| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index c2a9dc0bf5f9374df8a121b2513793627bb4399e..a3cc452e700eb438cf93372bf84159eab9c748d5 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -11,8 +11,8 @@
|
| #include "gl/GrGLCaps.h"
|
| #include "gl/GrGLContext.h"
|
| #include "gl/GrGLGpu.h"
|
| -#include "gl/GrGLShaderVar.h"
|
| #include "glsl/GrGLSLCaps.h"
|
| +#include "glsl/GrGLSLShaderVar.h"
|
|
|
| namespace {
|
| void append_texture_lookup(SkString* out,
|
| @@ -67,7 +67,7 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
|
| this->main() = "void main() {";
|
| }
|
|
|
| -void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
|
| +void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) {
|
| SkString tempDecl;
|
| var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl);
|
| this->codeAppendf("%s;", tempDecl.c_str());
|
| @@ -76,7 +76,7 @@ void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
|
| void GrGLShaderBuilder::emitFunction(GrSLType returnType,
|
| const char* name,
|
| int argCnt,
|
| - const GrGLShaderVar* args,
|
| + const GrGLSLShaderVar* args,
|
| const char* body,
|
| SkString* outName) {
|
| this->functions().append(GrGLSLTypeString(returnType));
|
|
|