_stream.h" |
| 19 #include "media/base/media_switches.h" |
17 | 20 |
18 namespace media { | 21 namespace media { |
19 | 22 |
20 static const int kStreamCloseDelaySeconds = 5; | 23 static const int kStreamCloseDelaySeconds = 5; |
21 | 24 |
22 // Default maximum number of output streams that can be open simultaneously | 25 // Default maximum number of output streams that can be open simultaneously |
23 // for all platforms. | 26 // for all platforms. |
24 static const int kDefaultMaxOutputStreams = 16; | 27 static const int kDefaultMaxOutputStreams = 16; |
25 | 28 |
26 // Default maximum number of input streams that can be open simultaneously | 29 // Default maximum number of input streams that can be open simultaneously |
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69 private: | 72 private: |
70 const DispatcherParams* dispatcher_; | 73 const DispatcherParams* dispatcher_; |
71 }; | 74 }; |
72 | 75 |
73 AudioManagerBase::AudioManagerBase() | 76 AudioManagerBase::AudioManagerBase() |
74 : num_active_input_streams_(0), | 77 : num_active_input_streams_(0), |
75 max_num_output_streams_(kDefaultMaxOutputStreams), | 78 max_num_output_streams_(kDefaultMaxOutputStreams), |
76 max_num_input_streams_(kDefaultMaxInputStreams), | 79 max_num_input_streams_(kDefaultMaxInputStreams), |
77 num_output_streams_(0), | 80 num_output_streams_(0), |
78 num_input_streams_(0), | 81 num_input_streams_(0), |
| 82 // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't |
| 83 // block the UI thread when swapping devices. |
79 output_listeners_( | 84 output_listeners_( |
80 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY), | 85 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY), |
81 audio_thread_(new base::Thread("AudioThread")) { | 86 audio_thread_(new base::Thread("AudioThread")) { |
82 #if defined(OS_WIN) | 87 #if defined(OS_WIN) |
83 audio_thread_->init_com_with_mta(true); | 88 audio_thread_->init_com_with_mta(true); |
| 89 #elif defined(OS_MACOSX) |
| 90 // CoreAudio calls must occur on the main thread of the process, which in our |
| 91 // case is sadly the browser UI thread. Failure to execute calls on the right |
| 92 // thread leads to crashes and odd behavior. See http://crbug.com/158170. |
| 93 // TODO(dalecurtis): We should require the message loop to be passed in. |
| 94 const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); |
| 95 if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) && |
| 96 base::MessageLoopProxy::current() && |
| 97 base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) { |
| 98 message_loop_ = base::MessageLoopProxy::current(); |
| 99 return; |
| 100 } |
84 #endif | 101 #endif |
85 #if defined(OS_MACOSX) | 102 |
86 // On Mac, use a UI loop to get native message pump so that CoreAudio property | |
87 // listener callbacks fire. | |
88 CHECK(audio_thread_->StartWithOptions( | |
89 base::Thread::Options(base::MessageLoop::TYPE_UI, 0))); | |
90 #else | |
91 CHECK(audio_thread_->Start()); | 103 CHECK(audio_thread_->Start()); |
92 #endif | |
93 message_loop_ = audio_thread_->message_loop_proxy(); | 104 message_loop_ = audio_thread_->message_loop_proxy(); |
94 } | 105 } |
95 | 106 |
96 AudioManagerBase::~AudioManagerBase() { | 107 AudioManagerBase::~AudioManagerBase() { |
97 // The platform specific AudioManager implementation must have already | 108 // The platform specific AudioManager implementation must have already |
98 // stopped the audio thread. Otherwise, we may destroy audio streams before | 109 // stopped the audio thread. Otherwise, we may destroy audio streams before |
99 // stopping the thread, resulting an unexpected behavior. | 110 // stopping the thread, resulting an unexpected behavior. |
100 // This way we make sure activities of the audio streams are all stopped | 111 // This way we make sure activities of the audio streams are all stopped |
101 // before we destroy them. | 112 // before we destroy them. |
102 CHECK(!audio_thread_.get()); | 113 CHECK(!audio_thread_.get()); |
103 // All the output streams should have been deleted. | 114 // All the output streams should have been deleted. |
104 DCHECK_EQ(0, num_output_streams_); | 115 DCHECK_EQ(0, num_output_streams_); |
105 // All the input streams should have been deleted. | 116 // All the input streams should have been deleted. |
106 DCHECK_EQ(0, num_input_streams_); | 117 DCHECK_EQ(0, num_input_streams_); |
107 } | 118 } |
108 | 119 |
109 string16 AudioManagerBase::GetAudioInputDeviceModel() { | 120 string16 AudioManagerBase::GetAudioInputDeviceModel() { |
110 return string16(); | 121 return string16(); |
111 } | 122 } |
112 | 123 |
113 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() { | 124 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() { |
114 return message_loop_; | 125 return message_loop_; |
115 } | 126 } |
116 | 127 |
| 128 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() { |
| 129 // Lazily start the worker thread. |
| 130 if (!audio_thread_->IsRunning()) |
| 131 CHECK(audio_thread_->Start()); |
| 132 |
| 133 return audio_thread_->message_loop_proxy(); |
| 134 } |
| 135 |
117 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( | 136 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( |
118 const AudioParameters& params, | 137 const AudioParameters& params, |
119 const std::string& input_device_id) { | 138 const std::string& input_device_id) { |
120 // TODO(miu): Fix ~50 call points across several unit test modules to call | 139 // TODO(miu): Fix ~50 call points across several unit test modules to call |
121 // this method on the audio thread, then uncomment the following: | 140 // this method on the audio thread, then uncomment the following: |
122 // DCHECK(message_loop_->BelongsToCurrentThread()); | 141 // DCHECK(message_loop_->BelongsToCurrentThread()); |
123 | 142 |
124 if (!params.IsValid()) { | 143 if (!params.IsValid()) { |
125 DLOG(ERROR) << "Audio parameters are invalid"; | 144 DLOG(ERROR) << "Audio parameters are invalid"; |
126 return NULL; | 145 return NULL; |
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310 // via a local variable while not holding the audio thread lock. | 329 // via a local variable while not holding the audio thread lock. |
311 scoped_ptr<base::Thread> audio_thread; | 330 scoped_ptr<base::Thread> audio_thread; |
312 { | 331 { |
313 base::AutoLock lock(audio_thread_lock_); | 332 base::AutoLock lock(audio_thread_lock_); |
314 audio_thread_.swap(audio_thread); | 333 audio_thread_.swap(audio_thread); |
315 } | 334 } |
316 | 335 |
317 if (!audio_thread) | 336 if (!audio_thread) |
318 return; | 337 return; |
319 | 338 |
320 CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop()); | 339 // Only true when we're sharing the UI message loop with the browser. The UI |
321 | 340 // loop is no longer running at this time and browser destruction is imminent. |
322 // We must use base::Unretained since Shutdown might have been called from | 341 if (message_loop_->BelongsToCurrentThread()) { |
323 // the destructor and we can't alter the refcount of the object at that point. | 342 ShutdownOnAudioThread(); |
324 audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind( | 343 } else { |
325 &AudioManagerBase::ShutdownOnAudioThread, | 344 message_loop_->PostTask(FROM_HERE, base::Bind( |
326 base::Unretained(this))); | 345 &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this))); |
| 346 } |
327 | 347 |
328 // Stop() will wait for any posted messages to be processed first. | 348 // Stop() will wait for any posted messages to be processed first. |
329 audio_thread->Stop(); | 349 audio_thread->Stop(); |
330 } | 350 } |
331 | 351 |
332 void AudioManagerBase::ShutdownOnAudioThread() { | 352 void AudioManagerBase::ShutdownOnAudioThread() { |
333 // IOS implements audio input only. | 353 // IOS implements audio input only. |
334 #if defined(OS_IOS) | 354 #if defined(OS_IOS) |
335 return; | 355 return; |
336 #else | 356 #else |
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379 return GetPreferredOutputStreamParameters(AudioParameters()); | 399 return GetPreferredOutputStreamParameters(AudioParameters()); |
380 } | 400 } |
381 | 401 |
382 AudioParameters AudioManagerBase::GetInputStreamParameters( | 402 AudioParameters AudioManagerBase::GetInputStreamParameters( |
383 const std::string& device_id) { | 403 const std::string& device_id) { |
384 NOTREACHED(); | 404 NOTREACHED(); |
385 return AudioParameters(); | 405 return AudioParameters(); |
386 } | 406 } |
387 | 407 |
388 } // namespace media | 408 } // namespace media |
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