Chromium Code Reviews| Index: ui/gl/gl_image_surface_texture.cc |
| diff --git a/ui/gl/gl_image_surface_texture.cc b/ui/gl/gl_image_surface_texture.cc |
| index e47392d8be0fc49ace841192670075475747c54b..b2e708a7faf4dc26f3f18b674c20cdee1b1c1678 100644 |
| --- a/ui/gl/gl_image_surface_texture.cc |
| +++ b/ui/gl/gl_image_surface_texture.cc |
| @@ -4,18 +4,21 @@ |
| #include "ui/gl/gl_image_surface_texture.h" |
| +#include "base/strings/stringize_macros.h" |
| +#include "base/strings/stringprintf.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/gl/android/surface_texture.h" |
| +#include "ui/gl/gl_helper.h" |
| +#include "ui/gl/scoped_binders.h" |
| namespace gl { |
| GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size) |
| - : size_(size), texture_id_(0) {} |
| + : size_(size) {} |
| GLImageSurfaceTexture::~GLImageSurfaceTexture() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK(!surface_texture_.get()); |
| - DCHECK_EQ(0, texture_id_); |
| } |
| bool GLImageSurfaceTexture::Initialize(gfx::SurfaceTexture* surface_texture) { |
| @@ -27,8 +30,14 @@ bool GLImageSurfaceTexture::Initialize(gfx::SurfaceTexture* surface_texture) { |
| void GLImageSurfaceTexture::Destroy(bool have_context) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| - surface_texture_ = NULL; |
| - texture_id_ = 0; |
| + if (have_context && framebuffer_) { |
| + glDeleteProgram(program_); |
| + glDeleteShader(vertex_shader_); |
| + glDeleteShader(fragment_shader_); |
| + glDeleteBuffersARB(1, &vertex_buffer_); |
| + glDeleteFramebuffersEXT(1, &framebuffer_); |
| + } |
| + surface_texture_ = nullptr; |
| } |
| gfx::Size GLImageSurfaceTexture::GetSize() { |
| @@ -38,55 +47,122 @@ gfx::Size GLImageSurfaceTexture::GetSize() { |
| unsigned GLImageSurfaceTexture::GetInternalFormat() { return GL_RGBA; } |
| bool GLImageSurfaceTexture::BindTexImage(unsigned target) { |
| - TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); |
| + // Binding of surface textures directly to a target is not supported as |
| + // an explicit release call is required before the buffer can be reused. |
| + return false; |
| +} |
| + |
| +bool GLImageSurfaceTexture::CopyTexImage(unsigned target) { |
| + TRACE_EVENT0("gpu", "GLImageSurfaceTexture::CopyTexImage"); |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| - if (target != GL_TEXTURE_EXTERNAL_OES) { |
| - LOG(ERROR) |
| - << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
| + if (target != GL_TEXTURE_2D) { |
| + LOG(ERROR) << "CopyTexImage requires TEXTURE_2D target"; |
| return false; |
| } |
| - GLint texture_id; |
| - glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| - DCHECK(texture_id); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| - if (texture_id_ && texture_id_ != texture_id) { |
| - LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
| + return CopyTexSubImage(target, gfx::Point(), gfx::Rect(size_)); |
| +} |
| + |
| +bool GLImageSurfaceTexture::CopyTexSubImage(unsigned target, |
|
Daniele Castagna
2015/11/03 19:57:34
Why implement CopyTexSubImage that supports only f
reveman
2015/12/05 23:09:08
This is what the compositor use for one-copy.
|
| + const gfx::Point& offset, |
| + const gfx::Rect& rect) { |
| + TRACE_EVENT0("gpu", "GLImageSurfaceTexture::CopyTexSubImage"); |
| + |
| + if (!offset.IsOrigin()) { |
| + LOG(ERROR) << "Non-origin offset is not supported"; |
| return false; |
| } |
| - DCHECK(surface_texture_.get()); |
| - if (texture_id != texture_id_) { |
| - // Note: Surface textures used as gpu memory buffers are created with an |
| - // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
| - // to detach from the dummy texture before we can attach to a real texture |
| - // id. DetachFromGLContext() will delete the texture for the current |
| - // attachment point so it's important that this is never called when |
| - // attached to a real texture id. Detaching from the dummy texture id should |
| - // not cause any problems as the GL should silently ignore 0 when passed to |
| - // glDeleteTextures. |
| - DCHECK_EQ(0, texture_id_); |
| - surface_texture_->DetachFromGLContext(); |
| - |
| - // This will attach the surface texture to the texture currently bound to |
| - // GL_TEXTURE_EXTERNAL_OES target. |
| - surface_texture_->AttachToGLContext(); |
| - texture_id_ = texture_id; |
| + if (rect != gfx::Rect(size_)) { |
| + LOG(ERROR) << "Sub-rectangle is not supported"; |
| + return false; |
| } |
| + if (!framebuffer_) { |
| + // Framebuffer. |
| + glGenFramebuffersEXT(1, &framebuffer_); |
| + |
| + // clang-format off |
| + const char kVertexShader[] = STRINGIZE( |
| + attribute vec2 a_position; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| + v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5; |
| + } |
| + ); |
| + const char kFragmentShader[] = STRINGIZE( |
| + precision mediump float; |
| + uniform samplerExternalOES a_texture; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + gl_FragColor = texture2D(a_texture, v_texCoord); |
| + } |
| + ); |
| + // clang-format on |
| + |
| + // Shaders. |
| + vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| + fragment_shader_ = gfx::GLHelper::LoadShader( |
| + GL_FRAGMENT_SHADER, |
| + base::StringPrintf("#extension GL_OES_EGL_image_external : require\n%s", |
| + kFragmentShader) |
| + .c_str()); |
| + program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| + gfx::ScopedUseProgram use_program(program_); |
| + int sampler_location = glGetUniformLocation(program_, "a_texture"); |
| + DCHECK_NE(-1, sampler_location); |
| + glUniform1i(sampler_location, 0); |
| + |
| + // Vertex buffer. |
| + glGenBuffersARB(1, &vertex_buffer_); |
| + gfx::ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer_); |
| + GLfloat data[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f}; |
| + glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, 0); |
|
Daniele Castagna
2015/11/03 19:57:34
As pointed out by piman@, this needs to be set and
reveman
2015/12/05 23:09:08
Fixed by rebase.
|
| + } |
| + |
| + GLint target_texture = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); |
| + DCHECK(target_texture); |
| + |
| + gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); |
|
Daniele Castagna
2015/11/03 19:57:34
As mentioned by piman in the previous CL, we need
reveman
2015/12/05 23:09:08
Latest patch should be consistent with what we do
|
| + // UpdateTexImage() call below will bind the surface texture to |
| + // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current |
| + // binding before this function returns. |
| + gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, 0); |
| + |
| + DCHECK(surface_texture_.get()); |
| surface_texture_->UpdateTexImage(); |
| - return true; |
| -} |
| -bool GLImageSurfaceTexture::CopyTexImage(unsigned target) { |
| - return false; |
| -} |
| + { |
| + gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| + GL_TEXTURE_2D, target_texture, 0); |
| + DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| -bool GLImageSurfaceTexture::CopyTexSubImage(unsigned target, |
| - const gfx::Point& offset, |
| - const gfx::Rect& rect) { |
| - return false; |
| + gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| + glViewport(0, 0, size_.width(), size_.height()); |
| + |
| + gfx::ScopedUseProgram use_program(program_); |
| + gfx::ScopedEnableVertexAttribArray enable_vertex_attrib_array(0); |
| + gfx::ScopedBufferBinder buffer_binder(GL_ARRAY_BUFFER, vertex_buffer_); |
| + |
| + // Draw surface texture to target texture. |
| + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| + |
| + // Detach the output texture from the fbo. |
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| + GL_TEXTURE_2D, 0, 0); |
| + } |
| + |
| + surface_texture_->ReleaseTexImage(); |
| + return true; |
| } |
| bool GLImageSurfaceTexture::ScheduleOverlayPlane( |