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Unified Diff: native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/url-loading.html

Issue 140993006: [NaCl SDK Docs] Check in the generated NaCl SDK Documentation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: try without pepper_{dev,beta,stable} Created 6 years, 11 months ago
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Index: native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/url-loading.html
diff --git a/native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/url-loading.html b/native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/url-loading.html
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+{{+bindTo:partials.standard_nacl_article}}
+
+<section id="url-loading">
+<span id="devguide-coding-url-loading"></span><h1 id="url-loading"><span id="devguide-coding-url-loading"></span>URL Loading</h1>
+<div class="contents local topic" id="contents">
+<ul class="small-gap">
+<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
+<li><a class="reference internal" href="#reference-information" id="id2">Reference information</a></li>
+<li><a class="reference internal" href="#background" id="id3">Background</a></li>
+<li><p class="first"><a class="reference internal" href="#the-url-loader-example" id="id4">The <code>url_loader</code> example</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#url-loading-overview" id="id5">URL loading overview</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#url-loader-deep-dive" id="id6"><code>url_loader</code> deep dive</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#setting-up-the-request" id="id7">Setting up the request</a></li>
+<li><a class="reference internal" href="#downloading-the-data" id="id8">Downloading the data</a></li>
+<li><a class="reference internal" href="#displaying-a-result" id="id9">Displaying a result</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<section id="introduction">
+<h2 id="introduction">Introduction</h2>
+<p>This chapter describes how to use the <a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_u_r_l_loader">URLLoader API</a>
+to load resources such as images and sound files from a server into your
+application.</p>
+<p>The example discussed in this chapter is included in the SDK in the directory
+<code>examples/api/url_loader</code>.</p>
+</section><section id="reference-information">
+<h2 id="reference-information">Reference information</h2>
+<p>For reference information related to loading data from URLs, see the
+following documentation:</p>
+<ul class="small-gap">
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/url__loader_8h">url_loader.h</a> -
+Contains <code>URLLoader</code> class for loading data from URLs</li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/url__request__info_8h">url_request_info.h</a>
+- Contains <code>URLRequest</code> class for creating and manipulating URL requests</li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/url__response__info_8h">url_response_info.h</a>
+- Contains <code>URLResponse</code> class for examaning URL responses</li>
+</ul>
+</section><section id="background">
+<h2 id="background">Background</h2>
+<p>When a user launches your Native Client web application, Chrome downloads and
+caches your application&#8217;s HTML file, manifest file (.nmf), and Native Client
+module (.pexe or .nexe). If your application needs additional assets, such as
+images and sound files, it must explicitly load those assets. You can use the
+Pepper APIs described in this chapter to load assets from a URL into your
+application.</p>
+<p>After you&#8217;ve loaded assets into your application, Chrome will cache those
+assets. To avoid being at the whim of the Chrome cache, however, you may want
+to use the <a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_file_i_o">Pepper FileIO API</a>
+to write those assets to a persistent, sandboxed location on the user&#8217;s file
+system.</p>
+</section><section id="the-url-loader-example">
+<h2 id="the-url-loader-example">The <code>url_loader</code> example</h2>
+<p>The SDK includes an example called <code>url_loader</code> demonstrating downloading
+files from a server. This example has these primary files:</p>
+<ul class="small-gap">
+<li><code>index.html</code> - The HTML code that launches the Native Client module.</li>
+<li><code>example.js</code> - The JavaScript file for index.html. It has code that sends
+a PostMessage request to the Native Client module when the &#8220;Get URL&#8221; button
+is clicked.</li>
+<li><code>url_loader_success.html</code> - An HTML file on the server whose contents are
+being retrieved using the <code>URLLoader</code> API.</li>
+<li><code>url_loader.cc</code> - The code that sets up and provides and entry point into
+the Native client module.</li>
+<li><code>url_loader_handler.cc</code> - The code that retrieves the contents of the
+url_loader_success.html file and returns the results (this is where the
+bulk of the work is done).</li>
+</ul>
+<p>The remainder of this document covers the code in the <code>url_loader.cc</code> and
+<code>url_loader_handler.cc</code> files.</p>
+<section id="url-loading-overview">
+<h3 id="url-loading-overview">URL loading overview</h3>
+<p>Like many Pepper APIs, the <code>URLLoader</code> API includes a set of methods that
+execute asynchronously and that invoke callback functions in your Native Client
+module. The high-level flow for the <code>url_loader</code> example is described below.
+Note that methods in the namespace <code>pp::URLLoader</code> are part of the Pepper
+<code>URLLoader</code> API, while the rest of the functions are part of the code in the
+Native Client module (specifically in the file <code>url_loader_handler.cc</code>). The
+following image shows the flow of the <code>url_loader_handler</code> code:</p>
+<img alt="/native-client/images/pepper-urlloader-api.png" src="/native-client/images/pepper-urlloader-api.png" />
+<p>Following are the high-level steps involved in URL loading.</p>
+<ol class="arabic simple">
+<li>The Native Client module calls <code>pp::URLLoader::Open</code> to begin opening the
+URL.</li>
+<li>When <code>Open</code> completes, it invokes a callback function in the Native Client
+module (in this case, <code>OnOpen</code>).</li>
+<li>The Native Client module calls the Pepper function
+<code>URLLoader::ReadResponseBody</code> to begin reading the response body with the
+data. <code>ReadResponseBody</code> is passed an optional callback function in the
+Native Client module (in this case, On <code>Read</code>). The callback function is
+an optional callback because <code>ReadResponseBody</code> may read data and return
+synchronously if data is available (this improves performance for large
+files and fast connections).</li>
+</ol>
+<p>The remainder of this document demonstrates how the previous steps are
+implemented in the <code>url_loader</code> example.</p>
+</section></section><section id="url-loader-deep-dive">
+<h2 id="url-loader-deep-dive"><code>url_loader</code> deep dive</h2>
+<section id="setting-up-the-request">
+<h3 id="setting-up-the-request">Setting up the request</h3>
+<p><code>HandleMessage</code> in <code>url_loader.cc</code> creates a <code>URLLoaderHandler</code> instance
+and passes it the URL of the asset to be retrieved. Then <code>HandleMessage</code>
+calls <code>Start</code> to start retrieving the asset from the server:</p>
+<pre class="prettyprint">
+void URLLoaderInstance::HandleMessage(const pp::Var&amp; var_message) {
+ if (!var_message.is_string()) {
+ return;
+ }
+ std::string message = var_message.AsString();
+ if (message.find(kLoadUrlMethodId) == 0) {
+ // The argument to getUrl is everything after the first ':'.
+ size_t sep_pos = message.find_first_of(kMessageArgumentSeparator);
+ if (sep_pos != std::string::npos) {
+ std::string url = message.substr(sep_pos + 1);
+ printf(&quot;URLLoaderInstance::HandleMessage('%s', '%s')\n&quot;,
+ message.c_str(),
+ url.c_str());
+ fflush(stdout);
+ URLLoaderHandler* handler = URLLoaderHandler::Create(this, url);
+ if (handler != NULL) {
+ // Starts asynchronous download. When download is finished or when an
+ // error occurs, |handler| posts the results back to the browser
+ // vis PostMessage and self-destroys.
+ handler-&gt;Start();
+ }
+ }
+ }
+}
+</pre>
+<p>Notice that the constructor for <code>URLLoaderHandler</code> in
+<code>url_loader_handler.cc</code> sets up the parameters of the URL request (using
+<code>SetURL,</code> <code>SetMethod</code>, and <code>SetRecordDownloadProgress</code>):</p>
+<pre class="prettyprint">
+URLLoaderHandler::URLLoaderHandler(pp::Instance* instance,
+ const std::string&amp; url)
+ : instance_(instance),
+ url_(url),
+ url_request_(instance),
+ url_loader_(instance),
+ buffer_(new char[READ_BUFFER_SIZE]),
+ cc_factory_(this) {
+ url_request_.SetURL(url);
+ url_request_.SetMethod(&quot;GET&quot;);
+ url_request_.SetRecordDownloadProgress(true);
+}
+</pre>
+</section><section id="downloading-the-data">
+<h3 id="downloading-the-data">Downloading the data</h3>
+<p><code>Start</code> in <code>url_loader_handler.cc</code> creates a callback (<code>cc</code>) using a
+<code>CompletionCallbackFactory</code>. The callback is passed to <code>Open</code> to be called
+upon its completion. <code>Open</code> begins loading the <code>URLRequestInfo</code>.</p>
+<pre class="prettyprint">
+void URLLoaderHandler::Start() {
+ pp::CompletionCallback cc =
+ cc_factory_.NewCallback(&amp;URLLoaderHandler::OnOpen);
+ url_loader_.Open(url_request_, cc);
+}
+</pre>
+<p><code>OnOpen</code> ensures that the Open call was successful and, if so, calls
+<code>GetDownloadProgress</code> to determine the amount of data to be downloaded so it
+can allocate memory for the response body.</p>
+<p>Note that the amount of data to be downloaded may be unknown, in which case
+<code>GetDownloadProgress</code> sets <code>total_bytes_to_be_received</code> to -1. It is not a
+problem if <code>total_bytes_to_be_received</code> is set to -1 or if
+<code>GetDownloadProgress</code> fails; in these scenarios memory for the read buffer
+can&#8217;t be allocated in advance and must be allocated as data is received.</p>
+<p>Finally, <code>OnOpen</code> calls <code>ReadBody.</code></p>
+<pre class="prettyprint">
+void URLLoaderHandler::OnOpen(int32_t result) {
+ if (result != PP_OK) {
+ ReportResultAndDie(url_, &quot;pp::URLLoader::Open() failed&quot;, false);
+ return;
+ }
+ int64_t bytes_received = 0;
+ int64_t total_bytes_to_be_received = 0;
+ if (url_loader_.GetDownloadProgress(&amp;bytes_received,
+ &amp;total_bytes_to_be_received)) {
+ if (total_bytes_to_be_received &gt; 0) {
+ url_response_body_.reserve(total_bytes_to_be_received);
+ }
+ }
+ url_request_.SetRecordDownloadProgress(false);
+ ReadBody();
+}
+</pre>
+<p><code>ReadBody</code> creates another <code>CompletionCallback</code> (a <code>NewOptionalCallback</code>)
+and passes it to <code>ReadResponseBody,</code> which reads the response body, and
+<code>AppendDataBytes,</code> which appends the resulting data to the previously read
+data.</p>
+<pre class="prettyprint">
+void URLLoaderHandler::ReadBody() {
+ pp::CompletionCallback cc =
+ cc_factory_.NewOptionalCallback(&amp;URLLoaderHandler::OnRead);
+ int32_t result = PP_OK;
+ do {
+ result = url_loader_.ReadResponseBody(buffer_, READ_BUFFER_SIZE, cc);
+ if (result &gt; 0) {
+ AppendDataBytes(buffer_, result);
+ }
+ } while (result &gt; 0);
+
+ if (result != PP_OK_COMPLETIONPENDING) {
+ cc.Run(result);
+ }
+}
+
+void URLLoaderHandler::AppendDataBytes(const char* buffer, int32_t num_bytes) {
+ if (num_bytes &lt;= 0)
+ return;
+ num_bytes = std::min(READ_BUFFER_SIZE, num_bytes);
+ url_response_body_.insert(
+ url_response_body_.end(), buffer, buffer + num_bytes);
+}
+</pre>
+<p>Eventually either all the bytes have been read for the entire file (resulting
+in <code>PP_OK</code> or 0), all the bytes have been read for what has been
+downloaded, but more is to be downloaded (<code>PP_OK_COMPLETIONPENDING</code> or -1),
+or there is an error (less than -1). <code>OnRead</code> is called in the event of an
+error or <code>PP_OK</code>.</p>
+</section><section id="displaying-a-result">
+<h3 id="displaying-a-result">Displaying a result</h3>
+<p>OnRead calls <code>ReportResultAndDie</code> when either an error or <code>PP_OK</code> is
+returned to indicate streaming of file is complete. <code>ReportResultAndDie</code> then
+calls <code>ReportResult,</code> which calls <code>PostMessage</code> to send the result back to
+the HTML page.</p>
+</section></section></section>
+
+{{/partials.standard_nacl_article}}

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