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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/heap/scavenger.h" | 5 #include "src/heap/scavenger.h" |
6 | 6 |
7 #include "src/contexts.h" | 7 #include "src/contexts.h" |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/heap/objects-visiting-inl.h" | 9 #include "src/heap/objects-visiting-inl.h" |
10 #include "src/heap/scavenger-inl.h" | 10 #include "src/heap/scavenger-inl.h" |
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179 heap->old_space()->AllocateRaw(object_size, alignment); | 179 heap->old_space()->AllocateRaw(object_size, alignment); |
180 | 180 |
181 HeapObject* target = NULL; // Initialization to please compiler. | 181 HeapObject* target = NULL; // Initialization to please compiler. |
182 if (allocation.To(&target)) { | 182 if (allocation.To(&target)) { |
183 MigrateObject(heap, object, target, object_size); | 183 MigrateObject(heap, object, target, object_size); |
184 | 184 |
185 // Update slot to new target. | 185 // Update slot to new target. |
186 *slot = target; | 186 *slot = target; |
187 | 187 |
188 if (object_contents == POINTER_OBJECT) { | 188 if (object_contents == POINTER_OBJECT) { |
189 heap->promotion_queue()->insert(target, object_size); | 189 heap->promotion_queue()->insert( |
| 190 target, object_size, |
| 191 Marking::IsBlack(Marking::MarkBitFrom(object))); |
190 } | 192 } |
191 heap->IncrementPromotedObjectsSize(object_size); | 193 heap->IncrementPromotedObjectsSize(object_size); |
192 return true; | 194 return true; |
193 } | 195 } |
194 return false; | 196 return false; |
195 } | 197 } |
196 | 198 |
197 | 199 |
198 template <ObjectContents object_contents, AllocationAlignment alignment> | 200 template <ObjectContents object_contents, AllocationAlignment alignment> |
199 static inline void EvacuateObject(Map* map, HeapObject** slot, | 201 static inline void EvacuateObject(Map* map, HeapObject** slot, |
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229 if (marks_handling == IGNORE_MARKS) return; | 231 if (marks_handling == IGNORE_MARKS) return; |
230 | 232 |
231 MapWord map_word = object->map_word(); | 233 MapWord map_word = object->map_word(); |
232 DCHECK(map_word.IsForwardingAddress()); | 234 DCHECK(map_word.IsForwardingAddress()); |
233 HeapObject* target = map_word.ToForwardingAddress(); | 235 HeapObject* target = map_word.ToForwardingAddress(); |
234 | 236 |
235 MarkBit mark_bit = Marking::MarkBitFrom(target); | 237 MarkBit mark_bit = Marking::MarkBitFrom(target); |
236 if (Marking::IsBlack(mark_bit)) { | 238 if (Marking::IsBlack(mark_bit)) { |
237 // This object is black and it might not be rescanned by marker. | 239 // This object is black and it might not be rescanned by marker. |
238 // We should explicitly record code entry slot for compaction because | 240 // We should explicitly record code entry slot for compaction because |
239 // promotion queue processing (IterateAndMarkPointersToFromSpace) will | 241 // promotion queue processing (IteratePromotedObjectPointers) will |
240 // miss it as it is not HeapObject-tagged. | 242 // miss it as it is not HeapObject-tagged. |
241 Address code_entry_slot = | 243 Address code_entry_slot = |
242 target->address() + JSFunction::kCodeEntryOffset; | 244 target->address() + JSFunction::kCodeEntryOffset; |
243 Code* code = Code::cast(Code::GetObjectFromEntryAddress(code_entry_slot)); | 245 Code* code = Code::cast(Code::GetObjectFromEntryAddress(code_entry_slot)); |
244 map->GetHeap()->mark_compact_collector()->RecordCodeEntrySlot( | 246 map->GetHeap()->mark_compact_collector()->RecordCodeEntrySlot( |
245 target, code_entry_slot, code); | 247 target, code_entry_slot, code); |
246 } | 248 } |
247 } | 249 } |
248 | 250 |
249 | 251 |
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459 | 461 |
460 void ScavengeVisitor::ScavengePointer(Object** p) { | 462 void ScavengeVisitor::ScavengePointer(Object** p) { |
461 Object* object = *p; | 463 Object* object = *p; |
462 if (!heap_->InNewSpace(object)) return; | 464 if (!heap_->InNewSpace(object)) return; |
463 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 465 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
464 reinterpret_cast<HeapObject*>(object)); | 466 reinterpret_cast<HeapObject*>(object)); |
465 } | 467 } |
466 | 468 |
467 } // namespace internal | 469 } // namespace internal |
468 } // namespace v8 | 470 } // namespace v8 |
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