Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index fceacfc913249e574742407ef497e4592f3685fc..cdbda58e62ad845dbefbf2a7d794dc0cbebdce40 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -1433,7 +1433,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); |
// This cache is transient, and is freed (along with all its contained |
// textures) when it goes out of scope. |
- SkImageFilter::Context ctx(matrix, clipBounds, cache); |
+ SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kApprox_SizeConstraint); |
if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap, |
&offset)) { |
texture = (GrTexture*) filteredBitmap.getTexture(); |
@@ -1553,7 +1553,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
// This cache is transient, and is freed (along with all its contained |
// textures) when it goes out of scope. |
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); |
- SkImageFilter::Context ctx(matrix, clipBounds, cache); |
+ SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kApprox_SizeConstraint); |
if (this->filterTexture(fContext, devTex, device->width(), device->height(), |
filter, ctx, &filteredBitmap, &offset)) { |
devTex = filteredBitmap.getTexture(); |