Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 73098547a8b2182e82bc0c8f5a0e1cb0df7b00a4..6f049588f65ef8966f3f91983181ca271699819a 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -118,8 +118,8 @@ bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
} |
} |
-SkString GrGLFragmentShaderBuilder::ensureFSCoords2D( |
- const GrGLProcessor::TransformedCoordsArray& coords, int index) { |
+SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, |
+ int index) { |
if (kVec3f_GrSLType != coords[index].getType()) { |
SkASSERT(kVec2f_GrSLType == coords[index].getType()); |
return coords[index].getName(); |