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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
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| 43 void Scheduler::SetHasPendingTree(bool has_pending_tree) { | 43 void Scheduler::SetHasPendingTree(bool has_pending_tree) { |
| 44 state_machine_.SetHasPendingTree(has_pending_tree); | 44 state_machine_.SetHasPendingTree(has_pending_tree); |
| 45 ProcessScheduledActions(); | 45 ProcessScheduledActions(); |
| 46 } | 46 } |
| 47 | 47 |
| 48 void Scheduler::SetNeedsCommit() { | 48 void Scheduler::SetNeedsCommit() { |
| 49 state_machine_.SetNeedsCommit(); | 49 state_machine_.SetNeedsCommit(); |
| 50 ProcessScheduledActions(); | 50 ProcessScheduledActions(); |
| 51 } | 51 } |
| 52 | 52 |
| 53 void Scheduler::SetAnimateRequested() { |
| 54 state_machine_.SetAnimateRequested(); |
| 55 ProcessScheduledActions(); |
| 56 } |
| 57 |
| 53 void Scheduler::SetNeedsForcedCommit() { | 58 void Scheduler::SetNeedsForcedCommit() { |
| 54 state_machine_.SetNeedsCommit(); | 59 state_machine_.SetNeedsCommit(); |
| 55 state_machine_.SetNeedsForcedCommit(); | 60 state_machine_.SetNeedsForcedCommit(); |
| 56 ProcessScheduledActions(); | 61 ProcessScheduledActions(); |
| 57 } | 62 } |
| 58 | 63 |
| 59 void Scheduler::SetNeedsRedraw() { | 64 void Scheduler::SetNeedsRedraw() { |
| 60 state_machine_.SetNeedsRedraw(); | 65 state_machine_.SetNeedsRedraw(); |
| 61 ProcessScheduledActions(); | 66 ProcessScheduledActions(); |
| 62 } | 67 } |
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| 197 // Activate or deactivate the frame rate controller. | 202 // Activate or deactivate the frame rate controller. |
| 198 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); | 203 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); |
| 199 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); | 204 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
| 200 } | 205 } |
| 201 | 206 |
| 202 bool Scheduler::WillDrawIfNeeded() const { | 207 bool Scheduler::WillDrawIfNeeded() const { |
| 203 return !state_machine_.DrawSuspendedUntilCommit(); | 208 return !state_machine_.DrawSuspendedUntilCommit(); |
| 204 } | 209 } |
| 205 | 210 |
| 206 } // namespace cc | 211 } // namespace cc |
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