Index: src/gpu/effects/GrTextureDomain.cpp |
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp |
index 29d5fc9453d54f0aefb3e950410303d7952afefd..b6458dc1f218cc4529ddd702480ee722c0c45029 100644 |
--- a/src/gpu/effects/GrTextureDomain.cpp |
+++ b/src/gpu/effects/GrTextureDomain.cpp |
@@ -11,7 +11,7 @@ |
#include "SkFloatingPoint.h" |
#include "gl/GrGLContext.h" |
#include "gl/GrGLFragmentProcessor.h" |
-#include "gl/builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLProgramBuilder.h" |
#include "glsl/GrGLSLProgramDataManager.h" |
#include "glsl/GrGLSLTextureSampler.h" |
@@ -51,7 +51,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, |
SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
SkDEBUGCODE(fMode = textureDomain.mode();) |
- GrGLProgramBuilder* program = builder->getProgramBuilder(); |
+ GrGLSLProgramBuilder* program = builder->getProgramBuilder(); |
if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
const char* name; |
@@ -59,7 +59,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, |
if (textureDomain.fIndex >= 0) { |
uniName.appendS32(textureDomain.fIndex); |
} |
- fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ fDomainUni = program->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, kDefault_GrSLPrecision, |
uniName.c_str(), &name); |
fDomainName = name; |