Index: src/gpu/gl/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp |
index 3d01ba555382663ef62534d114a2f24b34de9801..89f4cbf4a628f1a47ac5debe730d05c72b015a88 100644 |
--- a/src/gpu/gl/GrGLShaderBuilder.cpp |
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp |
@@ -649,7 +649,7 @@ static bool attach_shader(const GrGLContext& glCtx, |
GR_GL_CALL(gli, CompileShader(shaderId)); |
// Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. |
- bool checkCompiled = !glCtx.info().isChromium(); |
+ bool checkCompiled = !glCtx.isChromium(); |
#ifdef SK_DEBUG |
checkCompiled = true; |
#endif |