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Unified Diff: ui/android/screen_android.cc

Issue 1409833004: Add DeviceDisplayInfo getter in WindowAndroid. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Pass display area instead of NativeWindow to GLHelperHolder. Created 5 years, 2 months ago
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Index: ui/android/screen_android.cc
diff --git a/ui/gfx/screen_android.cc b/ui/android/screen_android.cc
similarity index 55%
rename from ui/gfx/screen_android.cc
rename to ui/android/screen_android.cc
index 2459079b274d5a59f3b8fc72d492b746020809ea..892429f67008d74d3bf3c432ed7d587a01db0da1 100644
--- a/ui/gfx/screen_android.cc
+++ b/ui/android/screen_android.cc
@@ -5,12 +5,36 @@
#include "ui/gfx/screen.h"
#include "base/logging.h"
+#include "ui/android/view_android.h"
+#include "ui/android/window_android.h"
#include "ui/gfx/android/device_display_info.h"
#include "ui/gfx/display.h"
#include "ui/gfx/geometry/size_conversions.h"
namespace gfx {
sadrul 2015/11/03 18:14:27 namespace ui
boliu 2015/12/08 08:21:54 screen_android.h header is still under gfx. This i
Ted C 2015/12/13 00:29:38 I would follow what other files of similar nature
no sievers 2016/02/29 18:16:03 Note that ui/android/java containts java code for
+gfx::Display DisplayFromDeviceDisplayInfo(
boliu 2015/12/08 08:21:54 should this be in an anonymous namespace?
gsennton 2015/12/10 12:29:54 Yup, will update in next PS.
gsennton 2015/12/14 18:10:32 Done.
+ const gfx::DeviceDisplayInfo& device_info) {
+ const float device_scale_factor = device_info.GetDIPScale();
+ // Note: GetPhysicalDisplayWidth/Height() does not subtract window
+ // decorations etc. Use it instead of GetDisplayWidth/Height() when
+ // available.
+ const gfx::Rect bounds_in_pixels =
boliu 2015/12/08 08:21:54 existing code but a bit weird, all display on andr
gsennton 2015/12/10 12:29:54 Up until N we haven't been able to move applicatio
boliu 2015/12/10 16:38:20 Think of a desktop with two monitors, each 1000x10
+ gfx::Rect(device_info.GetPhysicalDisplayWidth()
+ ? device_info.GetPhysicalDisplayWidth()
+ : device_info.GetDisplayWidth(),
+ device_info.GetPhysicalDisplayHeight()
+ ? device_info.GetPhysicalDisplayHeight()
+ : device_info.GetDisplayHeight());
+ const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize(
+ bounds_in_pixels.size(), 1.0f / device_scale_factor));
+ gfx::Display display(0, bounds_in_dip);
+ if (!gfx::Display::HasForceDeviceScaleFactor())
+ display.set_device_scale_factor(device_scale_factor);
+ display.SetRotationAsDegree(device_info.GetRotationDegrees());
+ return display;
+}
+
class ScreenAndroid : public Screen {
public:
ScreenAndroid() {}
@@ -29,28 +53,16 @@ class ScreenAndroid : public Screen {
gfx::Display GetPrimaryDisplay() const override {
gfx::DeviceDisplayInfo device_info;
- const float device_scale_factor = device_info.GetDIPScale();
- // Note: GetPhysicalDisplayWidth/Height() does not subtract window
- // decorations etc. Use it instead of GetDisplayWidth/Height() when
- // available.
- const gfx::Rect bounds_in_pixels =
- gfx::Rect(device_info.GetPhysicalDisplayWidth()
- ? device_info.GetPhysicalDisplayWidth()
- : device_info.GetDisplayWidth(),
- device_info.GetPhysicalDisplayHeight()
- ? device_info.GetPhysicalDisplayHeight()
- : device_info.GetDisplayHeight());
- const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize(
- bounds_in_pixels.size(), 1.0f / device_scale_factor));
- gfx::Display display(0, bounds_in_dip);
- if (!gfx::Display::HasForceDeviceScaleFactor())
- display.set_device_scale_factor(device_scale_factor);
- display.SetRotationAsDegree(device_info.GetRotationDegrees());
- return display;
+ return DisplayFromDeviceDisplayInfo(device_info);
Ted C 2015/11/05 23:15:58 What is gfx::Display used for? How do they get no
gsennton 2015/11/06 16:52:14 In all of the cases I have seen gfx::Display in us
Ted C 2015/11/25 19:35:52 I must say much of my skepticism is around my lack
gsennton 2015/12/02 15:37:05 So there are two different sizes that can be fetch
Ted C 2015/12/03 04:23:56 I think the "easiest" thing would be to actually n
boliu 2015/12/08 08:21:54 Maybe as an aspirational end goal after all the ot
gsennton 2015/12/10 12:29:54 @Bo now I'm a bit lost here, what would be the asp
boliu 2015/12/10 16:38:20 Tradeoffs.. perf comes after correctness and havin
gsennton 2015/12/14 18:10:32 Alright
}
gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override {
- return GetPrimaryDisplay();
+ if (view) {
+ return DisplayFromDeviceDisplayInfo(
+ view->GetWindowAndroid()->GetDeviceDisplayInfo());
+ } else {
+ return GetPrimaryDisplay();
+ }
}
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override {
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