| Index: src/gpu/gl/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| index 3d01ba555382663ef62534d114a2f24b34de9801..89f4cbf4a628f1a47ac5debe730d05c72b015a88 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| @@ -649,7 +649,7 @@ static bool attach_shader(const GrGLContext& glCtx,
|
| GR_GL_CALL(gli, CompileShader(shaderId));
|
|
|
| // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
|
| - bool checkCompiled = !glCtx.info().isChromium();
|
| + bool checkCompiled = !glCtx.isChromium();
|
| #ifdef SK_DEBUG
|
| checkCompiled = true;
|
| #endif
|
|
|