Index: services/media/audio/audio_server_impl.cc |
diff --git a/services/media/audio/audio_server_impl.cc b/services/media/audio/audio_server_impl.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cb644a5a5f1fd41620a9c67aa40e5cda55b16069 |
--- /dev/null |
+++ b/services/media/audio/audio_server_impl.cc |
@@ -0,0 +1,103 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/bind.h" |
+#include "base/callback.h" |
+#include "base/message_loop/message_loop.h" |
+#include "base/task_runner.h" |
+ |
+#include "services/media/audio/audio_output_manager.h" |
+#include "services/media/audio/audio_server_impl.h" |
+#include "services/media/audio/audio_track_impl.h" |
+ |
+namespace mojo { |
+namespace media { |
+namespace audio { |
+ |
+AudioServerImpl::AudioServerImpl() |
+ : output_manager_(this), |
+ cleanup_queue_(new CleanupQueue) { |
+ cleanup_closure_ = base::Bind( |
+ &AudioServerImpl::DoPacketCleanup, |
+ base::Unretained(this)); |
+} |
+ |
+AudioServerImpl::~AudioServerImpl() { |
+ Shutdown(); |
+ DCHECK(cleanup_queue_); |
+ DCHECK_EQ(cleanup_queue_->size(), 0u); |
+} |
+ |
+void AudioServerImpl::Initialize() { |
+ // Stash a pointer to our task runner. |
+ DCHECK(base::MessageLoop::current()); |
+ task_runner_ = base::MessageLoop::current()->task_runner(); |
+ DCHECK(task_runner_); |
+ |
+ // Set up our output manager. |
+ MediaResult res = output_manager_.Init(); |
+ // TODO(johngro): Do better at error handling than this weak check. |
+ DCHECK(res == MediaResult::OK); |
+} |
+ |
+void AudioServerImpl::Shutdown() { |
+ shutting_down_ = true; |
+ output_manager_.Shutdown(); |
+ DoPacketCleanup(); |
+} |
+ |
+void AudioServerImpl::CreateTrack(InterfaceRequest<AudioTrack> track) { |
+ tracks_.insert(AudioTrackImpl::Create(track.Pass(), this)); |
+} |
+ |
+void AudioServerImpl::DoPacketCleanup() { |
+ // In order to minimize the time we spend in the lock, we allocate a new |
+ // queue, then lock, swap and clear the sched flag, and finally clean out the |
+ // queue (which has the side effect of triggering all of the send packet |
+ // callbacks). |
+ // |
+ // Note: this is only safe because we know that we are executing on a single |
+ // threaded task runner. Without this guarantee, it might be possible call |
+ // the send packet callbacks for a media pipe in a different order than the |
+ // packets were sent in the first place. If the task_runner for the audio |
+ // server ever loses this serialization guarantee (because it becomes |
+ // multi-threaded, for example) we will need to introduce another lock |
+ // (different from the cleanup lock) in order to keep the cleanup tasks |
+ // properly ordered while guaranteeing minimal contention of the cleanup lock |
+ // (which is being acquired by the high priority mixing threads). |
+ std::unique_ptr<CleanupQueue> tmp_queue(new CleanupQueue()); |
+ |
+ { |
+ base::AutoLock lock(cleanup_queue_lock_); |
+ cleanup_queue_.swap(tmp_queue); |
+ cleanup_scheduled_ = false; |
+ } |
+ |
+ // The clear method of standard containers do not guarantee any ordering of |
+ // destruction of the objects they hold. In order to guarantee proper |
+ // sequencing of the callbacks, go over the container front-to-back, nulling |
+ // out the std::unique_ptrs they hold as we go (which will trigger the |
+ // callbacks). Afterwards, just let tmp_queue go out of scope and clear() |
+ // itself automatically. |
+ for (auto iter = tmp_queue->begin(); iter != tmp_queue->end(); ++iter) { |
+ (*iter) = nullptr; |
+ } |
+} |
+ |
+void AudioServerImpl::SchedulePacketCleanup( |
+ MediaPipeBase::MediaPacketStatePtr state) { |
+ base::AutoLock lock(cleanup_queue_lock_); |
+ |
+ cleanup_queue_->emplace_back(std::move(state)); |
+ |
+ if (!cleanup_scheduled_ && !shutting_down_) { |
+ DCHECK(task_runner_); |
+ cleanup_scheduled_ = task_runner_->PostTask(FROM_HERE, cleanup_closure_); |
+ DCHECK(cleanup_scheduled_); |
+ } |
+} |
+ |
+} // namespace audio |
+} // namespace media |
+} // namespace mojo |