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Side by Side Diff: src/gpu/gl/builders/GrGLShaderBuilder.cpp

Issue 1417123002: Move GrGLShaderVar to GrGLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gyp Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLShaderBuilder.h" 8 #include "GrGLShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLShaderStringBuilder.h"
11 #include "gl/GrGLCaps.h" 11 #include "gl/GrGLCaps.h"
12 #include "gl/GrGLContext.h" 12 #include "gl/GrGLContext.h"
13 #include "gl/GrGLGpu.h" 13 #include "gl/GrGLGpu.h"
14 #include "gl/GrGLShaderVar.h"
15 #include "glsl/GrGLSLCaps.h" 14 #include "glsl/GrGLSLCaps.h"
15 #include "glsl/GrGLSLShaderVar.h"
16 16
17 namespace { 17 namespace {
18 void append_texture_lookup(SkString* out, 18 void append_texture_lookup(SkString* out,
19 GrGLGpu* gpu, 19 GrGLGpu* gpu,
20 const char* samplerName, 20 const char* samplerName,
21 const char* coordName, 21 const char* coordName,
22 uint32_t configComponentMask, 22 uint32_t configComponentMask,
23 const char* swizzle, 23 const char* swizzle,
24 GrSLType varyingType = kVec2f_GrSLType) { 24 GrSLType varyingType = kVec2f_GrSLType) {
25 SkASSERT(coordName); 25 SkASSERT(coordName);
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 // We push back some dummy pointers which will later become our header 60 // We push back some dummy pointers which will later become our header
61 for (int i = 0; i <= kCode; i++) { 61 for (int i = 0; i <= kCode; i++) {
62 fShaderStrings.push_back(); 62 fShaderStrings.push_back();
63 fCompilerStrings.push_back(nullptr); 63 fCompilerStrings.push_back(nullptr);
64 fCompilerStringLengths.push_back(0); 64 fCompilerStringLengths.push_back(0);
65 } 65 }
66 66
67 this->main() = "void main() {"; 67 this->main() = "void main() {";
68 } 68 }
69 69
70 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { 70 void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) {
71 SkString tempDecl; 71 SkString tempDecl;
72 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); 72 var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl);
73 this->codeAppendf("%s;", tempDecl.c_str()); 73 this->codeAppendf("%s;", tempDecl.c_str());
74 } 74 }
75 75
76 void GrGLShaderBuilder::emitFunction(GrSLType returnType, 76 void GrGLShaderBuilder::emitFunction(GrSLType returnType,
77 const char* name, 77 const char* name,
78 int argCnt, 78 int argCnt,
79 const GrGLShaderVar* args, 79 const GrGLSLShaderVar* args,
80 const char* body, 80 const char* body,
81 SkString* outName) { 81 SkString* outName) {
82 this->functions().append(GrGLSLTypeString(returnType)); 82 this->functions().append(GrGLSLTypeString(returnType));
83 fProgramBuilder->nameVariable(outName, '\0', name); 83 fProgramBuilder->nameVariable(outName, '\0', name);
84 this->functions().appendf(" %s", outName->c_str()); 84 this->functions().appendf(" %s", outName->c_str());
85 this->functions().append("("); 85 this->functions().append("(");
86 for (int i = 0; i < argCnt; ++i) { 86 for (int i = 0; i < argCnt; ++i) {
87 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); 87 args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions());
88 if (i < argCnt - 1) { 88 if (i < argCnt - 1) {
89 this->functions().append(", "); 89 this->functions().append(", ");
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
216 fFinalized = true; 216 fFinalized = true;
217 217
218 if (!shaderId) { 218 if (!shaderId) {
219 return false; 219 return false;
220 } 220 }
221 221
222 *shaderIds->append() = shaderId; 222 *shaderIds->append() = shaderId;
223 223
224 return true; 224 return true;
225 } 225 }
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