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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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642 if (0 == shaderId) { | 642 if (0 == shaderId) { |
643 return false; | 643 return false; |
644 } | 644 } |
645 | 645 |
646 const GrGLchar* sourceStr = shaderSrc.c_str(); | 646 const GrGLchar* sourceStr = shaderSrc.c_str(); |
647 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); | 647 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); |
648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | 648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
649 GR_GL_CALL(gli, CompileShader(shaderId)); | 649 GR_GL_CALL(gli, CompileShader(shaderId)); |
650 | 650 |
651 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel
ease builds. | 651 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel
ease builds. |
652 bool checkCompiled = !glCtx.info().isChromium(); | 652 bool checkCompiled = !glCtx.isChromium(); |
653 #ifdef SK_DEBUG | 653 #ifdef SK_DEBUG |
654 checkCompiled = true; | 654 checkCompiled = true; |
655 #endif | 655 #endif |
656 if (checkCompiled) { | 656 if (checkCompiled) { |
657 GrGLint compiled = GR_GL_INIT_ZERO; | 657 GrGLint compiled = GR_GL_INIT_ZERO; |
658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); | 658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); |
659 | 659 |
660 if (!compiled) { | 660 if (!compiled) { |
661 GrGLint infoLen = GR_GL_INIT_ZERO; | 661 GrGLint infoLen = GR_GL_INIT_ZERO; |
662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); | 662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); |
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977 GrGLSLExpr4* inOutFSColor) { | 977 GrGLSLExpr4* inOutFSColor) { |
978 | 978 |
979 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); | 979 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
980 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, | 980 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
981 effectStages, | 981 effectStages, |
982 effectKeys, | 982 effectKeys, |
983 effectCnt, | 983 effectCnt, |
984 inOutFSColor); | 984 inOutFSColor); |
985 return texGenEffectsBuilder.finish(); | 985 return texGenEffectsBuilder.finish(); |
986 } | 986 } |
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