Index: gpu/command_buffer/service/sync_point_manager.cc |
diff --git a/gpu/command_buffer/service/sync_point_manager.cc b/gpu/command_buffer/service/sync_point_manager.cc |
index 3fa7539bb4c1bd9d766e8fab1f1ad8b27b4b4e4e..bc73adb2dacc4dd1d84b2ffcd8077e40b67f7da5 100644 |
--- a/gpu/command_buffer/service/sync_point_manager.cc |
+++ b/gpu/command_buffer/service/sync_point_manager.cc |
@@ -282,29 +282,6 @@ |
namespace_id_(namespace_id), |
client_id_(client_id) {} |
-bool SyncPointClientWaiter::Wait(SyncPointClientState* release_state, |
- uint64_t release_count, |
- const base::Closure& wait_complete_callback) { |
- // No order number associated with the current execution context, using |
- // UINT32_MAX will just assume the release is in the SyncPointClientState's |
- // order numbers to be executed. |
- if (!release_state->WaitForRelease(UINT32_MAX, release_count, |
- wait_complete_callback)) { |
- wait_complete_callback.Run(); |
- return false; |
- } |
- return true; |
-} |
- |
-bool SyncPointClientWaiter::WaitNonThreadSafe( |
- SyncPointClientState* release_state, |
- uint64_t release_count, |
- scoped_refptr<base::SingleThreadTaskRunner> runner, |
- const base::Closure& wait_complete_callback) { |
- return Wait(release_state, release_count, |
- base::Bind(&RunOnThread, runner, wait_complete_callback)); |
-} |
- |
SyncPointManager::SyncPointManager(bool allow_threaded_wait) |
: allow_threaded_wait_(allow_threaded_wait), |
// To reduce the risk that a sync point created in a previous GPU process |