Chromium Code Reviews| Index: ui/android/screen_android.cc |
| diff --git a/ui/gfx/screen_android.cc b/ui/android/screen_android.cc |
| similarity index 55% |
| rename from ui/gfx/screen_android.cc |
| rename to ui/android/screen_android.cc |
| index 2459079b274d5a59f3b8fc72d492b746020809ea..892429f67008d74d3bf3c432ed7d587a01db0da1 100644 |
| --- a/ui/gfx/screen_android.cc |
| +++ b/ui/android/screen_android.cc |
| @@ -5,12 +5,36 @@ |
| #include "ui/gfx/screen.h" |
| #include "base/logging.h" |
| +#include "ui/android/view_android.h" |
| +#include "ui/android/window_android.h" |
| #include "ui/gfx/android/device_display_info.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/geometry/size_conversions.h" |
| namespace gfx { |
|
sadrul
2015/11/03 18:14:27
namespace ui
boliu
2015/12/08 08:21:54
screen_android.h header is still under gfx. This i
Ted C
2015/12/13 00:29:38
I would follow what other files of similar nature
no sievers
2016/02/29 18:16:03
Note that ui/android/java containts java code for
|
| +gfx::Display DisplayFromDeviceDisplayInfo( |
|
boliu
2015/12/08 08:21:54
should this be in an anonymous namespace?
gsennton
2015/12/10 12:29:54
Yup, will update in next PS.
gsennton
2015/12/14 18:10:32
Done.
|
| + const gfx::DeviceDisplayInfo& device_info) { |
| + const float device_scale_factor = device_info.GetDIPScale(); |
| + // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
| + // decorations etc. Use it instead of GetDisplayWidth/Height() when |
| + // available. |
| + const gfx::Rect bounds_in_pixels = |
|
boliu
2015/12/08 08:21:54
existing code but a bit weird, all display on andr
gsennton
2015/12/10 12:29:54
Up until N we haven't been able to move applicatio
boliu
2015/12/10 16:38:20
Think of a desktop with two monitors, each 1000x10
|
| + gfx::Rect(device_info.GetPhysicalDisplayWidth() |
| + ? device_info.GetPhysicalDisplayWidth() |
| + : device_info.GetDisplayWidth(), |
| + device_info.GetPhysicalDisplayHeight() |
| + ? device_info.GetPhysicalDisplayHeight() |
| + : device_info.GetDisplayHeight()); |
| + const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
| + bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
| + gfx::Display display(0, bounds_in_dip); |
| + if (!gfx::Display::HasForceDeviceScaleFactor()) |
| + display.set_device_scale_factor(device_scale_factor); |
| + display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
| + return display; |
| +} |
| + |
| class ScreenAndroid : public Screen { |
| public: |
| ScreenAndroid() {} |
| @@ -29,28 +53,16 @@ class ScreenAndroid : public Screen { |
| gfx::Display GetPrimaryDisplay() const override { |
| gfx::DeviceDisplayInfo device_info; |
| - const float device_scale_factor = device_info.GetDIPScale(); |
| - // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
| - // decorations etc. Use it instead of GetDisplayWidth/Height() when |
| - // available. |
| - const gfx::Rect bounds_in_pixels = |
| - gfx::Rect(device_info.GetPhysicalDisplayWidth() |
| - ? device_info.GetPhysicalDisplayWidth() |
| - : device_info.GetDisplayWidth(), |
| - device_info.GetPhysicalDisplayHeight() |
| - ? device_info.GetPhysicalDisplayHeight() |
| - : device_info.GetDisplayHeight()); |
| - const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
| - bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
| - gfx::Display display(0, bounds_in_dip); |
| - if (!gfx::Display::HasForceDeviceScaleFactor()) |
| - display.set_device_scale_factor(device_scale_factor); |
| - display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
| - return display; |
| + return DisplayFromDeviceDisplayInfo(device_info); |
|
Ted C
2015/11/05 23:15:58
What is gfx::Display used for? How do they get no
gsennton
2015/11/06 16:52:14
In all of the cases I have seen gfx::Display in us
Ted C
2015/11/25 19:35:52
I must say much of my skepticism is around my lack
gsennton
2015/12/02 15:37:05
So there are two different sizes that can be fetch
Ted C
2015/12/03 04:23:56
I think the "easiest" thing would be to actually n
boliu
2015/12/08 08:21:54
Maybe as an aspirational end goal after all the ot
gsennton
2015/12/10 12:29:54
@Bo now I'm a bit lost here, what would be the asp
boliu
2015/12/10 16:38:20
Tradeoffs.. perf comes after correctness and havin
gsennton
2015/12/14 18:10:32
Alright
|
| } |
| gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { |
| - return GetPrimaryDisplay(); |
| + if (view) { |
| + return DisplayFromDeviceDisplayInfo( |
| + view->GetWindowAndroid()->GetDeviceDisplayInfo()); |
| + } else { |
| + return GetPrimaryDisplay(); |
| + } |
| } |
| gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { |