| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #ifndef Timer_DEFINED | 7 #ifndef Timer_DEFINED |
| 8 #define Timer_DEFINED | 8 #define Timer_DEFINED |
| 9 | 9 |
| 10 #include "SkString.h" |
| 11 #include "SkTime.h" |
| 10 #include "SkTypes.h" | 12 #include "SkTypes.h" |
| 11 #include "SkString.h" | |
| 12 | 13 |
| 13 #if defined(SK_BUILD_FOR_WIN32) | |
| 14 #include "SysTimer_windows.h" | |
| 15 #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) | |
| 16 #include "SysTimer_mach.h" | |
| 17 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) | |
| 18 #include "SysTimer_posix.h" | |
| 19 #endif | |
| 20 | |
| 21 #if SK_SUPPORT_GPU | |
| 22 #include "GpuTimer.h" | |
| 23 #endif | |
| 24 | |
| 25 class SkGLContext; | |
| 26 | |
| 27 /** | |
| 28 * SysTimers and GpuTimers are implemented orthogonally. | |
| 29 * This class combines 2 SysTimers and a GpuTimer into one single, | |
| 30 * platform specific Timer with a simple interface. The truncated | |
| 31 * timer doesn't include the time required for the GPU to finish | |
| 32 * its rendering. It should always be <= the un-truncated system | |
| 33 * times and (for GPU configurations) can be used to roughly (very | |
| 34 * roughly) gauge the GPU load/backlog. | |
| 35 */ | |
| 36 class Timer { | |
| 37 public: | |
| 38 explicit Timer(SkGLContext* gl = nullptr); | |
| 39 | |
| 40 void start(); | |
| 41 void truncatedEnd(); | |
| 42 void end(); | |
| 43 | |
| 44 // All times in milliseconds. | |
| 45 double fCpu; | |
| 46 double fWall; | |
| 47 double fTruncatedCpu; | |
| 48 double fTruncatedWall; | |
| 49 double fGpu; | |
| 50 | |
| 51 private: | |
| 52 SysTimer fSysTimer; | |
| 53 SysTimer fTruncatedSysTimer; | |
| 54 #if SK_SUPPORT_GPU | |
| 55 GpuTimer fGpuTimer; | |
| 56 #endif | |
| 57 }; | |
| 58 | |
| 59 // Same as Timer above, supporting only fWall but with much lower overhead. | |
| 60 // (Typically, ~30ns instead of Timer's ~1us.) | |
| 61 class WallTimer { | 14 class WallTimer { |
| 62 public: | 15 public: |
| 63 WallTimer(); | 16 WallTimer() : fWall(-1) {} |
| 64 | 17 |
| 65 void start(); | 18 void start() { fWall = SkTime::GetNSecs(); } |
| 66 void end(); | 19 void end() { fWall = (SkTime::GetNSecs() - fWall) * 1e-6; } |
| 67 | 20 |
| 68 double fWall; // Milliseconds. | 21 double fWall; // Milliseconds. |
| 69 | |
| 70 private: | |
| 71 SysTimer fSysTimer; | |
| 72 }; | 22 }; |
| 73 | 23 |
| 74 SkString HumanizeMs(double); | 24 SkString HumanizeMs(double); |
| 75 | 25 |
| 76 #endif | 26 #endif |
| OLD | NEW |