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Side by Side Diff: media/audio/audio_manager_base.cc

Issue 14273018: Use the browser UI thread for audio on OSX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix test failures. Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_manager_base.h" 5 #include "media/audio/audio_manager_base.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
9 #include "base/message_loop_proxy.h" 10 #include "base/message_loop_proxy.h"
10 #include "base/threading/thread.h" 11 #include "base/threading/thread.h"
12 #include "build/build_config.h"
11 #include "media/audio/audio_output_dispatcher_impl.h" 13 #include "media/audio/audio_output_dispatcher_impl.h"
12 #include "media/audio/audio_output_proxy.h" 14 #include "media/audio/audio_output_proxy.h"
13 #include "media/audio/audio_output_resampler.h" 15 #include "media/audio/audio_output_resampler.h"
14 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
15 #include "media/audio/fake_audio_input_stream.h" 17 #include "media/audio/fake_audio_input_stream.h"
16 #include "media/audio/fake_audio_output_stream.h" 18 #include "media/audio/fake_audio_output_stream.h"
19 #include "media/base/media_switches.h"
17 20
18 namespace media { 21 namespace media {
19 22
20 static const int kStreamCloseDelaySeconds = 5; 23 static const int kStreamCloseDelaySeconds = 5;
21 24
22 // Default maximum number of output streams that can be open simultaneously 25 // Default maximum number of output streams that can be open simultaneously
23 // for all platforms. 26 // for all platforms.
24 static const int kDefaultMaxOutputStreams = 16; 27 static const int kDefaultMaxOutputStreams = 16;
25 28
26 // Default maximum number of input streams that can be open simultaneously 29 // Default maximum number of input streams that can be open simultaneously
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74 : num_active_input_streams_(0), 77 : num_active_input_streams_(0),
75 max_num_output_streams_(kDefaultMaxOutputStreams), 78 max_num_output_streams_(kDefaultMaxOutputStreams),
76 max_num_input_streams_(kDefaultMaxInputStreams), 79 max_num_input_streams_(kDefaultMaxInputStreams),
77 num_output_streams_(0), 80 num_output_streams_(0),
78 num_input_streams_(0), 81 num_input_streams_(0),
79 output_listeners_( 82 output_listeners_(
80 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY), 83 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
81 audio_thread_(new base::Thread("AudioThread")) { 84 audio_thread_(new base::Thread("AudioThread")) {
82 #if defined(OS_WIN) 85 #if defined(OS_WIN)
83 audio_thread_->init_com_with_mta(true); 86 audio_thread_->init_com_with_mta(true);
87 #elif defined(OS_MACOSX)
88 // CoreAudio calls must occur on the main thread of the process, which in our
89 // case is sadly the browser UI thread. Failure to execute calls on the right
90 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
91 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
92 if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
93 base::MessageLoopProxy::current()) {
94 message_loop_ = base::MessageLoopProxy::current();
95 return;
96 }
84 #endif 97 #endif
85 #if defined(OS_MACOSX) 98
86 // On Mac, use a UI loop to get native message pump so that CoreAudio property
87 // listener callbacks fire.
88 CHECK(audio_thread_->StartWithOptions(
89 base::Thread::Options(base::MessageLoop::TYPE_UI, 0)));
90 #else
91 CHECK(audio_thread_->Start()); 99 CHECK(audio_thread_->Start());
92 #endif
93 message_loop_ = audio_thread_->message_loop_proxy(); 100 message_loop_ = audio_thread_->message_loop_proxy();
94 } 101 }
95 102
96 AudioManagerBase::~AudioManagerBase() { 103 AudioManagerBase::~AudioManagerBase() {
97 // The platform specific AudioManager implementation must have already 104 // The platform specific AudioManager implementation must have already
98 // stopped the audio thread. Otherwise, we may destroy audio streams before 105 // stopped the audio thread. Otherwise, we may destroy audio streams before
99 // stopping the thread, resulting an unexpected behavior. 106 // stopping the thread, resulting an unexpected behavior.
100 // This way we make sure activities of the audio streams are all stopped 107 // This way we make sure activities of the audio streams are all stopped
101 // before we destroy them. 108 // before we destroy them.
102 CHECK(!audio_thread_.get()); 109 CHECK(!audio_thread_.get());
103 // All the output streams should have been deleted. 110 // All the output streams should have been deleted.
104 DCHECK_EQ(0, num_output_streams_); 111 DCHECK_EQ(0, num_output_streams_);
105 // All the input streams should have been deleted. 112 // All the input streams should have been deleted.
106 DCHECK_EQ(0, num_input_streams_); 113 DCHECK_EQ(0, num_input_streams_);
107 } 114 }
108 115
109 string16 AudioManagerBase::GetAudioInputDeviceModel() { 116 string16 AudioManagerBase::GetAudioInputDeviceModel() {
110 return string16(); 117 return string16();
111 } 118 }
112 119
113 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() { 120 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
114 return message_loop_; 121 return message_loop_;
115 } 122 }
116 123
124 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
125 // Lazily start the worker thread.
126 if (!audio_thread_->IsRunning())
127 CHECK(audio_thread_->Start());
128
129 return audio_thread_->message_loop_proxy();
130 }
131
117 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream( 132 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
118 const AudioParameters& params, 133 const AudioParameters& params,
119 const std::string& input_device_id) { 134 const std::string& input_device_id) {
120 // TODO(miu): Fix ~50 call points across several unit test modules to call 135 // TODO(miu): Fix ~50 call points across several unit test modules to call
121 // this method on the audio thread, then uncomment the following: 136 // this method on the audio thread, then uncomment the following:
122 // DCHECK(message_loop_->BelongsToCurrentThread()); 137 // DCHECK(message_loop_->BelongsToCurrentThread());
123 138
124 if (!params.IsValid()) { 139 if (!params.IsValid()) {
125 DLOG(ERROR) << "Audio parameters are invalid"; 140 DLOG(ERROR) << "Audio parameters are invalid";
126 return NULL; 141 return NULL;
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307 322
308 void AudioManagerBase::Shutdown() { 323 void AudioManagerBase::Shutdown() {
309 // To avoid running into deadlocks while we stop the thread, shut it down 324 // To avoid running into deadlocks while we stop the thread, shut it down
310 // via a local variable while not holding the audio thread lock. 325 // via a local variable while not holding the audio thread lock.
311 scoped_ptr<base::Thread> audio_thread; 326 scoped_ptr<base::Thread> audio_thread;
312 { 327 {
313 base::AutoLock lock(audio_thread_lock_); 328 base::AutoLock lock(audio_thread_lock_);
314 audio_thread_.swap(audio_thread); 329 audio_thread_.swap(audio_thread);
315 } 330 }
316 331
317 if (!audio_thread) 332 if (!audio_thread)
scherkus (not reviewing) 2013/06/03 22:04:28 OOC does Shutdown() get called multiple times, hen
DaleCurtis 2013/06/03 22:59:28 It shouldn't be. Likely this is dead code. I'll re
DaleCurtis 2013/06/04 00:15:17 Actually going to save this for a follow on cleanu
318 return; 333 return;
319 334
320 CHECK_NE(base::MessageLoop::current(), audio_thread->message_loop()); 335 #if defined(OS_MACOSX)
336 // Only true when we're sharing the UI message loop with the browser. The UI
337 // loop is no longer running at this time and browser destruction is imminent.
338 if (message_loop_->BelongsToCurrentThread()) {
339 // After ShutdownOnAudioThread() there should be no tasks running on the
340 // |worker_loop_|.
341 ShutdownOnAudioThread();
342 audio_thread->Stop();
343 return;
344 }
345 #endif
321 346
322 // We must use base::Unretained since Shutdown might have been called from 347 message_loop_->PostTask(FROM_HERE, base::Bind(
323 // the destructor and we can't alter the refcount of the object at that point. 348 &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
324 audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind(
325 &AudioManagerBase::ShutdownOnAudioThread,
326 base::Unretained(this)));
327 349
328 // Stop() will wait for any posted messages to be processed first. 350 // Stop() will wait for any posted messages to be processed first.
329 audio_thread->Stop(); 351 audio_thread->Stop();
330 } 352 }
331 353
332 void AudioManagerBase::ShutdownOnAudioThread() { 354 void AudioManagerBase::ShutdownOnAudioThread() {
333 // IOS implements audio input only. 355 // IOS implements audio input only.
334 #if defined(OS_IOS) 356 #if defined(OS_IOS)
335 return; 357 return;
336 #else 358 #else
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379 return GetPreferredOutputStreamParameters(AudioParameters()); 401 return GetPreferredOutputStreamParameters(AudioParameters());
380 } 402 }
381 403
382 AudioParameters AudioManagerBase::GetInputStreamParameters( 404 AudioParameters AudioManagerBase::GetInputStreamParameters(
383 const std::string& device_id) { 405 const std::string& device_id) {
384 NOTREACHED(); 406 NOTREACHED();
385 return AudioParameters(); 407 return AudioParameters();
386 } 408 }
387 409
388 } // namespace media 410 } // namespace media
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