| Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| index 159b904f2c47488e4d499b8cf11e5b4c91a3f5a2..420c513ae0dc58d4fe09979a55dd84b208489deb 100644
|
| --- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| @@ -9,12 +9,12 @@
|
| #include "GrGLProgramBuilder.h"
|
| #include "../GrGLGpu.h"
|
|
|
| -GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program)
|
| +GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLSLProgramBuilder* program)
|
| : INHERITED(program) {
|
|
|
| }
|
|
|
| -void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLVarying* v) {
|
| +void GrGLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) {
|
| // if we have a GS take each varying in as an array
|
| // and output as non-array.
|
| if (v->vsVarying()) {
|
|
|