| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index c10d79e744ff128d6771b3c7773b7def8623a732..396d488174dfdabdcf254c26815db1a15a818bc8 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -128,11 +128,6 @@ public:
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| bool isTestingOnlyBackendTexture(GrBackendObject id) const override;
|
| void deleteTestingOnlyBackendTexture(GrBackendObject id) const override;
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|
|
| - /** If texture swizzling is available using tex parameters then it is preferred over mangling
|
| - the generated shader code. This potentially allows greater reuse of cached shaders. */
|
| - static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
|
| -
|
| -
|
| private:
|
| GrGLGpu(GrGLContext* ctx, GrContext* context);
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|
|
|
|