Index: tools/timer/Timer.h |
diff --git a/tools/timer/Timer.h b/tools/timer/Timer.h |
index 9557596248c7e8790df63d72f41efb3ec3a6dcb8..446eb254fd10637a5da944d546cb866309020b57 100644 |
--- a/tools/timer/Timer.h |
+++ b/tools/timer/Timer.h |
@@ -7,68 +7,18 @@ |
#ifndef Timer_DEFINED |
#define Timer_DEFINED |
-#include "SkTypes.h" |
#include "SkString.h" |
+#include "SkTime.h" |
+#include "SkTypes.h" |
-#if defined(SK_BUILD_FOR_WIN32) |
- #include "SysTimer_windows.h" |
-#elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) |
- #include "SysTimer_mach.h" |
-#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
- #include "SysTimer_posix.h" |
-#endif |
- |
-#if SK_SUPPORT_GPU |
- #include "GpuTimer.h" |
-#endif |
- |
-class SkGLContext; |
- |
-/** |
- * SysTimers and GpuTimers are implemented orthogonally. |
- * This class combines 2 SysTimers and a GpuTimer into one single, |
- * platform specific Timer with a simple interface. The truncated |
- * timer doesn't include the time required for the GPU to finish |
- * its rendering. It should always be <= the un-truncated system |
- * times and (for GPU configurations) can be used to roughly (very |
- * roughly) gauge the GPU load/backlog. |
- */ |
-class Timer { |
-public: |
- explicit Timer(SkGLContext* gl = nullptr); |
- |
- void start(); |
- void truncatedEnd(); |
- void end(); |
- |
- // All times in milliseconds. |
- double fCpu; |
- double fWall; |
- double fTruncatedCpu; |
- double fTruncatedWall; |
- double fGpu; |
- |
-private: |
- SysTimer fSysTimer; |
- SysTimer fTruncatedSysTimer; |
-#if SK_SUPPORT_GPU |
- GpuTimer fGpuTimer; |
-#endif |
-}; |
- |
-// Same as Timer above, supporting only fWall but with much lower overhead. |
-// (Typically, ~30ns instead of Timer's ~1us.) |
class WallTimer { |
public: |
- WallTimer(); |
+ WallTimer() : fWall(-1) {} |
- void start(); |
- void end(); |
+ void start() { fWall = SkTime::GetNSecs(); } |
+ void end() { fWall = (SkTime::GetNSecs() - fWall) * 1e-6; } |
double fWall; // Milliseconds. |
- |
-private: |
- SysTimer fSysTimer; |
}; |
SkString HumanizeMs(double); |