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Unified Diff: media/audio/audio_manager_base.cc

Issue 14273018: Use the browser UI thread for audio on OSX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix test failures. Created 7 years, 7 months ago
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Index: media/audio/audio_manager_base.cc
diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc
index 43dc31e20e742cbe56554c307ad1cf3efdd5b4c0..01fb19461bf8b909b9dd792a8407e4522fd3a8fd 100644
--- a/media/audio/audio_manager_base.cc
+++ b/media/audio/audio_manager_base.cc
@@ -6,14 +6,17 @@
#include "base/bind.h"
#include "base/bind_helpers.h"
+#include "base/command_line.h"
#include "base/message_loop_proxy.h"
#include "base/threading/thread.h"
+#include "build/build_config.h"
#include "media/audio/audio_output_dispatcher_impl.h"
#include "media/audio/audio_output_proxy.h"
#include "media/audio/audio_output_resampler.h"
#include "media/audio/audio_util.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
+#include "media/base/media_switches.h"
namespace media {
@@ -81,15 +84,19 @@ AudioManagerBase::AudioManagerBase()
audio_thread_(new base::Thread("AudioThread")) {
#if defined(OS_WIN)
audio_thread_->init_com_with_mta(true);
+#elif defined(OS_MACOSX)
+ // CoreAudio calls must occur on the main thread of the process, which in our
+ // case is sadly the browser UI thread. Failure to execute calls on the right
+ // thread leads to crashes and odd behavior. See http://crbug.com/158170.
+ const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
+ if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
+ base::MessageLoopProxy::current()) {
+ message_loop_ = base::MessageLoopProxy::current();
+ return;
+ }
#endif
-#if defined(OS_MACOSX)
- // On Mac, use a UI loop to get native message pump so that CoreAudio property
- // listener callbacks fire.
- CHECK(audio_thread_->StartWithOptions(
- base::Thread::Options(base::MessageLoop::TYPE_UI, 0)));
-#else
+
CHECK(audio_thread_->Start());
-#endif
message_loop_ = audio_thread_->message_loop_proxy();
}
@@ -114,6 +121,14 @@ scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
return message_loop_;
}
+scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
+ // Lazily start the worker thread.
+ if (!audio_thread_->IsRunning())
+ CHECK(audio_thread_->Start());
+
+ return audio_thread_->message_loop_proxy();
+}
+
AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
const AudioParameters& params,
const std::string& input_device_id) {
@@ -317,13 +332,20 @@ void AudioManagerBase::Shutdown() {
if (!audio_thread)
scherkus (not reviewing) 2013/06/03 22:04:28 OOC does Shutdown() get called multiple times, hen
DaleCurtis 2013/06/03 22:59:28 It shouldn't be. Likely this is dead code. I'll re
DaleCurtis 2013/06/04 00:15:17 Actually going to save this for a follow on cleanu
return;
- CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop());
+#if defined(OS_MACOSX)
+ // Only true when we're sharing the UI message loop with the browser. The UI
+ // loop is no longer running at this time and browser destruction is imminent.
+ if (message_loop_->BelongsToCurrentThread()) {
+ // After ShutdownOnAudioThread() there should be no tasks running on the
+ // |worker_loop_|.
+ ShutdownOnAudioThread();
+ audio_thread->Stop();
+ return;
+ }
+#endif
- // We must use base::Unretained since Shutdown might have been called from
- // the destructor and we can't alter the refcount of the object at that point.
- audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind(
- &AudioManagerBase::ShutdownOnAudioThread,
- base::Unretained(this)));
+ message_loop_->PostTask(FROM_HERE, base::Bind(
+ &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
// Stop() will wait for any posted messages to be processed first.
audio_thread->Stop();

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