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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1421493003: tunnel down texture-size-constraint to imagefilters (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix formating Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
(...skipping 1415 matching lines...) Expand 10 before | Expand all | Expand 10 after
1426 SkBitmap filteredBitmap; 1426 SkBitmap filteredBitmap;
1427 1427
1428 if (filter) { 1428 if (filter) {
1429 SkIPoint offset = SkIPoint::Make(0, 0); 1429 SkIPoint offset = SkIPoint::Make(0, 0);
1430 SkMatrix matrix(*draw.fMatrix); 1430 SkMatrix matrix(*draw.fMatrix);
1431 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); 1431 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1432 SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); 1432 SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1433 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); 1433 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1434 // This cache is transient, and is freed (along with all its contained 1434 // This cache is transient, and is freed (along with all its contained
1435 // textures) when it goes out of scope. 1435 // textures) when it goes out of scope.
1436 SkImageFilter::Context ctx(matrix, clipBounds, cache); 1436 SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kAp prox_SizeConstraint);
1437 if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredB itmap, 1437 if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredB itmap,
1438 &offset)) { 1438 &offset)) {
1439 texture = (GrTexture*) filteredBitmap.getTexture(); 1439 texture = (GrTexture*) filteredBitmap.getTexture();
1440 w = filteredBitmap.width(); 1440 w = filteredBitmap.width();
1441 h = filteredBitmap.height(); 1441 h = filteredBitmap.height();
1442 left += offset.x(); 1442 left += offset.x();
1443 top += offset.y(); 1443 top += offset.y();
1444 } else { 1444 } else {
1445 return; 1445 return;
1446 } 1446 }
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1546 SkBitmap filteredBitmap; 1546 SkBitmap filteredBitmap;
1547 1547
1548 if (filter) { 1548 if (filter) {
1549 SkIPoint offset = SkIPoint::Make(0, 0); 1549 SkIPoint offset = SkIPoint::Make(0, 0);
1550 SkMatrix matrix(*draw.fMatrix); 1550 SkMatrix matrix(*draw.fMatrix);
1551 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); 1551 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1552 SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); 1552 SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
1553 // This cache is transient, and is freed (along with all its contained 1553 // This cache is transient, and is freed (along with all its contained
1554 // textures) when it goes out of scope. 1554 // textures) when it goes out of scope.
1555 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); 1555 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1556 SkImageFilter::Context ctx(matrix, clipBounds, cache); 1556 SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kAp prox_SizeConstraint);
1557 if (this->filterTexture(fContext, devTex, device->width(), device->heigh t(), 1557 if (this->filterTexture(fContext, devTex, device->width(), device->heigh t(),
1558 filter, ctx, &filteredBitmap, &offset)) { 1558 filter, ctx, &filteredBitmap, &offset)) {
1559 devTex = filteredBitmap.getTexture(); 1559 devTex = filteredBitmap.getTexture();
1560 w = filteredBitmap.width(); 1560 w = filteredBitmap.width();
1561 h = filteredBitmap.height(); 1561 h = filteredBitmap.height();
1562 x += offset.fX; 1562 x += offset.fX;
1563 y += offset.fY; 1563 y += offset.fY;
1564 } else { 1564 } else {
1565 return; 1565 return;
1566 } 1566 }
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2019 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2019 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2020 } 2020 }
2021 2021
2022 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2022 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2023 // We always return a transient cache, so it is freed after each 2023 // We always return a transient cache, so it is freed after each
2024 // filter traversal. 2024 // filter traversal.
2025 return SkGpuDevice::NewImageFilterCache(); 2025 return SkGpuDevice::NewImageFilterCache();
2026 } 2026 }
2027 2027
2028 #endif 2028 #endif
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