Index: third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h |
diff --git a/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h b/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h |
index 736810419fec638606130531b0f0b04ff8aef2c2..6f8e32529cd07f20f5c4aecbdf6e674210a1fb62 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h |
+++ b/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h |
@@ -27,6 +27,7 @@ |
#include "modules/webaudio/AudioBuffer.h" |
#include "modules/webaudio/AudioDestinationNode.h" |
+#include "modules/webaudio/OfflineAudioContext.h" |
#include "public/platform/WebThread.h" |
#include "wtf/PassRefPtr.h" |
#include "wtf/RefPtr.h" |
@@ -35,6 +36,7 @@ namespace blink { |
class AbstractAudioContext; |
class AudioBus; |
+class OfflineAudioContext; |
class OfflineAudioDestinationHandler final : public AudioDestinationHandler { |
public: |
@@ -46,20 +48,47 @@ public: |
void initialize() override; |
void uninitialize() override; |
+ OfflineAudioContext* context() const final; |
+ |
// AudioDestinationHandler |
void startRendering() override; |
void stopRendering() override; |
float sampleRate() const override { return m_renderTarget->sampleRate(); } |
+ size_t renderQuantumFrames() const; |
+ |
+ WebThread* offlineRenderThread(); |
+ |
private: |
OfflineAudioDestinationHandler(AudioNode&, AudioBuffer* renderTarget); |
- void offlineRender(); |
- void offlineRenderInternal(); |
- // For completion callback on main thread. |
+ // Set up the rendering and start. After setting the context up, it will |
+ // eventually call |doOfflineRendering|. |
+ void startOfflineRendering(); |
+ |
+ // Suspend the rendering loop and notify the main thread to resolve the |
+ // associated promise. |
+ void suspendOfflineRendering(); |
+ |
+ // Start the rendering loop. |
+ void doOfflineRendering(); |
+ |
+ // Finish the rendering loop and notify the main thread to resolve the |
+ // promise with the rendered buffer. |
+ void finishOfflineRendering(); |
+ |
+ // Suspend/completion callbacks for the main thread. |
+ void notifySuspend(); |
void notifyComplete(); |
+ // The offline version of render() method. virtual/override were not used |
Raymond Toy
2015/10/21 18:22:46
How is virtual/override relevant? Could another c
hongchan
2015/10/22 18:23:49
I thought about overriding render() method - but I
|
+ // for this method to ensure the optimum performance. |
+ // If the rendering needs to be suspended after checking, this stops the |
+ // rendering and returns true. Otherwise, it returns false after completing |
+ // the render quantum. |
+ bool checkSuspendsAndRender(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames); |
+ |
// This AudioHandler renders into this AudioBuffer. |
// This Persistent doesn't make a reference cycle including the owner |
// OfflineAudioDestinationNode. |
@@ -69,7 +98,19 @@ private: |
// Rendering thread. |
OwnPtr<WebThread> m_renderThread; |
- bool m_startedRendering; |
+ |
+ // These variables are for counting the number of frames for the current |
+ // progress and the remaining frames to be processed. |
+ size_t m_framesProcessed; |
+ size_t m_framesToProcess; |
+ |
+ // This flag is necessary to distinguish the state of the context between |
+ // 'created' and 'suspended'. If this flag is false and the current state |
+ // is 'suspended', it means the context is created and have not started yet. |
+ bool m_isRenderingStarted; |
+ |
+ // This flag indicates whether the rendering should be suspended or not. |
+ bool m_shouldSuspend; |
}; |
class OfflineAudioDestinationNode final : public AudioDestinationNode { |