Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
index ddbc9302e85bc2048d9660ccb44540f5e7fc2b27..f8e6389735774ff935890023baf3f99f87bb5bc6 100644 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
@@ -20,7 +20,7 @@ void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, |
if (v->vsVarying()) { |
fInputs.push_back(); |
fInputs.back().setType(v->fType); |
- fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); |
+ fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier); |
fInputs.back().setPrecision(precision); |
fInputs.back().setUnsizedArray(); |
*fInputs.back().accessName() = v->fVsOut; |
@@ -30,7 +30,7 @@ void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, |
if (v->fsVarying()) { |
fOutputs.push_back(); |
fOutputs.back().setType(v->fType); |
- fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
+ fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); |
fOutputs.back().setPrecision(precision); |
fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); |
v->fGsOut = fOutputs.back().getName().c_str(); |