Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp |
index c2a9dc0bf5f9374df8a121b2513793627bb4399e..a3cc452e700eb438cf93372bf84159eab9c748d5 100644 |
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp |
@@ -11,8 +11,8 @@ |
#include "gl/GrGLCaps.h" |
#include "gl/GrGLContext.h" |
#include "gl/GrGLGpu.h" |
-#include "gl/GrGLShaderVar.h" |
#include "glsl/GrGLSLCaps.h" |
+#include "glsl/GrGLSLShaderVar.h" |
namespace { |
void append_texture_lookup(SkString* out, |
@@ -67,7 +67,7 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) |
this->main() = "void main() {"; |
} |
-void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { |
+void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) { |
SkString tempDecl; |
var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); |
this->codeAppendf("%s;", tempDecl.c_str()); |
@@ -76,7 +76,7 @@ void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { |
void GrGLShaderBuilder::emitFunction(GrSLType returnType, |
const char* name, |
int argCnt, |
- const GrGLShaderVar* args, |
+ const GrGLSLShaderVar* args, |
const char* body, |
SkString* outName) { |
this->functions().append(GrGLSLTypeString(returnType)); |