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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 1416423003: Make GrGLSLProgramBuilder base class for ProgramBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexShader_DEFINED 8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED 9 #define GrGLVertexShader_DEFINED
10 10
11 #include "GrGLShaderBuilder.h" 11 #include "GrGLShaderBuilder.h"
12 #include "gl/GrGLTypes.h"
13 #include "GrGeometryProcessor.h" 12 #include "GrGeometryProcessor.h"
14 13
15 class GrGLVarying; 14 class GrGLSLVarying;
16 15
17 class GrGLVertexBuilder : public GrGLShaderBuilder { 16 class GrGLVertexBuilder : public GrGLShaderBuilder {
18 public: 17 public:
19 GrGLVertexBuilder(GrGLProgramBuilder* program); 18 GrGLVertexBuilder(GrGLSLProgramBuilder* program);
20 19
21 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
22 void emitAttributes(const GrGeometryProcessor& gp); 21 void emitAttributes(const GrGeometryProcessor& gp);
23 22
24 void addAttribute(const GrGeometryProcessor::Attribute* attr) { 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) {
25 this->addAttribute(GrShaderVar(attr->fName, 24 this->addAttribute(GrShaderVar(attr->fName,
26 GrVertexAttribTypeToSLType(attr->fType), 25 GrVertexAttribTypeToSLType(attr->fType),
27 GrShaderVar::kAttribute_TypeModifier, 26 GrShaderVar::kAttribute_TypeModifier,
28 GrShaderVar::kNonArray, 27 GrShaderVar::kNonArray,
29 attr->fPrecision)); 28 attr->fPrecision));
30 } 29 }
31 30
32 private: 31 private:
33 /* 32 /*
34 * Internal call for GrGLProgramBuilder.addVarying 33 * Internal call for GrGLProgramBuilder.addVarying
35 */ 34 */
36 void addVarying(const char* name, GrSLPrecision, GrGLVarying*); 35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*);
37
38 /*
39 * private helpers for compilation by GrGLProgramBuilder
40 */
41 void bindVertexAttributes(GrGLuint programID);
42 36
43 // an internal call which checks for uniquness of a var before adding it to the list of inputs 37 // an internal call which checks for uniquness of a var before adding it to the list of inputs
44 bool addAttribute(const GrShaderVar& var); 38 bool addAttribute(const GrShaderVar& var);
45 39
46 void onFinalize() override {} 40 void onFinalize() override {}
47 41
48 const char* fRtAdjustName; 42 const char* fRtAdjustName;
49 43
50 friend class GrGLProgramBuilder; 44 friend class GrGLProgramBuilder;
51 45
52 typedef GrGLShaderBuilder INHERITED; 46 typedef GrGLShaderBuilder INHERITED;
53 }; 47 };
54 48
55 #endif 49 #endif
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