| Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| index ddbc9302e85bc2048d9660ccb44540f5e7fc2b27..f8e6389735774ff935890023baf3f99f87bb5bc6 100644
|
| --- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| @@ -20,7 +20,7 @@ void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision,
|
| if (v->vsVarying()) {
|
| fInputs.push_back();
|
| fInputs.back().setType(v->fType);
|
| - fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
|
| + fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier);
|
| fInputs.back().setPrecision(precision);
|
| fInputs.back().setUnsizedArray();
|
| *fInputs.back().accessName() = v->fVsOut;
|
| @@ -30,7 +30,7 @@ void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision,
|
| if (v->fsVarying()) {
|
| fOutputs.push_back();
|
| fOutputs.back().setType(v->fType);
|
| - fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
|
| + fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier);
|
| fOutputs.back().setPrecision(precision);
|
| fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
|
| v->fGsOut = fOutputs.back().getName().c_str();
|
|
|