Index: ui/android/screen_android.cc |
diff --git a/ui/gfx/screen_android.cc b/ui/android/screen_android.cc |
similarity index 55% |
rename from ui/gfx/screen_android.cc |
rename to ui/android/screen_android.cc |
index 2459079b274d5a59f3b8fc72d492b746020809ea..892429f67008d74d3bf3c432ed7d587a01db0da1 100644 |
--- a/ui/gfx/screen_android.cc |
+++ b/ui/android/screen_android.cc |
@@ -5,12 +5,36 @@ |
#include "ui/gfx/screen.h" |
#include "base/logging.h" |
+#include "ui/android/view_android.h" |
+#include "ui/android/window_android.h" |
#include "ui/gfx/android/device_display_info.h" |
#include "ui/gfx/display.h" |
#include "ui/gfx/geometry/size_conversions.h" |
namespace gfx { |
sadrul
2015/11/03 18:14:27
namespace ui
boliu
2015/12/08 08:21:54
screen_android.h header is still under gfx. This i
Ted C
2015/12/13 00:29:38
I would follow what other files of similar nature
no sievers
2016/02/29 18:16:03
Note that ui/android/java containts java code for
|
+gfx::Display DisplayFromDeviceDisplayInfo( |
boliu
2015/12/08 08:21:54
should this be in an anonymous namespace?
gsennton
2015/12/10 12:29:54
Yup, will update in next PS.
gsennton
2015/12/14 18:10:32
Done.
|
+ const gfx::DeviceDisplayInfo& device_info) { |
+ const float device_scale_factor = device_info.GetDIPScale(); |
+ // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
+ // decorations etc. Use it instead of GetDisplayWidth/Height() when |
+ // available. |
+ const gfx::Rect bounds_in_pixels = |
boliu
2015/12/08 08:21:54
existing code but a bit weird, all display on andr
gsennton
2015/12/10 12:29:54
Up until N we haven't been able to move applicatio
boliu
2015/12/10 16:38:20
Think of a desktop with two monitors, each 1000x10
|
+ gfx::Rect(device_info.GetPhysicalDisplayWidth() |
+ ? device_info.GetPhysicalDisplayWidth() |
+ : device_info.GetDisplayWidth(), |
+ device_info.GetPhysicalDisplayHeight() |
+ ? device_info.GetPhysicalDisplayHeight() |
+ : device_info.GetDisplayHeight()); |
+ const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
+ bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
+ gfx::Display display(0, bounds_in_dip); |
+ if (!gfx::Display::HasForceDeviceScaleFactor()) |
+ display.set_device_scale_factor(device_scale_factor); |
+ display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
+ return display; |
+} |
+ |
class ScreenAndroid : public Screen { |
public: |
ScreenAndroid() {} |
@@ -29,28 +53,16 @@ class ScreenAndroid : public Screen { |
gfx::Display GetPrimaryDisplay() const override { |
gfx::DeviceDisplayInfo device_info; |
- const float device_scale_factor = device_info.GetDIPScale(); |
- // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
- // decorations etc. Use it instead of GetDisplayWidth/Height() when |
- // available. |
- const gfx::Rect bounds_in_pixels = |
- gfx::Rect(device_info.GetPhysicalDisplayWidth() |
- ? device_info.GetPhysicalDisplayWidth() |
- : device_info.GetDisplayWidth(), |
- device_info.GetPhysicalDisplayHeight() |
- ? device_info.GetPhysicalDisplayHeight() |
- : device_info.GetDisplayHeight()); |
- const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
- bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
- gfx::Display display(0, bounds_in_dip); |
- if (!gfx::Display::HasForceDeviceScaleFactor()) |
- display.set_device_scale_factor(device_scale_factor); |
- display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
- return display; |
+ return DisplayFromDeviceDisplayInfo(device_info); |
Ted C
2015/11/05 23:15:58
What is gfx::Display used for? How do they get no
gsennton
2015/11/06 16:52:14
In all of the cases I have seen gfx::Display in us
Ted C
2015/11/25 19:35:52
I must say much of my skepticism is around my lack
gsennton
2015/12/02 15:37:05
So there are two different sizes that can be fetch
Ted C
2015/12/03 04:23:56
I think the "easiest" thing would be to actually n
boliu
2015/12/08 08:21:54
Maybe as an aspirational end goal after all the ot
gsennton
2015/12/10 12:29:54
@Bo now I'm a bit lost here, what would be the asp
boliu
2015/12/10 16:38:20
Tradeoffs.. perf comes after correctness and havin
gsennton
2015/12/14 18:10:32
Alright
|
} |
gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { |
- return GetPrimaryDisplay(); |
+ if (view) { |
+ return DisplayFromDeviceDisplayInfo( |
+ view->GetWindowAndroid()->GetDeviceDisplayInfo()); |
+ } else { |
+ return GetPrimaryDisplay(); |
+ } |
} |
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { |