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Unified Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
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Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
index 81aebd41b88643933e77abb4853ca8809f4db59e..4662c403e5d80ab815219b9c803cce9078429ac9 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
@@ -9,14 +9,13 @@
#define GrGLVertexShader_DEFINED
#include "GrGLShaderBuilder.h"
-#include "gl/GrGLTypes.h"
#include "GrGeometryProcessor.h"
-class GrGLVarying;
+class GrGLSLVarying;
class GrGLVertexBuilder : public GrGLShaderBuilder {
public:
- GrGLVertexBuilder(GrGLProgramBuilder* program);
+ GrGLVertexBuilder(GrGLSLProgramBuilder* program);
void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
void emitAttributes(const GrGeometryProcessor& gp);
@@ -33,12 +32,7 @@ private:
/*
* Internal call for GrGLProgramBuilder.addVarying
*/
- void addVarying(const char* name, GrSLPrecision, GrGLVarying*);
-
- /*
- * private helpers for compilation by GrGLProgramBuilder
- */
- void bindVertexAttributes(GrGLuint programID);
+ void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*);
// an internal call which checks for uniquness of a var before adding it to the list of inputs
bool addAttribute(const GrShaderVar& var);
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